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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTWeap_Translocator_Content extends UTWeap_Translocator HideDropDown; simulated function WeaponEmpty() { local AnimNodeSequence ANS; super.WeaponEmpty(); WeaponIdleAnims[0] = EmptyIdleAnim; ANS = GetWeaponAnimNodeSeq(); if(ANS != none && ANS.AnimSeq != none && ANS.AnimSeq.SequenceName == EmptyIdleAnim) { PlayWeaponAnimation(WeaponIdleAnims[0],0.001); } } simulated function ReAddAmmo() { local AnimNodeSequence ANS; super.ReAddAmmo(); if(AmmoCount > 0 && WeaponIdleAnims[0] == EmptyIdleAnim && (TransDisc == None || TransDisc.bDeleteMe)) { WeaponIdleAnims[0] = default.WeaponIdleAnims[0]; ANS = GetWeaponAnimNodeSeq(); if(ANS != none && ANS.AnimSeq != none && ANS.AnimSeq.SequenceName == EmptyIdleAnim) { PlayWeaponAnimation(WeaponIdleAnims[0],0.001); } } } defaultproperties { EmptyIdleAnim="weaponidleempty" EmptyPutDownAnim="weaponputdownempty" EmptyEquipAnim="weaponequipempty" TransRecalledSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Recall_Cue' DisruptionDeath=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedTeleport_Cue' TeamSkins(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1P' TeamSkins(1)=Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue' SkinColors(0)=(R=3.400000,G=0.500000,B=0.100000,A=1.000000) SkinColors(1)=(R=0.200000,G=0.500000,B=3.400000,A=1.000000) FailedTranslocationDamageClass=Class'UTGameContent.UTDmgType_FailedTranslocation' Begin Object Class=ParticleSystemComponent Name=DiskInEffect ObjName=DiskInEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_idle' SecondsBeforeInactive=1.000000 DepthPriorityGroup=SDPG_Foreground Name="DiskInEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object DiskEffect=DiskInEffect IconCoordinates=(V=461.000000,UL=122.000000,VL=54.000000) CrossHairCoordinates=(U=0.000000,V=0.000000) AttachmentClass=Class'UTGameContent.UTAttachment_Translocator' WeaponFireAnim(1)= ArmFireAnim(1)= ArmsAnimSet=AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Arms' WeaponFireSnd(0)=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Fire_Cue' WeaponFireSnd(1)=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Teleport_Cue' WeaponPutDownSnd=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Lower_Cue' WeaponEquipSnd=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Raise_Cue' MuzzleFlashSocket="MuzzleFlash" WeaponFireTypes(0)=EWFT_Projectile WeaponFireTypes(1)=EWFT_Custom FiringStatesArray(1)="RecallFire" WeaponProjectiles(0)=Class'UTGameContent.UTProj_TransDisc_ContentRed' WeaponProjectiles(1)=Class'UTGameContent.UTProj_TransDisc_ContentBlue' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:FirstPersonMesh' FOV=55.000000 SkeletalMesh=SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_1P' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Translocator_Content:MeshSequenceA' AnimSets(0)=AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Base' Materials(0)=Material'WP_Translocator.Materials.M_Gun_Ark' Materials(1)=Material'WP_Translocator.Materials.M_WP_Translocator_1P' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:FirstPersonMesh' End Object Mesh=FirstPersonMesh Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:PickupMesh' SkeletalMesh=SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Components(0)=DiskInEffect Name="Default__UTWeap_Translocator_Content" ObjectArchetype=UTWeap_Translocator'UTGame.Default__UTWeap_Translocator' } |
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