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UTGame.UTUITabPage_InGameFriends

Extends
UTTabPage_MidGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTTabPage_MidGame
                     |   
                     +-- UTGame.UTUITabPage_InGameFriends

Variables Summary
UIListFriendsList
UTUIScene_MidGameMenuMidGameOwner
Inherited Variables from UTGame.UTTabPage
bRequiresTick

Functions Summary
functionbool GetCurrentFriendNetId (out UniqueNetId FriendNetId))
functionbool GetCurrentFriendNick (out string FriendNick))
functionbool OnButtonBar_Details (UIScreenObject InButton, int PlayerIndex))
function OnDetails ()))
function OnFriendsList_SubmitSelection (UIList Sender, optional int PlayerIndex=0 ))
function OnFriendsList_ValueChanged (UIObject Sender, optional int PlayerIndex=0 ))
function OnSceneDeactivated (UIScene DeactivatedScene ))
event PostInitialize ()))
function SetupButtonBar (UTUIButtonBar ButtonBar))
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar


Variables Detail

FriendsList Source code

var transient UIList FriendsList;

MidGameOwner Source code

var transient UTUIScene_MidGameMenu MidGameOwner;


Functions Detail

GetCurrentFriendNetId Source code

function bool GetCurrentFriendNetId ( out UniqueNetId FriendNetId) )
Gets the netid for the currently selected friend.
@param FriendNetId Object to store netid in.
@return TRUE if a netid was found, FALSE otherwise.

GetCurrentFriendNick Source code

function bool GetCurrentFriendNick ( out string FriendNick) )
Gets the nickname for the currently selected friend.
@param FriendNick String to store nickname in.
@return TRUE if a nickname was found, FALSE otherwise.

OnButtonBar_Details Source code

function bool OnButtonBar_Details ( UIScreenObject InButton, int PlayerIndex) )

OnDetails Source code

function OnDetails ( ) )
Shows the details screen for the player.

OnFriendsList_SubmitSelection Source code

function OnFriendsList_SubmitSelection ( UIList Sender, optional int PlayerIndex=0 ) )
Called when the user submits the current list index.
@param Sender the list that is submitting the selection

OnFriendsList_ValueChanged Source code

function OnFriendsList_ValueChanged ( UIObject Sender, optional int PlayerIndex=0 ) )
Callback for when the user changes the currently selected list item.

OnSceneDeactivated Source code

function OnSceneDeactivated ( UIScene DeactivatedScene ) )

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Callback allowing the tabpage to setup the button bar for the current scene.


Defaultproperties

defaultproperties
{
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage_MidGame:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage_MidGame:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_InGameFriends"
   ObjectArchetype=UTTabPage_MidGame'UTGame.Default__UTTabPage_MidGame'
}

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Creation time: sk 18-3-2018 10:00:59.651 - Created with UnCodeX