| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Pawns.ProjectileSkaarjBase
|
+-- U2Pawns.ProjectileSkaarjHeavySeeking
| Variables Summary | |
|---|---|
| Actor | TargetActor |
| ProjectileSkaarjHeavySeeking | |
| float | TurnRateDegreesPerSecond |
| Inherited Variables from U2Pawns.ProjectileSkaarjBase |
|---|
| Effect, ExplodeParticleGenerator, FireParticleSalamander, FireSound, PreFireParticleSalamander |
| Functions Summary | ||
|---|---|---|
![]() | float | GetProjectileSpeed (Actor ContextActor )) |
![]() | PreBeginPlay ())) | |
![]() | SetTarget (Actor A )) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from U2Pawns.ProjectileSkaarjBase |
|---|
| Destroyed, ExplodeEx, GetProjectileSpeed, PostBeginPlay, PreBeginPlay, TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetProjectileSpeed Source code
PreBeginPlay Source code
SetTarget Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
TurnRateDegreesPerSecond=1.000000
FireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander4'
ExplodeParticleGenerator=ParticleSalamander'skaarj_fx.ParticleSalamander6'
FireSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire'
ExplosionSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode'
ShakeRadius=1024.000000
ShakeMagnitude=30.000000
ShakeDuration=1.200000
speed=2500.000000
MaxSpeed=2500.000000
Damage=250.000000
DamageRadius=256.000000
MomentumTransfer=80000.000000
AmbientSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient'
TransientSoundRadius=200.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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