Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT3Gold.UTLinkGeneratorBlue

Extends
UTLinkGenerator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTDeployedActor
      |   
      +-- UTGame.UTLinkGenerator
         |   
         +-- UT3Gold.UTLinkGeneratorBlue

Variables Summary
Inherited Variables from UTGame.UTLinkGenerator
AvailableCharge, BeamEmitter[5], BeamEndpointEffect[5], BeamEndpointTemplate, BeamPitchAdjust[5], BeamTemplate, DestroySound, DischargeEffect, EndPointParamName, HealAmountPerInterval, HealInterval, HitWallEffect[5], LastChargeLostTime, LastHealTime[5], LinkBeamColor, LinkBeamSystem, LinkDirection[5], LinkedTo[5], LinkLocation[5], LinkReset[5], MaxEffectDistSq, MaxRange, MyDamageType, RemainingCharge, ShieldBase, SpawnSound, WallHitTemplate
Inherited Variables from UTGame.UTDeployedActor
bDeployed, HudLocation, InstigatorController, LightEnvironment, Mesh, TeamNum

Functions Summary
Inherited Functions from UTGame.UTLinkGenerator
AddBeamEmitters, CreateEndpoint, Destroyed, KillEndpointEffect, Landed, PerformDeploy, PostBeginPlay, SetImpactedActor, UnLink, UpdateHealing, UpdateLink
Inherited Functions from UTGame.UTDeployedActor
Attach, BaseChange, Destroyed, GetTeamNum, HurtRadius, PerformDeploy, PostBeginPlay, ReplicatedEvent, Reset, SetHUDLocation


Defaultproperties

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=DeployableMesh ObjName=DeployableMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UT3Gold.Default__UTLinkGeneratorBlue:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield'
      Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_LinkStation'
      LightEnvironment=DynamicLightEnvironmentComponent'UT3Gold.Default__UTLinkGeneratorBlue:MyLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      Name="DeployableMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   ShieldBase=DeployableMesh
   SpawnSound=SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_OpenCue'
   DestroySound=SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_CloseCue'
   LinkBeamColor=(B=255,G=64,R=64,A=255)
   LinkBeamSystem=ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Blue'
   WallHitTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_HIT'
   BeamEndpointTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Blue'
   BeamTemplate=ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Blue'
   Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS_2.Deployables.Effects.FX_Deployables_LinkStation_Discharge'
      bAutoActivate=False
      Name="VisualEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   DischargeEffect=VisualEffect
   MyDamageType=Class'UT3Gold.UTDmgType_LinkGenerator'
   TeamNum=1
   Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:DeployedLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:DeployedLightEnvironment'
   End Object
   LightEnvironment=DeployedLightEnvironment
   Components(0)=DeployedLightEnvironment
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTLinkGenerator:MyLightEnvironment'
   End Object
   Components(1)=MyLightEnvironment
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   Components(2)=AmbientSoundComponent
   Components(3)=DeployableMesh
   Components(4)=VisualEffect
   CollisionComponent=DeployableMesh
   Name="Default__UTLinkGeneratorBlue"
   ObjectArchetype=UTLinkGenerator'UTGame.Default__UTLinkGenerator'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:53.469 - Created with UnCodeX