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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * The mutator filter menu for the server browser */ Class UTUIFrontEnd_BrowserMutatorFilters extends UTUIFrontEnd dependson(UTUIDynamicOptionList) config(Game); // Enums to help distinguish combolist selection values enum EMutatorList { ML_NoMutators, ML_AnyMutators, ML_Custom }; enum EMutFilterList { MFL_On, MFL_Off, MFL_Either, MFL_Delete }; // A saved list of manually-added mutator class names var config array<string> AdditionalMutClasses; // As above, but for mutator names var config array<string> AdditionalMutNames; // Reference to the options page and list var transient UTUITabPage_DynamicOptions OptionsPage; var transient UTUIDynamicOptionList OptionsList; var array<UTUIResourceDataProvider> MutProviders; // A cached list of mutator data providers, for retrieving installed mutator class names var UTUIDataStore_2DStringList StringDataStore; // Data store for dynamically filling in UIList's var UTDataStore_GameSearchDM SearchDataStore; // The game search data store, which indirectly handles mutator filter settings var int FirstInstalledMutIdx; // The start of the installed mutator entries in UTUIDynamicOptionList's 'DynamicOptionTemplates' list var int FirstAdditionalMutClassIdx; // As above, but corresponds to the 'AdditionalMutClasses' list var int FirstAdditionalMutNameIdx; // As above, but corresponds to the 'AdditionalMutNames' list var int InstalledMutCount; // The number of installed mutators on display var bool bOptionDefaultsSet; // Used to determine whether or not the below values have been initialized var bool bOptionValuesSet; // Used to avoid recursive modifications of the below values var EMutatorList MutatorsValue; // Stores the current value of the 'Mutators' combo box var array<EMutFilterList> InstalledMutFilters; // Stores all the values of the installed mutators list var array<EMutFilterList> AdditionalMutClassFilters; // As above, but for the additional mutator classes list var array<EMutFilterList> AdditionalMutNameFilters; // As above, but for additional mutator names var float SetupTimeStamp; // Used to ensure that deferred timers are not set and executed within the same tick var array<name> DeferredTimers; // A list of deferred timers which were setup during this tick var bool bRegeneratingOptions; // Used to detect when the options are being regenerated /** Post initialize callback */ function PostInitialize() { local DataStoreClient DSC; local int i; local string CurComboStr; local array<string> CurComboList; local string CurMutEntry; Super.PostInitialize(); OptionsPage = UTUITabPage_DynamicOptions(FindChild('pnlOptions', True)); OptionsPage.OnOptionChanged = OnOptionChanged; OptionsList = UTUIDynamicOptionList(FindChild('lstOptions', True)); // Cache a list of mutator providers Class'UTUIDataStore_MenuItems'.static.GetAllResourceDataProviders(Class'UTUIDataProvider_Mutator', MutProviders); // Remove all singleplayer mutators from the list for (i=0; i<MutProviders.Length; ++i) if (UTUIDataProvider_Mutator(MutProviders[i]).bStandaloneOnly) MutProviders.Remove(i--, 1); // Setup the string data store and all required combo string lists if (StringDataStore == none) { // Get a reference to (or create) a 2D string list data store DSC = Class'UIInteraction'.static.GetDataStoreClient(); StringDataStore = UTUIDataStore_2DStringList(DSC.FindDataStore('UT2DStringList')); if (StringDataStore == none) { StringDataStore = DSC.CreateDataStore(Class'UTUIDataStore_2DStringList'); DSC.RegisterDataStore(StringDataStore); } // Setup and fill the data fields within the data store (if they are not already set) if (StringDataStore.GetFieldIndex('UTBrowserMutatorsCombo') == INDEX_None) { // 'Mutators' combo i = StringDataStore.AddField('UTBrowserMutatorsCombo'); StringDataStore.AddFieldList(i, 'MutComboList'); CurComboStr = Localize("MutatorFilterMenu", "MutatorComboList", "UTGameUI"); ParseStringIntoArray(CurComboStr, CurComboList, ",", True); StringDataStore.UpdateFieldList(i, 'MutComboList', CurComboList); // Installed mutator combos i = StringDataStore.AddField('UTBrowserInstMutCombo'); StringDataStore.AddFieldList(i, 'MutComboList'); CurComboStr = Localize("MutatorFilterMenu", "MutatorInstalledComboList", "UTGameUI"); ParseStringIntoArray(CurComboStr, CurComboList, ",", True); StringDataStore.UpdateFieldList(i, 'MutComboList', CurComboList); // Additional mutator class and name combos i = StringDataStore.AddField('UTBrowserAdditMutCombo'); StringDataStore.AddFieldList(i, 'MutComboList'); CurComboStr = Localize("MutatorFilterMenu", "MutatorAdditionalComboList", "UTGameUI"); ParseStringIntoArray(CurComboStr, CurComboList, ",", True); StringDataStore.UpdateFieldList(i, 'MutComboList', CurComboList); } } if (SearchDataStore == none) SearchDataStore = UTDataStore_GameSearchDM(FindDataStore('UTGameSearch')); // Check if mutator filter settings have already been stored in the search data store, and if not, set them to the default values if (SearchDataStore.bMutatorFilterSet) { MutatorsValue = SearchDataStore.MutatorFilterSetting; for (i=0; i<SearchDataStore.InstalledMutFilters.Length; ++i) InstalledMutFilters[i] = SearchDataStore.InstalledMutFilters[i]; for (i=0; i<SearchDataStore.AdditionalMutClassFilters.Length; ++i) AdditionalMutClassFilters[i] = SearchDataStore.AdditionalMutClassFilters[i]; for (i=0; i<SearchDataStore.AdditionalMutNameFilters.Length; ++i) AdditionalMutNameFilters[i] = SearchDataStore.AdditionalMutNameFilters[i]; bOptionDefaultsSet = True; } // Check that all of the 'AdditionalMutClasses' and 'AdditionalMutNames' entries are valid for (i=0; i<AdditionalMutClasses.Length; ++i) { CurMutEntry = AdditionalMutClasses[i]; if (!ValidateMutClassString(CurMutEntry)) AdditionalMutClasses.Remove(i--, 1); else AdditionalMutClasses[i] = CurMutEntry; default.AdditionalMutClasses[i] = AdditionalMutClasses[i]; } for (i=0; i<AdditionalMutNames.Length; ++i) { CurMutEntry = AdditionalMutNames[i]; if (!ValidateMutNameString(CurMutEntry)) AdditionalMutNames.Remove(i--, 1); else AdditionalMutNames[i] = CurMutEntry; default.AdditionalMutNames[i] = AdditionalMutNames[i]; } SaveConfig(); StaticSaveConfig(); SetupMenuOptions(); } function SetupButtonBar() { ButtonBar.Clear(); ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.Back>", OnButtonBar_Back); ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.Accept>", OnButtonBar_Accept); } // Initializes the menu option templates, and regenerates the option list function SetupMenuOptions() { local DynamicMenuOption CurMenuOpt; local int i; local UTUIDataProvider_Mutator CurProv; bRegeneratingOptions = True; OptionsList.DynamicOptionTemplates.Length = 0; // First add the default menu options // 'Mutators' combo CurMenuOpt.OptionName = 'MutatorCombo'; CurMenuOpt.OptionType = UTOT_ComboReadOnly; CurMenuOpt.FriendlyName = Localize("MutatorFilterMenu", "MutatorCombo", "UTGameUI"); CurMenuOpt.Description = Localize("MutatorFilterMenu", "MutatorComboDesc", "UTGameUI"); OptionsList.DynamicOptionTemplates.AddItem(CurMenuOpt); // 'Add Mutator Class' combo CurMenuOpt.OptionName = 'MutatorClassAddEdit'; CurMenuOpt.OptionType = UTOT_EditBox; CurMenuOpt.FriendlyName = Localize("MutatorFilterMenu", "MutatorClassAddEdit", "UTGameUI"); CurMenuOpt.Description = Localize("MutatorFilterMenu", "MutatorClassAddEditDesc", "UTGameUI"); OptionsList.DynamicOptionTemplates.AddItem(CurMenuOpt); // 'Add Mutator Name' combo CurMenuOpt.OptionName = 'MutatorNameAddEdit'; CurMenuOpt.OptionType = UTOT_EditBox; CurMenuOpt.FriendlyName = Localize("MutatorFilterMenu", "MutatorNameAddEdit", "UTGameUI"); CurMenuOpt.Description = Localize("MutatorFilterMenu", "MutatorNameAddEditDesc", "UTGameUI"); OptionsList.DynamicOptionTemplates.AddItem(CurMenuOpt); // Add all of the currently installed mutators FirstInstalledMutIdx = OptionsList.DynamicOptionTemplates.Length; InstalledMutCount = 0; CurMenuOpt.OptionType = UTOT_ComboReadOnly; for (i=0; i<MutProviders.Length; ++i) { CurProv = UTUIDataProvider_Mutator(MutProviders[i]); CurMenuOpt.OptionName = Name("InstalledMutFilter"$InstalledMutCount); CurMenuOpt.FriendlyName = "";//"<Color:R=1.0,G=1.0,B=0.0,A=1.0>"; if (CurProv.FriendlyName != "") CurMenuOpt.FriendlyName $= CurProv.FriendlyName; else CurMenuOpt.FriendlyName $= Mid(CurProv.FriendlyName, InStr(CurProv.FriendlyName, ".")+1); CurMenuOpt.Description = CurProv.Description; OptionsList.DynamicOptionTemplates.AddItem(CurMenuOpt); ++InstalledMutCount; } // Add all of the 'AdditionalMutClasses' mutators FirstAdditionalMutClassIdx = OptionsList.DynamicOptionTemplates.Length; CurMenuOpt.Description = Localize("MutatorFilterMenu", "MutatorFilterDesc", "UTGameUI"); for (i=0; i<AdditionalMutClasses.Length; ++i) { CurMenuOpt.OptionName = Name("AdditionalMutClassFilter"$i); CurMenuOpt.FriendlyName = /*"<Color:R=1.0,G=0.25,B=0.0,A=1.0>"$*/AdditionalMutClasses[i]; OptionsList.DynamicOptionTemplates.AddItem(CurMenuOpt); } // Add all of the 'AdditionalMutName' mutators FirstAdditionalMutNameIdx = OptionsList.DynamicOptionTemplates.Length; for (i=0; i<AdditionalMutNames.Length; ++i) { CurMenuOpt.OptionName = Name("AdditionalMutNameFilter"$i); CurMenuOpt.FriendlyName = /*"<Color:R=1.0,G=0.0,B=0.0,A=1.0>"$*/AdditionalMutNames[i]; OptionsList.DynamicOptionTemplates.AddItem(CurMenuOpt); } // Generate the option controls i = OptionsList.CurrentIndex; OptionsList.OnSetupOptionBindings = SetupOptionBindings; OptionsList.RegenerateOptions(); // Disable the scrollbar if the 'Mutators' combo is not set to 'Custom if (MutatorsValue != ML_Custom) OptionsList.VerticalScrollbar.SetEnabled(False); // If the list index was set, return to the previous position if (i != INDEX_None) { i = Clamp(i, 0, OptionsList.GeneratedObjects.Length-1); OptionsList.GeneratedObjects[i].OptionObj.SetFocus(None); // Disable the initiated selection change animation, so that it jumps to the focused object immediately OptionsList.bAnimatingBGPrefab = False; } } // Setup the data source bindings (but not the values) function SetupOptionBindings() { local UTUIComboBox CurCombo; local UTUIEditBox CurEditBox; local int i; // If the options have not yet been given default values, set them up now if (!bOptionDefaultsSet) { MutatorsValue = ML_AnyMutators; for (i=0; i<InstalledMutCount; ++i) InstalledMutFilters[i] = MFL_Either; for (i=0; i<AdditionalMutClasses.Length; ++i) AdditionalMutClassFilters[i] = MFL_Either; for (i=0; i<AdditionalMutNames.Length; ++i) AdditionalMutNameFilters[i] = MFL_Either; bOptionDefaultsSet = True; } // Find the main mutator combo box CurCombo = FindOptionComboByName(OptionsList, 'MutatorCombo'); if (CurCombo != none) CurCombo.ComboList.SetDataStoreBinding("<UT2DStringList:UTBrowserMutatorsCombo>"); // Find the 'add mutator class' edit box CurEditBox = FindOptionEditBoxByName(OptionsList, 'MutatorClassAddEdit'); if (CurEditBox != none) { CurEditBox.OnSubmitText = OnMutatorClassAdd; // Set the option as enabled/disabled, depending upon whether the 'Mutators' combo is set to 'Custom' OptionsList.EnableItem(GetBestPlayerIndex(), CurEditBox, (MutatorsValue == ML_Custom)); } // Find the 'add mutator name' edit box CurEditBox = FindOptionEditBoxByName(OptionsList, 'MutatorNameAddEdit'); if (CurEditBox != none) { CurEditBox.OnSubmitText = OnMutatorNameAdd; // Set the option as enabled/disabled, depending upon whether the 'Mutators' combo is set to 'Custom' OptionsList.EnableItem(GetBestPlayerIndex(), CurEditBox, (MutatorsValue == ML_Custom)); } // Iterate the 'InstalledMutFilter' combo's for (i=0; i<InstalledMutCount; ++i) { CurCombo = FindOptionComboByName(OptionsList, Name("InstalledMutFilter"$i)); if (CurCombo != none) CurCombo.ComboList.SetDataStoreBinding("<UT2DStringList:UTBrowserInstMutCombo>"); OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), FirstInstalledMutIdx+i, (MutatorsValue == ML_Custom)); } // Iterate the 'AdditionalMutClassFilter' combo's for (i=0; i<AdditionalMutClasses.Length; ++i) { CurCombo = FindOptionComboByName(OptionsList, Name("AdditionalMutClassFilter"$i)); if (CurCombo != none) CurCombo.ComboList.SetDataStoreBinding("<UT2DStringList:UTBrowserAdditMutCombo>"); OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), FirstAdditionalMutClassIdx+i, (MutatorsValue == ML_Custom)); } // Iterate the 'AdditionalMutNameFilter' combo's for (i=0; i<AdditionalMutNames.Length; ++i) { CurCombo = FindOptionComboByName(OptionsList, Name("AdditionalMutNameFilter"$i)); if (CurCombo != none) CurCombo.ComboList.SetDataStoreBinding("<UT2DStringList:UTBrowserAdditMutCombo>"); OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), FirstAdditionalMutNameIdx+i, (MutatorsValue == ML_Custom)); } // Set the scrollbars enabled/disabled status OptionsList.VerticalScrollbar.SetEnabled(MutatorsValue == ML_Custom); // Setup a timer to perform post-generation modification of the controls (e.g. adding entries into combo boxes, setting up delegates etc.) DeferTimer('SetupMenuOptionValues'); bRegeneratingOptions = False; } // Called one tick after 'SetupOptionBindings', used to refresh the controls function SetupMenuOptionValues() { local UTUIComboBox CurCombo; local int i; // If this function was set to be executed during the next tick, and the next tick has not yet been reached, return if (!bTimerDeferred('SetupMenuOptionValues')) return; bOptionValuesSet = False; // Find the main mutator combo box CurCombo = FindOptionComboByName(OptionsList, 'MutatorCombo'); if (CurCombo != none) { // Due to a bug, the combolist will not update if it's set to the value it's already at (in this case, 0); this fixes that if (MutatorsValue == 0) CurCombo.ComboList.SetIndex(1); CurCombo.ComboList.SetIndex(MutatorsValue); } // Iterate the 'InstalledMutFilter' combo's for (i=0; i<InstalledMutCount; ++i) { CurCombo = FindOptionComboByName(OptionsList, Name("InstalledMutFilter"$i)); if (CurCombo != none) { if (InstalledMutFilters[i] == 0) CurCombo.ComboList.SetIndex(1); CurCombo.ComboList.SetIndex(InstalledMutFilters[i]); } } // Iterate the 'AdditionalMutClassFilter' combo's for (i=0; i<AdditionalMutClasses.Length; ++i) { CurCombo = FindOptionComboByName(OptionsList, Name("AdditionalMutClassFilter"$i)); if (CurCombo != none) { if (AdditionalMutClassFilters[i] == 0) CurCombo.ComboList.SetIndex(1); CurCombo.ComboList.SetIndex(AdditionalMutClassFilters[i]); } } // Iterate the 'AdditionalMutNameFilter' combo's for (i=0; i<AdditionalMutClasses.Length; ++i) { CurCombo = FindOptionComboByName(OptionsList, Name("AdditionalMutNameFilter"$i)); if (CurCombo != none) { if (AdditionalMutNameFilters[i] == 0) CurCombo.ComboList.SetIndex(1); CurCombo.ComboList.SetIndex(AdditionalMutNameFilters[i]); } } bOptionValuesSet = True; } // Used to update the state of the menu option controls function UpdateMenuOptions() { local int i; // Update the 'Add Mutator Class' edit box i = OptionsList.GetObjectInfoIndexFromName('MutatorClassAddEdit'); OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), i, (MutatorsValue == ML_Custom)); // Update the 'Add Mutator Name' edit box i = OptionsList.GetObjectInfoIndexFromName('MutatorNameAddEdit'); OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), i, (MutatorsValue == ML_Custom)); // Now the installed mutators for (i=0; i<InstalledMutCount; ++i) OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), FirstInstalledMutIdx+i, (MutatorsValue == ML_Custom)); // Then the additional mutator classes for (i=0; i<AdditionalMutClasses.Length; ++i) OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), FirstAdditionalMutClassIdx+i, (MutatorsValue == ML_Custom)); // Finally the additional mutator names for (i=0; i<AdditionalMutNames.Length; ++i) OptionsList.EnableItemAtIndex(GetBestPlayerIndex(), FirstAdditionalMutNameIdx+i, (MutatorsValue == ML_Custom)); // Update the vertical scrollbar OptionsList.VerticalScrollbar.SetEnabled(MutatorsValue == ML_Custom); } /** OptionList callbacks */ function OnOptionChanged(UIScreenObject InObject, name OptionName, int PlayerIndex) { local string OptionString; local UTUIEditBox CurEditBox; local string CurEditValue; local int i; if (bRegeneratingOptions) return; OptionString = string(OptionName); if (OptionName == 'MutatorCombo') { if (bOptionValuesSet) { MutatorsValue = EMutatorList(UTUIComboBox(InObject).ComboList.Index); UpdateMenuOptions(); } } // If this is an edit box, then block invalid characters from being entered else if (OptionName == 'MutatorClassAddEdit') { CurEditBox = UTUIEditBox(InObject); if (CurEditBox != none) { CurEditValue = CurEditBox.GetValue(); // Check the last entered value if (CurEditValue != "" && bInvalidClassChar(Asc(Right(CurEditValue, 1)))) CurEditBox.SetValue(Left(CurEditValue, Len(CurEditValue)-1),, True); } } else if (OptionName == 'MutatorNameAddEdit') { CurEditBox = UTUIEditBox(InObject); if (CurEditBox != none) { CurEditValue = CurEditBox.GetValue(); // Check the last entered value if (CurEditValue != "" && bInvalidNameChar(Asc(Right(CurEditValue, 1)))) CurEditBox.SetValue(Left(CurEditValue, Len(CurEditValue)-1),, True); } } else if (Left(OptionString, 18) == "InstalledMutFilter") { if (bOptionValuesSet) { i = int(Mid(OptionString, 18)); InstalledMutFilters[i] = EMutFilterList(UTUIComboBox(InObject).ComboList.Index); } } else if (Left(OptionString, 24) == "AdditionalMutClassFilter") { if (bOptionValuesSet) { i = int(Mid(OptionString, 24)); AdditionalMutClassFilters[i] = EMutFilterList(UTUIComboBox(InObject).ComboList.Index); // If the user wants to delete an entry, do so and update the list if (AdditionalMutClassFilters[i] == MFL_Delete) { AdditionalMutClassFilters.Remove(i, 1); AdditionalMutClasses.Remove(i, 1); default.AdditionalMutClasses.Remove(i, 1); SaveConfig(); StaticSaveConfig(); // Propogate change to the search data store, if neccessary if (SearchDataStore.bMutatorFilterSet) SearchDataStore.AdditionalMutClassFilters.Remove(i, 1); SetupMenuOptions(); } } } else if (Left(OptionString, 23) == "AdditionalMutNameFilter") { if (bOptionValuesSet) { i = int(Mid(OptionString, 23)); AdditionalMutNameFilters[i] = EMutFilterList(UTUIComboBox(InObject).ComboList.Index); // If the user wants to delete an entry, do so and update the list if (AdditionalMutNameFilters[i] == MFL_Delete) { AdditionalMutNameFilters.Remove(i, 1); AdditionalMutNames.Remove(i, 1); default.AdditionalMutNames.Remove(i, 1); SaveConfig(); StaticSaveConfig(); // Propogate change to the search data store, if neccessary if (SearchDataStore.bMutatorFilterSet) SearchDataStore.AdditionalMutNameFilters.Remove(i, 1); SetupMenuOptions(); } } } } // Called when the user presses enter on the 'Add Mutator Class' edit box function bool OnMutatorClassAdd(UIEditBox Sender, int PlayerIndex) { local string MutClass; MutClass = Sender.GetValue(); if (ValidateMutClassString(MutClass) && AdditionalMutClasses.Find(MutClass) == INDEX_None) { // Setup the default value for the new filter AdditionalMutClassFilters[AdditionalMutClasses.Length] = MFL_Either; AdditionalMutClasses.AddItem(MutClass); default.AdditionalMutClasses.AddItem(MutClass); SaveConfig(); StaticSaveConfig(); // Propogate change to the search data store, if neccessary if (SearchDataStore.bMutatorFilterSet) SearchDataStore.AdditionalMutClassFilters.AddItem(MFL_Either); SetupMenuOptions(); return True; } return False; } // Called when the user presses enter on the 'Add Mutator Name' edit box function bool OnMutatorNameAdd(UIEditBox Sender, int PlayerIndex) { local string MutName; MutName = Sender.GetValue(); if (ValidateMutNameString(MutName) && AdditionalMutNames.Find(MutName) == INDEX_None) { // Setup the default value for the new filter AdditionalMutNameFilters[AdditionalMutNames.Length] = MFL_Either; AdditionalMutNames.AddItem(MutName); default.AdditionalMutNames.AddItem(MutName); SaveConfig(); StaticSaveConfig(); // Propogate change to the search data store, if neccessary if (SearchDataStore.bMutatorFilterSet) SearchDataStore.AdditionalMutNameFilters.AddItem(MFL_Either); SetupMenuOptions(); return True; } return False; } /** Button bar callbacks */ function bool OnButtonBar_Accept(UIScreenObject InButton, int PlayerIndex) { OnAccept(); CloseScene(Self); return true; } function bool OnButtonBar_Back(UIScreenObject InButton, int PlayerIndex) { OnBack(); return true; } function OnBack() { CloseScene(self); } function OnAccept() { local int i, j; local string MutClass; local UTUIDataProvider_Mutator CurProv; // Make the neccessary changes to the search data store SearchDataStore.MutatorFilterSetting = MutatorsValue; SearchDataStore.MutatorFilters.Length = 0; SearchDataStore.InstalledMutFilters.Length = InstalledMutFilters.Length; SearchDataStore.AdditionalMutClassFilters.Length = AdditionalMutClassFilters.Length; SearchDataStore.AdditionalMutNameFilters.Length = AdditionalMutNameFilters.Length; for (i=0; i<InstalledMutFilters.Length; ++i) { SearchDataStore.InstalledMutFilters[i] = InstalledMutFilters[i]; if (InstalledMutFilters[i] != MFL_On && InstalledMutFilters[i] != MFL_Off) continue; j = SearchDataStore.MutatorFilters.Length; SearchDataStore.MutatorFilters.Length = j+1; CurProv = UTUIDataProvider_Mutator(MutProviders[i]); // If this is not an official mutator, copy its classname; otherwise copy its bitvalue if (CurProv.BitValue == 0) { MutClass = CurProv.ClassName; MutClass = Mid(MutClass, InStr(MutClass, ".")+1); SearchDataStore.MutatorFilters[j].MutatorClass = MutClass; } else { SearchDataStore.MutatorFilters[j].OfficialMutValue = CurProv.BitValue; } SearchDataStore.MutatorFilters[j].bMustBeOn = (InstalledMutFilters[i] == MFL_On); } for (i=0; i<AdditionalMutClassFilters.Length; ++i) { SearchDataStore.AdditionalMutClassFilters[i] = AdditionalMutClassFilters[i]; if (AdditionalMutClassFilters[i] != MFL_On && AdditionalMutClassFilters[i] != MFL_Off) continue; j = SearchDataStore.MutatorFilters.Length; SearchDataStore.MutatorFilters.Length = j+1; SearchDataStore.MutatorFilters[j].MutatorClass = AdditionalMutClasses[i]; SearchDataStore.MutatorFilters[j].bMustBeOn = (AdditionalMutClassFilters[i] == MFL_On); } for (i=0; i<AdditionalMutNameFilters.Length; ++i) { SearchDataStore.AdditionalMutNameFilters[i] = AdditionalMutNameFilters[i]; if (AdditionalMutNameFilters[i] != MFL_On && AdditionalMutNameFilters[i] != MFL_Off) continue; j = SearchDataStore.MutatorFilters.Length; SearchDataStore.MutatorFilters.Length = j+1; SearchDataStore.MutatorFilters[j].MutatorClass = AdditionalMutNames[i]; SearchDataStore.MutatorFilters[j].bMustBeOn = (AdditionalMutNameFilters[i] == MFL_On); SearchDataStore.MutatorFilters[j].bMutatorName = True; } SearchDataStore.bMutatorFilterSet = True; } /** * Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) * * Called when an input key event is received which this widget responds to and is in the correct state to process. The * keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). * * This delegate is called BEFORE kismet is given a chance to process the input. * * @param EventParms information about the input event. * * @return TRUE to indicate that this input key was processed; no further processing will occur on this input key event. */ function bool HandleInputKey( const out InputEventParameters EventParms ) { local bool bResult; // Let the binding list get first chance at the input because the user may be binding a key. bResult=OptionsPage.HandleInputKey(EventParms); if(bResult == false) { if(EventParms.EventType==IE_Released) { if(EventParms.InputKeyName=='XboxTypeS_B' || EventParms.InputKeyName=='Escape') { OnBack(); bResult=true; } } } return bResult; } // Helper functions // Defers the calling of a timer function by one tick function DeferTimer(name FunctionName) { local PlayerController PC; PC = GetPlayerOwner().Actor; if (PC != none && DeferredTimers.Find(FunctionName) == INDEX_None) { PC.SetTimer(0.001, False, FunctionName, Self); DeferredTimers.AddItem(FunctionName); SetupTimeStamp = PC.WorldInfo.TimeSeconds; } } // Verifies that a deferred timer is being called during the correct tick function bool bTimerDeferred(name FunctionName) { local PlayerController PC; // If the function name is not in the defer list, consider it to be a regular function call if (DeferredTimers.Find(FunctionName) == INDEX_None) return True; PC = GetPlayerOwner().Actor; // If we are still in the same tick, setup the timer again (can sometimes randomly happen) if (PC.WorldInfo.TimeSeconds ~= SetupTimeStamp) { PC.SetTimer(0.001, False, FunctionName, Self); return False; } DeferredTimers.RemoveItem(FunctionName); return True; } // Verifies that the passed in string is a valid mutator class name, returning true if the string was valid (or made valid) static final function bool ValidateMutClassString(out string MutString) { local int i, SLen, CurChar; // If a package name was specified, strip it i = InStr(MutString, "."); if (i != INDEX_None) MutString = Mid(MutString, i+1); if (MutString == "") return False; // Now iterate the strings characters, looking for invalid characters; return false if any are detected SLen = Len(MutString); for (i=0; i<SLen; ++i) { CurChar = Asc(Left(Mid(MutString, i), 1)); if (bInvalidClassChar(CurChar)) return False; } return True; } // Verifies that the passed in string is a valid mutator name, returning true if the string was valid (or made valid) static final function bool ValidateMutNameString(out string MutString) { local int i, SLen, CurChar; if (MutString == "") return False; // Iterate the strings characters, looking for invalid characters; return false if any are detected SLen = Len(MutString); for (i=0; i<SLen; ++i) { CurChar = Asc(Left(Mid(MutString, i), 1)); if (bInvalidNameChar(CurChar)) return False; } return True; } static final function bool bInvalidClassChar(int InChar) { return (InChar < 48 || (InChar > 57 && InChar < 65) || (InChar > 90 && InChar < 95) || InChar == 96 || InChar > 122); } static final function bool bInvalidNameChar(int InChar) { return (InChar < 32 || (InChar > 32 && InChar < 48) || (InChar > 57 && InChar < 65) || (InChar > 90 && InChar < 95) || InChar == 96 || InChar > 122); } // Handles finding and casting generated option controls static final function UTUIComboBox FindOptionComboByName(UTUIOptionList List, name OptionName) { local int i; i = List.GetObjectInfoIndexFromName(OptionName); if (i != INDEX_None) return UTUIComboBox(List.GeneratedObjects[i].OptionObj); return None; } static final function UTUIEditBox FindOptionEditBoxByName(UTUIOptionList List, name OptionName) { local int i; i = List.GetObjectInfoIndexFromName(OptionName); if (i != INDEX_None) return UTUIEditBox(List.GeneratedObjects[i].OptionObj); return None; } defaultproperties { Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIFrontEnd_BrowserMutatorFilters" ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd' } |
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