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class Projector extends Actor placeable native; #exec Texture Import File=Textures\Proj_IconMasked.pcx Name=Proj_Icon Mips=Off MASKED=1 #exec Texture Import file=Textures\GRADIENT_Fade.tga Name=GRADIENT_Fade Mips=Off UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP DXT=3 #exec Texture Import file=Textures\GRADIENT_Clip.tga Name=GRADIENT_Clip Mips=Off UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP DXT=3 // Projector blending operation. enum EProjectorBlending { PB_None, PB_Modulate, PB_AlphaBlend, PB_Add }; var() EProjectorBlending MaterialBlendingOp, // The blending operation between the material being projected onto and ProjTexture. FrameBufferBlendingOp; // The blending operation between the framebuffer and the result of the base material blend. // Projector properties. var() Material ProjTexture; var() int FOV; var() int MaxTraceDistance; var() bool bProjectBSP; var() bool bProjectTerrain; var() bool bProjectStaticMesh; var() bool bProjectParticles; var() bool bProjectActor; var() bool bLevelStatic; var() bool bClipBSP; var() bool bClipStaticMesh; var() bool bProjectOnUnlit; var() bool bGradient; var() bool bProjectOnBackfaces; var() bool bProjectOnAlpha; var() bool bProjectOnParallelBSP; var() name ProjectTag; var() bool bDynamicAttach; // NEW var() name ExcludedActorsTag; // OLD // Internal state. var const transient plane FrustumPlanes[6]; var const transient vector FrustumVertices[8]; var const transient Box Box; var const transient ProjectorRenderInfoPtr RenderInfo; var Texture GradientTexture; var transient Matrix GradientMatrix; var transient Matrix Matrix; var transient Vector OldLocation; // Native interface. native function AttachProjector(); native function DetachProjector(optional bool Force); native function AbandonProjector(optional float Lifetime); native function AttachActor( Actor A ); native function DetachActor( Actor A ); native function InitializeProjector(); //NEW (mdf) event PostBeginPlay() { Super.PostBeginPlay(); //NEW(arl) //NEW (mdf) cleanup hack InitializeProjector(); /*OLD AttachProjector(); if( bLevelStatic ) { AbandonProjector(); Destroy(); } if( bProjectActor ) { SetCollision(True, False, False); // GotoState('ProjectActors'); //FIXME - state doesn't exist } */ } event Touch( Actor Other ) { if( Other==None ) return; if( Other.bAcceptsProjectors && (ProjectTag=='' || Other.Tag==ProjectTag) && (bProjectStaticMesh || Other.StaticMesh==None) ) AttachActor(Other); } event Untouch( Actor Other ) { DetachActor(Other); } event PreRender() { } defaultproperties { FrameBufferBlendingOp=PB_Modulate MaxTraceDistance=1000 bProjectBSP=true bProjectTerrain=true bProjectStaticMesh=true bProjectParticles=true bProjectActor=true GradientTexture=Texture'Engine.GRADIENT_Fade' bStatic=true bHidden=true Texture=Texture'Engine.Proj_Icon' bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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