defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc'
LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
CullDistance=7000.000000
CachedCullDistance=7000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
LightingChannels=(BSP=True,Static=True)
CollideActors=False
Translation=(X=0.000000,Y=0.000000,Z=-40.000000)
Name="StaticMeshComponent1"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Spinner=StaticMeshComponent1
bRotatingPickup=True
bTrackPickup=True
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
bIsSuperItem=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp'
StaticMesh=StaticMesh'PICKUPS.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=StaticMeshComponent1
bMovable=True
CollisionComponent=CollisionCylinder
CollisionType=COLLIDE_CustomDefault
Name="Default__UTPowerupPickupFactory"
ObjectArchetype=UTPickupFactory'UTGame.Default__UTPickupFactory'
}
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