defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:StaticMeshComponent1'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:StaticMeshComponent1'
End Object
Spinner=StaticMeshComponent1
Begin Object Class=UTParticleSystemComponent Name=InvulParticles ObjName=InvulParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Invulnerability.Effects.P_Pickups_Invulnerability_Idle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Name="InvulParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
ParticleEffects=InvulParticles
BaseBrightEmissive=(R=20.000000,G=10.000000,B=1.000000,A=1.000000)
BaseDimEmissive=(R=2.000000,G=1.000000,B=0.100000,A=1.000000)
RespawnSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_SpawnCue'
Begin Object Class=AudioComponent Name=BerserkReady ObjName=BerserkReady Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_GroundLoopCue'
Name="BerserkReady"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
PickupReadySound=BerserkReady
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
PickupStatName="PICKUPS_INVULNERABILITY"
InventoryType=Class'UTGameContent.UTInvulnerability'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPowerupPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTPowerupPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPowerupPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPowerupPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=StaticMeshComponent1
Components(5)=InvulParticles
Components(6)=BerserkReady
CollisionComponent=CollisionCylinder
Name="Default__UTPickupFactory_Invulnerability"
ObjectArchetype=UTPowerupPickupFactory'UTGame.Default__UTPowerupPickupFactory'
}
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