defaultproperties
{
VehicleClassPath="UTGameContent.UTVehicle_NightShade_Content"
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder'
CollisionHeight=80.000000
CollisionRadius=140.000000
Translation=(X=0.000000,Y=0.000000,Z=30.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Nightshade.Mesh.SK_VH_NightShade'
Translation=(X=40.000000,Y=0.000000,Z=-50.000000)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh'
End Object
Components(3)=SVehicleMesh
DrawScale=1.400000
CollisionComponent=CollisionCylinder
Name="Default__UTVehicleFactory_NightShade"
ObjectArchetype=UTVehicleFactory'UTGame.Default__UTVehicleFactory'
}
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