Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT3Gold.UTLinkGeneratorRed


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
class UTLinkGeneratorRed extends UTLinkGenerator;

simulated function AddBeamEmitters()
{
	Super.AddBeamEmitters();
	DischargeEffect.SetVectorParameter('LinkColor', vect(1.0, 0.2, 0.2));
}

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=DeployableMesh ObjName=DeployableMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UT3Gold.Default__UTLinkGeneratorRed:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield'
      Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_LinkStation'
      LightEnvironment=DynamicLightEnvironmentComponent'UT3Gold.Default__UTLinkGeneratorRed:MyLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      Name="DeployableMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   ShieldBase=DeployableMesh
   SpawnSound=SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_OpenCue'
   DestroySound=SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_CloseCue'
   LinkBeamColor=(B=64,G=64,R=255,A=255)
   LinkBeamSystem=ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Red'
   WallHitTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_HIT'
   BeamEndpointTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Red'
   BeamTemplate=ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Red'
   Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS_2.Deployables.Effects.FX_Deployables_LinkStation_Discharge'
      bAutoActivate=False
      Name="VisualEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   DischargeEffect=VisualEffect
   MyDamageType=Class'UT3Gold.UTDmgType_LinkGenerator'
   Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:DeployedLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:DeployedLightEnvironment'
   End Object
   LightEnvironment=DeployedLightEnvironment
   Components(0)=DeployedLightEnvironment
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:MyLightEnvironment'
   End Object
   Components(1)=MyLightEnvironment
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   Components(2)=AmbientSoundComponent
   Components(3)=DeployableMesh
   Components(4)=VisualEffect
   CollisionComponent=DeployableMesh
   Name="Default__UTLinkGeneratorRed"
   ObjectArchetype=UTLinkGenerator'UTGame.Default__UTLinkGenerator'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:19:02.000 - Creation time: sk 18-3-2018 10:01:22.580 - Created with UnCodeX