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UTGameContent.UTDmgType_SpiderMineDirectHit

Extends
UTDmgType_SpiderMine
Modifiers
dependson ( UTEmitterPool ) abstract

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGameContent.UTDmgType_SpiderMine
         |   
         +-- UTGameContent.UTDmgType_SpiderMineDirectHit

Variables Summary
CameraAnimDeathCameraAnim
SkeletalMeshComponentDeathCameraMesh
SoundCueExplosionSound
ParticleSystemExplosionTemplate
SoundCueHumanDrillingCue
SoundCueRobotDrillingCue
UTDmgType_SpiderMineDirectHit
VectorMeshOffset
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bComplainFriendlyFire, bDestroysBarricades, bDirectDamage, bHeadGibCamera, bLeaveBodyEffect, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, GibPerterbation, GibThreshold, GibTrail, HeroPointsMultiplier, HitEffectColor, KillStatsName, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName

Functions Summary
function CalcDeathCamera (UTPawn P, float DeltaTime, out vector CameraLocation, out rotator CameraRotation, out float CameraFOV))
functionclass<UTEmitCameraEffectGetDeathCameraEffectInstigator (UTPawn UTP ))
functionSoundCue GetDrillingSoundCue (UTPawn UTP ))
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect


Variables Detail

DeathCameraAnim Source code

var CameraAnim DeathCameraAnim;

DeathCameraMesh Source code

var SkeletalMeshComponent DeathCameraMesh;

ExplosionSound Source code

var SoundCue ExplosionSound;

ExplosionTemplate Source code

var ParticleSystem ExplosionTemplate;

HumanDrillingCue Source code

var SoundCue HumanDrillingCue;

RobotDrillingCue Source code

var SoundCue RobotDrillingCue;

UTDmgType_SpiderMineDirectHit

MeshOffset Source code

var(UTDmgType_SpiderMineDirectHit) Vector MeshOffset;


Functions Detail

CalcDeathCamera Source code

simulated static function CalcDeathCamera ( UTPawn P, float DeltaTime, out vector CameraLocation, out rotator CameraRotation, out float CameraFOV) )

GetDeathCameraEffectInstigator Source code

simulated static function class<UTEmitCameraEffect> GetDeathCameraEffectInstigator ( UTPawn UTP ) )
Return the DeathCameraEffect that will be played on the instigator that was caused by this damagetype and the Pawn type (e.g. robot)

GetDrillingSoundCue Source code

simulated static function SoundCue GetDrillingSoundCue ( UTPawn UTP ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=UTSkeletalMeshComponent Name=DeathVisionMesh ObjName=DeathVisionMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTSkeletalMeshComponent'
      FOV=55.000000
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_1P'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceC ObjName=MeshSequenceC Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceC"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTDmgType_SpiderMineDirectHit:MeshSequenceC'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_1P'
      bSyncActorLocationToRootRigidBody=False
      bOnlyOwnerSee=True
      CastShadow=False
      Scale=3.000000
      AbsoluteRotation=True
      AbsoluteScale=True
      Name="DeathVisionMesh"
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTSkeletalMeshComponent'
   End Object
   DeathCameraMesh=DeathVisionMesh
   DeathCameraAnim=CameraAnim'Camera_FX.Gameplay.C_SpiderMine_FaceDrill_Shake_Constant'
   ExplosionTemplate=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SpiderMine_FaceDrill_Explo'
   ExplosionSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'
   HumanDrillingCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_HumanCue'
   RobotDrillingCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_RobotCue'
   MeshOffset=(X=-0.100000,Y=0.250000,Z=0.900000)
   bSpecialDeathCamera=True
   DeathCameraEffectInstigator=Class'UTGame.UTEmitCameraEffect_BloodDrilling'
   bNeverGibs=True
   bLocationalHit=False
   Name="Default__UTDmgType_SpiderMineDirectHit"
   ObjectArchetype=UTDmgType_SpiderMine'UTGameContent.Default__UTDmgType_SpiderMine'
}

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Creation time: sk 18-3-2018 10:00:50.940 - Created with UnCodeX