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//============================================================================= // $Author: Aleiby $ // $Date: 9/11/02 2:16a $ // $Revision: 9 $ //============================================================================= //------------------------------------------------------------------------------ // Name: SpriteParticleTemplate.uc // Author: Aaron R Leiby // Date: 9 March 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class SpriteParticleTemplate extends ParticleTemplate native; ///////////////////////// // Initialization data // ///////////////////////// var() public Material Sprite; var() public TextureArray SpriteArray; var() public array<int> SpriteIndices; var public int SpriteIndex; // current sprite index (used internally for linear sprite iteration). var() public EDrawStyle Style; var() public Range InitialSize; var() public Range InitialAlpha; var() public bool bFadeAlphaOnly; // Don't fade out RGB values. var() public bool bAnimateSprite; // Linearly iterates across sprite indices over lifespan of particle. var() public bool bRandomSprite; // Randomly select indices from the sprite array. var(Corona) bool bAnimateCorona; // Linearly iterates across corona indices over lifespan of particle. var(Corona) bool bRandomCorona; // Randomly select indices from the corona array. var(Corona) bool CoronaOcclude; var(Corona) bool bCoronaFadeAlphaOnly; var(Corona) Material Corona; var(Corona) EDrawStyle CoronaStyle; var(Corona) float CoronaScale; // relative to base sprite size. var(Corona) float CoronaScaleGlow; // relative to base sprite alpha. var(Corona) TextureArray CoronaArray; var(Corona) array<int> CoronaIndices; var int CoronaIndex; // current corona index (used internally for linear corona iteration). var(Corona) float CoronaTraceRate; defaultproperties { InitialSize=(A=30.000000,B=30.000000) InitialAlpha=(A=1.000000,B=1.000000) CoronaTraceRate=0.150000 ParticleType="SpriteParticle" } |
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