Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUITabPage_InGameFriends extends UTTabPage_MidGame; var transient UIList FriendsList; var transient UTUIScene_MidGameMenu MidGameOwner; /** Post initialization event - Setup widget delegates.*/ event PostInitialize() { Super.PostInitialize(); // Get widget references FriendsList = UIList(FindChild('lstFriends', true)); FriendsList.OnSubmitSelection = OnFriendsList_SubmitSelection; FriendsList.OnValueChanged = OnFriendsList_ValueChanged; // Set the button tab caption. SetDataStoreBinding("<Strings:UTGameUI.Community.Friends>"); MidGameOwner = UTUIScene_MidGameMenu(GetScene()); } /** Callback allowing the tabpage to setup the button bar for the current scene. */ function SetupButtonBar(UTUIButtonBar ButtonBar) { if(FriendsList.GetCurrentItem()!=INDEX_NONE) { ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.Details>", OnButtonBar_Details); } } /** * Gets the nickname for the currently selected friend. * * @param FriendNick String to store nickname in. * * @return TRUE if a nickname was found, FALSE otherwise. */ function bool GetCurrentFriendNick(out string FriendNick) { local UIDataStore_OnlinePlayerData PlayerData; local int CurrentIndex; local UTUIScene OwnerUTScene; local bool Result; Result = false; CurrentIndex = FriendsList.GetCurrentItem(); if(CurrentIndex!=INDEX_NONE) { OwnerUTScene = UTUIScene(GetScene()); PlayerData = UIDataStore_OnlinePlayerData(OwnerUTScene.FindDataStore('OnlinePlayerData', GetPlayerOwner())); if(PlayerData != None && CurrentIndex < PlayerData.FriendsProvider.FriendsList.length) { FriendNick = PlayerData.FriendsProvider.FriendsList[CurrentIndex].NickName; Result = true; } } return Result; } /** * Gets the netid for the currently selected friend. * * @param FriendNetId Object to store netid in. * * @return TRUE if a netid was found, FALSE otherwise. */ function bool GetCurrentFriendNetId(out UniqueNetId FriendNetId) { local UIDataStore_OnlinePlayerData PlayerData; local int CurrentIndex; local UTUIScene OwnerUTScene; local bool Result; OwnerUTScene = UTUIScene(GetScene()); CurrentIndex = FriendsList.GetCurrentItem(); PlayerData = UIDataStore_OnlinePlayerData(OwnerUTScene.FindDataStore('OnlinePlayerData', GetPlayerOwner())); Result = false; if(PlayerData != None && CurrentIndex < PlayerData.FriendsProvider.FriendsList.length) { FriendNetId = PlayerData.FriendsProvider.FriendsList[CurrentIndex].UniqueId; Result = true; } return Result; } /** Shows the details screen for the player. */ function OnDetails() { local UIDataStore_OnlinePlayerData PlayerData; local int CurrentIndex; local UTUIScene OwnerUTScene; local UTUIScene_PlayerCard CardScene; OwnerUTScene = UTUIScene(GetScene()); CurrentIndex = FriendsList.GetCurrentItem(); PlayerData = UIDataStore_OnlinePlayerData(OwnerUTScene.FindDataStore('OnlinePlayerData', GetPlayerOwner())); if(PlayerData != None && CurrentIndex < PlayerData.FriendsProvider.FriendsList.length) { CardScene = OwnerUTScene.ShowPlayerCard(PlayerData.FriendsProvider.FriendsList[CurrentIndex].UniqueId, PlayerData.FriendsProvider.FriendsList[CurrentIndex].NickName); if ( CardScene != none ) { MidGameOwner.FindChild('MidGameSafeRegion',true).PlayUIAnimation('FadeOut',,3.0); CardScene.OnSCeneDeactivated = OnSceneDeactivated; } } } function OnSceneDeactivated( UIScene DeactivatedScene ) { MidGameOwner.FindChild('MidGameSafeRegion',true).PlayUIAnimation('FadeIn',,3.0); } /** * Called when the user submits the current list index. * * @param Sender the list that is submitting the selection */ function OnFriendsList_SubmitSelection( UIList Sender, optional int PlayerIndex=0 ) { OnDetails(); } /** Callback for when the user changes the currently selected list item. */ function OnFriendsList_ValueChanged( UIObject Sender, optional int PlayerIndex=0 ) { local UTUIScene UTOwnerScene; UTOwnerScene = UTUIScene(GetScene()); if ( UTOwnerScene != None ) { UTOwnerScene.SetupButtonBar(); } } function bool OnButtonBar_Details(UIScreenObject InButton, int PlayerIndex) { OnDetails(); return true; } defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage_MidGame:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage_MidGame:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUITabPage_InGameFriends" ObjectArchetype=UTTabPage_MidGame'UTGame.Default__UTTabPage_MidGame' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |