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U2.MountTrigger


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//=============================================================================
// MountTrigger.uc
// Created By: Mark Poesch
// Created On: 5/16/02
// $Author: Mfox $
// $Date: 6/25/02 11:44p $
// $Revision: 3 $
//=============================================================================
class MountTrigger extends Triggers;

var() float FreezeDelay;

auto state Active
{
	function Freeze( Pawn Pawn)
	{
		local Actor HitActor;
		local vector HitLocation, HitNormal, StartTrace, EndTrace;

		if( !U2PlayerController(Pawn.Controller) )
			return;

		StartTrace = Pawn.Location;
		EndTrace = StartTrace + vect(0,0,-1) * Pawn.CollisionHeight * 2;
		HitActor = Trace( HitLocation, HitNormal, EndTrace, StartTrace, true );
		if( Mover(HitActor) != None )
		{
			U2PlayerController(Pawn.Controller).Freeze();
		}
	}

	function UnFreeze( Pawn Pawn )
	{
		if( !U2PlayerController(Pawn.Controller) )
			return;

		U2PlayerController(Pawn.Controller).UnFreeze();
	}

	function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
	{
		Instigator = EventInstigator;
		GotoLabel( 'Wait' );
	}

	function UnTrigger( Actor Other, Pawn EventInstigator, optional name EventName )
	{
	}

Wait:
	Sleep( 0.1 );
	Freeze( Instigator );
	Sleep( FreezeDelay );
	UnFreeze( Instigator );
	Stop;
Begin:
}

defaultproperties
{
	FreezeDelay=1.000000
	Texture=Texture'Engine.S_Trigger'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:40.591 - Created with UnCodeX