| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Pawns.ProjectileSkaarjBase
|
+-- U2Pawns.ProjectileSkaarjHeavy
| Variables Summary |
|---|
| Inherited Variables from U2Pawns.ProjectileSkaarjBase |
|---|
| Effect, ExplodeParticleGenerator, FireParticleSalamander, FireSound, PreFireParticleSalamander |
| Functions Summary |
|---|
| Inherited Functions from U2Pawns.ProjectileSkaarjBase |
|---|
| Destroyed, ExplodeEx, GetProjectileSpeed, PostBeginPlay, PreBeginPlay, TakeDamage |
| Defaultproperties |
|---|
defaultproperties
{
FireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander2'
ExplodeParticleGenerator=ParticleSalamander'skaarj_fx.ParticleSalamander6'
FireSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire'
ExplosionSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode'
ShakeRadius=512.000000
ShakeMagnitude=30.000000
ShakeDuration=0.800000
speed=2500.000000
MaxSpeed=2500.000000
Damage=100.000000
DamageRadius=256.000000
MomentumTransfer=60000.000000
LifeSpan=6.000000
AmbientSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient'
TransientSoundRadius=200.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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