defaultproperties
{
SpawnRotationOffset=(Pitch=0,Yaw=16384,Roll=0)
VehicleClassPath="UTGameContent.UTVehicle_ShieldedTurret_Shock"
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:CollisionCylinder'
CollisionHeight=80.000000
CollisionRadius=100.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall'
Translation=(X=0.000000,Y=0.000000,Z=-55.000000)
Scale=3.500000
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:SVehicleMesh'
End Object
Components(3)=SVehicleMesh
CollisionComponent=CollisionCylinder
Name="Default__UTVehicleFactory_ShieldedTurret_Shock"
ObjectArchetype=UTVehicleFactory_TrackTurretBase'UTGame.Default__UTVehicleFactory_TrackTurretBase'
}
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