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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTPowerupPickupFactory extends UTPickupFactory abstract native; /** extra spinning component (rotated in C++ when visible) */ var PrimitiveComponent Spinner; /** extra spinning particles (rotated in C++ when visible) */ var UTParticleSystemComponent ParticleEffects; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** adds weapon overlay material this powerup uses (if any) to the GRI in the correct spot * @see UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags */ simulated function AddWeaponOverlay(UTGameReplicationInfo GRI) { local class<UTInventory> UTInvClass; UTInvClass = class<UTInventory>(InventoryType); if (UTInvClass != None) { UTInvClass.static.AddWeaponOverlay(GRI); } } simulated function SetPickupVisible() { if (ParticleEffects != None) { ParticleEffects.SetActive(true); } Super.SetPickupVisible(); } simulated function SetPickupHidden() { if (ParticleEffects != None) { ParticleEffects.DeactivateSystem(); } super.SetPickupHidden(); } function SpawnCopyFor( Pawn Recipient ) { if ( UTPlayerReplicationInfo(Recipient.PlayerReplicationInfo) != None ) { UTPlayerReplicationInfo(Recipient.PlayerReplicationInfo).IncrementPickupStat(GetPickupStatName()); } Recipient.MakeNoise(0.5); super.SpawnCopyFor(Recipient); } defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'PICKUPS.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc' LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment' CullDistance=7000.000000 CachedCullDistance=7000.000000 bUseAsOccluder=False CastShadow=False bForceDirectLightMap=True bCastDynamicShadow=False LightingChannels=(BSP=True,Static=True) CollideActors=False Translation=(X=0.000000,Y=0.000000,Z=-40.000000) Name="StaticMeshComponent1" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Spinner=StaticMeshComponent1 bRotatingPickup=True bTrackPickup=True Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment bIsSuperItem=True Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp' StaticMesh=StaticMesh'PICKUPS.Base_Powerup.Mesh.S_Pickups_Base_Powerup01' Translation=(X=0.000000,Y=0.000000,Z=-44.000000) ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp Components(4)=StaticMeshComponent1 bMovable=True CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault Name="Default__UTPowerupPickupFactory" ObjectArchetype=UTPickupFactory'UTGame.Default__UTPickupFactory' } |
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