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//============================================================================= // MountTrigger.uc // Created By: Mark Poesch // Created On: 5/16/02 // $Author: Mfox $ // $Date: 6/25/02 11:44p $ // $Revision: 3 $ //============================================================================= class MountTrigger extends Triggers; var() float FreezeDelay; auto state Active { function Freeze( Pawn Pawn) { local Actor HitActor; local vector HitLocation, HitNormal, StartTrace, EndTrace; if( !U2PlayerController(Pawn.Controller) ) return; StartTrace = Pawn.Location; EndTrace = StartTrace + vect(0,0,-1) * Pawn.CollisionHeight * 2; HitActor = Trace( HitLocation, HitNormal, EndTrace, StartTrace, true ); if( Mover(HitActor) != None ) { U2PlayerController(Pawn.Controller).Freeze(); } } function UnFreeze( Pawn Pawn ) { if( !U2PlayerController(Pawn.Controller) ) return; U2PlayerController(Pawn.Controller).UnFreeze(); } function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { Instigator = EventInstigator; GotoLabel( 'Wait' ); } function UnTrigger( Actor Other, Pawn EventInstigator, optional name EventName ) { } Wait: Sleep( 0.1 ); Freeze( Instigator ); Sleep( FreezeDelay ); UnFreeze( Instigator ); Stop; Begin: } defaultproperties { FreezeDelay=1.000000 Texture=Texture'Engine.S_Trigger' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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