| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileTakkra
|
+-- U2Weapons.projectileTakkraDefensive
| Variables Summary | |
|---|---|
| int | ShotCount |
| projectileTakkraDefensive | |
| int | MaxDefensiveShots |
| Functions Summary | ||
|---|---|---|
![]() | AdjustTraceFireHit (out CheckResult Hit )) | |
![]() | bool | AttackLocation (vector HitLocation )) |
![]() | AttackTarget ())) | |
![]() | InitPawnProxy () | |
![]() | InterceptProjectiles ())) | |
![]() | PreBeginPlay ())) | |
| Inherited Functions from U2Weapons.projectileTakkra |
|---|
| AttackEffect, AttackTarget, ComputeNewTargetLocation, Destroyed, FindTarget, HandleTakkraReturn, HitWallEx, InitPawnProxy, PostBeginPlay, PreBeginPlay, ProcessTouch, RampDown, RampUp, Replication, SetTarget, TakeDamage, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
AdjustTraceFireHit Source code
AttackLocation Source code
AttackTarget Source code
InitPawnProxy Source code
InterceptProjectiles Source code
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
MaxDefensiveShots=10
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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