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UTGameContent.UTVehicleFactory_ShieldedTurret_Shock

Extends
UTVehicleFactory_TrackTurretBase

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- UTGame.UTVehicleFactory
         |   
         +-- UTGame.UTVehicleFactory_TrackTurretBase
            |   
            +-- UTGameContent.UTVehicleFactory_ShieldedTurret_Shock

Variables Summary
Inherited Variables from UTGame.UTVehicleFactory_TrackTurretBase
bHasTrack, bIgnoreMatineeRotation, bInMotion, InitialPosition, LastMoveDir, LastPosition, LastSteering, LastThrottle, MovementModifier, MoverBase, SpawnRotationOffset, TurretAccelRate
Inherited Variables from UTGame.UTVehicleFactory
bDisabled, bForceAvoidReversing, bHasLockedVehicle, bIgnoreOnPS3, bKeyVehicle, bMayReverseSpawnDirection, bReplicateChildVehicle, bStartNeutral, ChildVehicle, HUDLocation, InitialGunRotations, ONSObjectiveOverride, RespawnProgress, RespawnRateModifier, ReverseObjective, SpawnZOffset, TeamNum, TeamSpawningControl, VehicleClass, VehicleClassPath

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicleFactory_TrackTurretBase
ETurretMoveDir
Inherited Enumerations from UTGame.UTVehicleFactory
ETeamSpawning

Functions Summary
Inherited Functions from UTGame.UTVehicleFactory_TrackTurretBase
Deactivate, ForceTurretStop, GetSpawnRotation, InterpolationChanged, InterpolationFinished, InterpolationStarted, PostBeginPlay, ResetTurret, SpawnVehicle, TurretDeathReset
Inherited Functions from UTGame.UTVehicleFactory
Activate, AddToClosestObjective, BeginState, CanActivateForTeam, Deactivate, EndState, GetSpawnRotation, GetTeamNum, OnToggle, PostBeginPlay, RenderMapIcon, SetHUDLocation, SetInitialState, SpawnVehicle, TarydiumBoost, TriggerSpawnedEvent, VehicleDestroyed, VehicleTaken


Defaultproperties

defaultproperties
{
   SpawnRotationOffset=(Pitch=0,Yaw=16384,Roll=0)
   VehicleClassPath="UTGameContent.UTVehicle_ShieldedTurret_Shock"
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:CollisionCylinder'
      CollisionHeight=80.000000
      CollisionRadius=100.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:Arrow'
   End Object
   Components(0)=Arrow
   Components(1)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:PathRenderer'
   End Object
   Components(2)=PathRenderer
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall'
      Translation=(X=0.000000,Y=0.000000,Z=-55.000000)
      Scale=3.500000
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory_TrackTurretBase:SVehicleMesh'
   End Object
   Components(3)=SVehicleMesh
   CollisionComponent=CollisionCylinder
   Name="Default__UTVehicleFactory_ShieldedTurret_Shock"
   ObjectArchetype=UTVehicleFactory_TrackTurretBase'UTGame.Default__UTVehicleFactory_TrackTurretBase'
}

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Creation time: sk 18-3-2018 10:01:00.320 - Created with UnCodeX