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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- UTGame.UTVehicleFactory | +-- UTGameContent.UTVehicleFactory_Raptor
Constants Summary |
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Inherited Contants from Engine.NavigationPoint |
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INFINITE_PATH_COST |
Variables Summary |
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Enumerations Summary |
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Inherited Enumerations from UTGame.UTVehicleFactory |
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ETeamSpawning |
Structures Summary |
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Inherited Structures from Engine.NavigationPoint |
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NavigationOctreeObject |
Functions Summary |
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Defaultproperties |
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defaultproperties { VehicleClassPath="UTGameContent.UTVehicle_Raptor_Content" Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder' CollisionHeight=80.000000 CollisionRadius=100.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh' SkeletalMesh=SkeletalMesh'VH_Raptor.Mesh.SK_VH_Raptor' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh' End Object Components(3)=SVehicleMesh DrawScale=1.300000 CollisionComponent=CollisionCylinder Name="Default__UTVehicleFactory_Raptor" ObjectArchetype=UTVehicleFactory'UTGame.Default__UTVehicleFactory' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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