| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Pawns.ProjectileSkaarjBase
ProjectileSkaarjHeavy, ProjectileSkaarjHeavySeeking, ProjectileSkaarjLight, ProjectileSkaarjMedium
| Variables Summary | |
|---|---|
| ParticleSalamander | Effect |
| ProjectileSkaarjBase | |
| ParticleGenerator | ExplodeParticleGenerator |
| ParticleSalamander | FireParticleSalamander |
| Sound | FireSound |
| ParticleSalamander | PreFireParticleSalamander |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | ExplodeEx (CheckResult Hit )) | |
![]() | float | GetProjectileSpeed (Actor ContextActor )) |
![]() | PostBeginPlay ())) | |
![]() | PreBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
ExplodeEx Source code
GetProjectileSpeed Source code
PostBeginPlay Source code
PreBeginPlay Source code
TakeDamage Source code| Defaultproperties |
|---|
defaultproperties
{
PreFireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander8'
MyDamageType=Class'U2Pawns.DamageTypeSkaarjProjectile'
LifeSpan=10.000000
SoundRadius=100.000000
SoundVolume=255
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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