defaultproperties
{
EmptyIdleAnim="weaponidleempty"
EmptyPutDownAnim="weaponputdownempty"
EmptyEquipAnim="weaponequipempty"
TransRecalledSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Recall_Cue'
DisruptionDeath=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedTeleport_Cue'
TeamSkins(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1P'
TeamSkins(1)=Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue'
SkinColors(0)=(R=3.400000,G=0.500000,B=0.100000,A=1.000000)
SkinColors(1)=(R=0.200000,G=0.500000,B=3.400000,A=1.000000)
FailedTranslocationDamageClass=Class'UTGameContent.UTDmgType_FailedTranslocation'
Begin Object Class=ParticleSystemComponent Name=DiskInEffect ObjName=DiskInEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_idle'
SecondsBeforeInactive=1.000000
DepthPriorityGroup=SDPG_Foreground
Name="DiskInEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
DiskEffect=DiskInEffect
IconCoordinates=(V=461.000000,UL=122.000000,VL=54.000000)
CrossHairCoordinates=(U=0.000000,V=0.000000)
AttachmentClass=Class'UTGameContent.UTAttachment_Translocator'
WeaponFireAnim(1)=
ArmFireAnim(1)=
ArmsAnimSet=AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Arms'
WeaponFireSnd(0)=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Fire_Cue'
WeaponFireSnd(1)=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Teleport_Cue'
WeaponPutDownSnd=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Lower_Cue'
WeaponEquipSnd=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Raise_Cue'
MuzzleFlashSocket="MuzzleFlash"
WeaponFireTypes(0)=EWFT_Projectile
WeaponFireTypes(1)=EWFT_Custom
FiringStatesArray(1)="RecallFire"
WeaponProjectiles(0)=Class'UTGameContent.UTProj_TransDisc_ContentRed'
WeaponProjectiles(1)=Class'UTGameContent.UTProj_TransDisc_ContentBlue'
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:FirstPersonMesh'
FOV=55.000000
SkeletalMesh=SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_1P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Translocator_Content:MeshSequenceA'
AnimSets(0)=AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Base'
Materials(0)=Material'WP_Translocator.Materials.M_Gun_Ark'
Materials(1)=Material'WP_Translocator.Materials.M_WP_Translocator_1P'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:PickupMesh'
SkeletalMesh=SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Components(0)=DiskInEffect
Name="Default__UTWeap_Translocator_Content"
ObjectArchetype=UTWeap_Translocator'UTGame.Default__UTWeap_Translocator'
}
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