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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileBlackHole
| Variables Summary | |
|---|---|
| ParticleGenerator | EffectA |
| ParticleGenerator | EffectB |
| ParticleGenerator | EffectC |
| rotator | EffectRotation |
| SC_Sucker | Sucker[2] |
| projectileBlackHole | |
| float | DamagePerSecond |
| float | DistortionRadius |
| float | FieldRadius |
| float | GravityRadius |
| float | GravityStrength |
| float | KillRadius |
| float | PainRadius |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | ExplodeEx (CheckResult Hit )) | |
![]() | bool | Immune (Actor A )) |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume )) | |
![]() | PreBeginPlay ())) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
ExplodeEx Source code
Immune Source code
PhysicsVolumeChange Source code
PreBeginPlay Source code!ARL Fatness is gone (and pbly need to use a golem approach anyway event Replication() { Super.Replication(); DOREP('Fatness'); }
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
FieldRadius=512.000000
PainRadius=192.000000
DistortionRadius=512.000000
GravityRadius=512.000000
KillRadius=64.000000
GravityStrength=500000.000000
DamagePerSecond=300.000000
ShakeRadius=2048.000000
ShakeMagnitude=30.000000
ShakeDuration=1.250000
speed=400.000000
MaxSpeed=400.000000
Damage=50.000000
MyDamageType=Class'U2.DamageTypeSingularityCannon'
DrawType=DT_None
bIgnoreSingularityDamage=true
bIgnoreSingularityForces=true
LifeSpan=10.000000
AmbientSound=Sound'U2WeaponsA.SingularityCannon.SC_BlackHole'
bCollideActors=false
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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