defaultproperties
{
Begin Object Class=SkeletalMeshComponent Name=DeployableMesh ObjName=DeployableMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UT3Gold.Default__UTLinkGeneratorRed:MeshSequenceA'
AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield'
Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_LinkStation'
LightEnvironment=DynamicLightEnvironmentComponent'UT3Gold.Default__UTLinkGeneratorRed:MyLightEnvironment'
bUseAsOccluder=False
CastShadow=False
Name="DeployableMesh"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
ShieldBase=DeployableMesh
SpawnSound=SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_OpenCue'
DestroySound=SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_CloseCue'
LinkBeamColor=(B=64,G=64,R=255,A=255)
LinkBeamSystem=ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Red'
WallHitTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_HIT'
BeamEndpointTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Red'
BeamTemplate=ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Red'
Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'PICKUPS_2.Deployables.Effects.FX_Deployables_LinkStation_Discharge'
bAutoActivate=False
Name="VisualEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
DischargeEffect=VisualEffect
MyDamageType=Class'UT3Gold.UTDmgType_LinkGenerator'
Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:DeployedLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:DeployedLightEnvironment'
End Object
LightEnvironment=DeployedLightEnvironment
Components(0)=DeployedLightEnvironment
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:MyLightEnvironment'
End Object
Components(1)=MyLightEnvironment
Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="AmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
Components(2)=AmbientSoundComponent
Components(3)=DeployableMesh
Components(4)=VisualEffect
CollisionComponent=DeployableMesh
Name="Default__UTLinkGeneratorRed"
ObjectArchetype=UTLinkGenerator'UTGame.Default__UTLinkGenerator'
}
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