defaultproperties
{
Begin Object Class=UTSkeletalMeshComponent Name=DeathVisionMesh ObjName=DeathVisionMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTSkeletalMeshComponent'
FOV=55.000000
SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_1P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceC ObjName=MeshSequenceC Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceC"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTDmgType_SpiderMineDirectHit:MeshSequenceC'
AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_1P'
bSyncActorLocationToRootRigidBody=False
bOnlyOwnerSee=True
CastShadow=False
Scale=3.000000
AbsoluteRotation=True
AbsoluteScale=True
Name="DeathVisionMesh"
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTSkeletalMeshComponent'
End Object
DeathCameraMesh=DeathVisionMesh
DeathCameraAnim=CameraAnim'Camera_FX.Gameplay.C_SpiderMine_FaceDrill_Shake_Constant'
ExplosionTemplate=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SpiderMine_FaceDrill_Explo'
ExplosionSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'
HumanDrillingCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_HumanCue'
RobotDrillingCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_RobotCue'
MeshOffset=(X=-0.100000,Y=0.250000,Z=0.900000)
bSpecialDeathCamera=True
DeathCameraEffectInstigator=Class'UTGame.UTEmitCameraEffect_BloodDrilling'
bNeverGibs=True
bLocationalHit=False
Name="Default__UTDmgType_SpiderMineDirectHit"
ObjectArchetype=UTDmgType_SpiderMine'UTGameContent.Default__UTDmgType_SpiderMine'
}
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