defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:StaticMeshComponent1'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:StaticMeshComponent1'
End Object
Spinner=StaticMeshComponent1
Begin Object Class=UTParticleSystemComponent Name=InvisParticles ObjName=InvisParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Name="InvisParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
ParticleEffects=InvisParticles
bHasLocationSpeech=True
BaseBrightEmissive=(R=4.000000,G=4.000000,B=3.000000,A=1.000000)
BaseDimEmissive=(R=0.500000,G=0.500000,B=0.250000,A=1.000000)
RespawnSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_SpawnCue'
Begin Object Class=AudioComponent Name=InvisReady ObjName=InvisReady Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_GroundLoopCue'
Name="InvisReady"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
PickupReadySound=InvisReady
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
PickupStatName="PICKUPS_INVISIBILITY"
LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheInvisibility'
LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheInvisibility'
LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheInvisibility'
InventoryType=Class'UTGameContent.UTInvisibility'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPowerupPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTPowerupPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPowerupPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPowerupPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=StaticMeshComponent1
Components(5)=InvisReady
Components(6)=InvisParticles
CollisionComponent=CollisionCylinder
Name="Default__UTPickupFactory_Invisibility"
ObjectArchetype=UTPowerupPickupFactory'UTGame.Default__UTPowerupPickupFactory'
}
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