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UTGameContent.UTPickupFactory_Invulnerability

Extends
UTPowerupPickupFactory

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PickupFactory
         |   
         +-- UTGame.UTPickupFactory
            |   
            +-- UTGame.UTPowerupPickupFactory
               |   
               +-- UTGameContent.UTPickupFactory_Invulnerability

Variables Summary
Inherited Variables from UTGame.UTPowerupPickupFactory
ParticleEffects, Spinner
Inherited Variables from UTGame.UTPickupFactory
BaseBrightEmissive, BaseDimEmissive, BaseEmissive, BaseMaterialInstance, BaseMaterialParamName, BaseMesh, BasePulseRate, BasePulseTime, BaseTargetEmissive, bDoVisibilityFadeIn, bFloatingPickup, bHasLocationSpeech, bIsDisabled, bIsRespawning, BobBaseOffset, BobOffset, BobSpeed, BobTimer, bPulseBase, bRandomStart, bRotatingPickup, bTrackPickup, bUpdatingPickup, Glow, GlowEmissiveParam, LastSeekNotificationTime, LightEnvironment, LocationSpeech, MIC_Visibility, MIC_VisibilitySecondMaterial, PickupIndex, PickupReadySound, PickupStatName, PickUpWaveForm, PivotTranslation, PulseThreshold, RespawnSound, TeamOwner[4], VisibilityParamName, YawRotationRate

Functions Summary
function RespawnEffect ()))
Inherited Functions from UTGame.UTPowerupPickupFactory
AddWeaponOverlay, SetPickupHidden, SetPickupVisible, SpawnCopyFor
Inherited Functions from UTGame.UTPickupFactory
BeginState, BotDesireability, DisablePickup, EndState, GetPickupStatName, InitPickupMeshEffects, PickedUpBy, PostBeginPlay, PulseThresholdMet, ReplicatedEvent, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetResOut, ShouldCamp, ShutDown, StartPulse, StopsProjectile, UpdateHUD


Functions Detail

RespawnEffect Source code

simulated function RespawnEffect ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:StaticMeshComponent1'
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:StaticMeshComponent1'
   End Object
   Spinner=StaticMeshComponent1
   Begin Object Class=UTParticleSystemComponent Name=InvulParticles ObjName=InvulParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Invulnerability.Effects.P_Pickups_Invulnerability_Idle'
      bAutoActivate=False
      Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
      Name="InvulParticles"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   ParticleEffects=InvulParticles
   BaseBrightEmissive=(R=20.000000,G=10.000000,B=1.000000,A=1.000000)
   BaseDimEmissive=(R=2.000000,G=1.000000,B=0.100000,A=1.000000)
   RespawnSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_SpawnCue'
   Begin Object Class=AudioComponent Name=BerserkReady ObjName=BerserkReady Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_GroundLoopCue'
      Name="BerserkReady"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   PickupReadySound=BerserkReady
   Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment'
   End Object
   LightEnvironment=PickupLightEnvironment
   PickupStatName="PICKUPS_INVULNERABILITY"
   InventoryType=Class'UTGameContent.UTInvulnerability'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPowerupPickupFactory:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTPowerupPickupFactory:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPowerupPickupFactory:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPowerupPickupFactory:PathRenderer'
   End Object
   Components(1)=PathRenderer
   Components(2)=PickupLightEnvironment
   Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:BaseMeshComp'
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPowerupPickupFactory:BaseMeshComp'
   End Object
   Components(3)=BaseMeshComp
   Components(4)=StaticMeshComponent1
   Components(5)=InvulParticles
   Components(6)=BerserkReady
   CollisionComponent=CollisionCylinder
   Name="Default__UTPickupFactory_Invulnerability"
   ObjectArchetype=UTPowerupPickupFactory'UTGame.Default__UTPowerupPickupFactory'
}

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Creation time: sk 18-3-2018 10:00:54.679 - Created with UnCodeX