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UTGameContent.UTWeap_Translocator_Content

Extends
UTWeap_Translocator
Modifiers
HideDropDown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTWeap_Translocator
                  |   
                  +-- UTGameContent.UTWeap_Translocator_Content

Variables Summary
Inherited Variables from UTGame.UTWeap_Translocator
bTranslocationInProgress, DiskEffect, DisruptionDeath, EmptyEquipAnim, EmptyIdleAnim, EmptyPutDownAnim, FailedTranslocationDamageClass, GeneralSkin, RechargeRate, SkinColors[2], TeamSkins[4], TransDisc, TransFailedSound, TransRecalledSound
Inherited Variables from UTGame.UTWeapon
AdditionalHintString, AimError, AimingHelpRadius[2], AmmoCount, AmmoDisplayType, AmmoPickupClass, AmmoRechargeRate, ArmFireAnim, ArmIdleAnims, ArmsAnimSet, ArmsEquipAnim, ArmsPutDownAnim, AttachmentClass, bAllowFiringWithoutController, bAutoCharge, bCanDestroyBarricades, bConsiderProjectileAcceleration, bDebugWeapon, bExportMenuData, bFastRepeater, bForceHidden, bHasLocationSpeech, bLeadTarget, bLockedAimWhileFiring, bMuzzleFlashAttached, bMuzzleFlashPSCLoops, bNeverForwardPendingFire, BobDamping, bPendingShow, bRecommendSplashDamage, bShowAltMuzzlePSCWhenWeaponHidden, bSmallWeapons, bSniping, bSplashJump, bSuperWeapon, bSuppressSounds, bTargetAdhesionEnabled, bTargetFrictionEnabled, bUseCustomCoordinates, bUsesOffhand, bUsingAimingHelp, bWarnIfInLocker, bWasLocked, bZoomedFireMode, CrosshairColor, CrossHairCoordinates, CrosshairImage, CrosshairScaling, CrouchHintString, CurrentLockedScale, CurrentRating, CustomCrosshairCoordinates, DroppedPickupOffsetZ, EffectSockets, FinalLockedScale, FireCameraAnim, GroupWeight, HiddenWeaponsOffset, HitEnemy, IconCoordinates, IconHeight, IconWidth, IconX, IconY, InventoryGroup, InventoryWeight, JumpDamping, JumpHintString, LastHitEnemyTime, LastRotation, LastRotUpdate, LastWeaponFireTime, LocationSpeech, LockedCrossHairCoordinates, LockedScaleTime, LockedStartTime, LockerAmmoCount, LockerOffset, LockerRotation, MaxAmmoCount, MaxPitchLag, MaxYawLag, MinReloadPct, MuzzleFlashAltPSCTemplate, MuzzleFlashColor, MuzzleFlashDuration, MuzzleFlashLight, MuzzleFlashLightClass, MuzzleFlashPSC, MuzzleFlashPSCTemplate, MuzzleFlashSocket, NeedToPickUpAnnouncement, OldLeadMag[2], OldMaxDiff[2], OldRotDiff[2], OverlayMesh, PartialCharge, PivotTranslation, PlayerViewOffset, PrimaryFireHintString, ProjectileSpawnOffset, QuickPickGroup, QuickPickWeight, ReturnChgSpeed, RotChgSpeed, SecondaryFireHintString, ShotCost, SimpleCrossHairCoordinates, SmallWeaponsOffset, StartLockedScale, SwitchAbortTime, TargetAdhesionAimDistY, TargetAdhesionAimDistZ, TargetAdhesionDistanceMax, TargetAdhesionPlayerVelocityMin, TargetAdhesionScaleAmountMin, TargetAdhesionScaleRange, TargetAdhesionTargetVelocityMin, TargetAdhesionTimeMax, TargetAdhesionZoomedBoostValue, TargetFrictionDistanceCurve, TargetFrictionDistanceMax, TargetFrictionDistanceMin, TargetFrictionDistancePeak, TargetFrictionMultiplierRange, TargetFrictionOffset, TargetFrictionPeakHeightScale, TargetFrictionPeakRadiusScale, TargetFrictionZoomedBoostValue, UseHintString, WeaponCanvasXPct, WeaponCanvasYPct, WeaponColor, WeaponEquipAnim, WeaponEquipSnd, WeaponFireAnim, WeaponFireSnd, WeaponFireWaveForm, WeaponIdleAnims, WeaponPutDownAnim, WeaponPutDownSnd, WideScreenOffsetScaling, WidescreenRotationOffset, ZoomedFireModeNum, ZoomedRate, ZoomedTargetFOV, ZoomedTurnSpeedScalePct, ZoomFadeTime, ZoomInSound, ZoomOutSound

Enumerations Summary
Inherited Enumerations from UTGame.UTWeapon
AmmoWidgetDisplayStyle, EZoomState

Functions Summary
function ReAddAmmo ()))
function WeaponEmpty ()))
Inherited Functions from UTGame.UTWeap_Translocator
AttemptTranslocation, BeginState, BotTranslocation, ConsumeAmmo, CustomFire, DenyClientWeaponSet, FireAmmunition, FireHack, FireHackTimer, FragInstigator, GetAIRating, GetPowerPerc, GivenTo, HasAmmo, HolderDied, ItemRemovedFromInvManager, PlayFiringSound, PlayWeaponEquip, PlayWeaponPutDown, PostBeginPlay, ProjectileFire, ReAddAmmo, ReplicatedEvent, SetSkin, ShouldLagRot, ShouldRefire, ShouldTranslocatorHop, StartFire, TranslocSucceeded, WeaponEmpty
Inherited Functions from UTGame.UTWeapon
Activate, ActiveRenderOverlays, AddAmmo, AdjustPlayerDamage, AdjustWeaponTimingForConsole, AllowSwitchTo, AmmoMaxed, AttachMuzzleFlash, AttachWeaponTo, BeginFire, BeginState, BestMode, BotDesireability, bReadyToFire, CalcInventoryWeight, CanAttack, CanHeal, CanThrow, CanViewAccelerationWhenFiring, CauseMuzzleFlash, CauseMuzzleFlashLight, ChangeVisibility, CheckZoom, ClientEndFire, ClientWeaponSet, ClientWeaponThrown, ConsumeAmmo, CoversScreenSpace, CreateOverlayMesh, DenyClientWeaponSet, DenyPickupQuery, DesireAmmo, Destroyed, DetachMuzzleFlash, DetachWeapon, DetourWeight, DisplayDebug, DrawKillIcon, DrawLockedOn, DrawWeaponCrosshair, DropFrom, EnableFriendlyWarningCrosshair, EndFire, EndState, EndZoom, EnsureWeaponOverlayComponentLast, FireAmmunition, FireHack, FireOnRelease, FiringPutDownWeapon, GetAmmoCount, GetArmAnimNodeSeq, GetEffectLocation, GetEquipTime, GetFireInterval, GetHand, GetOptimalRangeFor, GetOwnerName, GetPhysicalFireStartLoc, GetPowerPerc, GetViewAxes, GetWeaponRating, GetZoomedState, GivenTo, HasAmmo, HasAnyAmmo, HolderEnteredVehicle, InstantAimHelp, InstantFire, InstantFireEndTrace, InstantFireStartTrace, IsFullyCharged, LagRot, Loaded, MuzzleFlashTimer, NeedAmmo, OnAnimEnd, PerformWeaponChange, PlayArmAnimation, PlayFireEffects, PlayFiringSound, PlayWeaponAnimation, PlayWeaponEquip, PlayWeaponPutDown, PostBeginPlay, PreloadTextures, ProcessInstantHit, ProjectileFire, ReadyToFire, RefireCheckTimer, ReplicatedEvent, SendToFiringState, ServerReselectWeapon, ServerStartFire, SetMuzzleFlashParams, SetPosition, SetSkin, SetupArmsAnim, SetWeaponOverlayFlags, ShakeView, ShouldFireWithoutTarget, ShouldLagRot, ShouldSwitchTo, SplashJump, StartFire, StartZoom, StillFiring, StopFireEffects, StopMuzzleFlash, ThrottleLook, TimeWeaponEquipping, TimeWeaponPutDown, TryPutDown, WeaponEmpty, WeaponEquipAborted, WeaponPlaySound


Functions Detail

ReAddAmmo Source code

simulated function ReAddAmmo ( ) )

WeaponEmpty Source code

simulated function WeaponEmpty ( ) )


Defaultproperties

defaultproperties
{
   EmptyIdleAnim="weaponidleempty"
   EmptyPutDownAnim="weaponputdownempty"
   EmptyEquipAnim="weaponequipempty"
   TransRecalledSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Recall_Cue'
   DisruptionDeath=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedTeleport_Cue'
   TeamSkins(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1P'
   TeamSkins(1)=Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue'
   SkinColors(0)=(R=3.400000,G=0.500000,B=0.100000,A=1.000000)
   SkinColors(1)=(R=0.200000,G=0.500000,B=3.400000,A=1.000000)
   FailedTranslocationDamageClass=Class'UTGameContent.UTDmgType_FailedTranslocation'
   Begin Object Class=ParticleSystemComponent Name=DiskInEffect ObjName=DiskInEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_idle'
      SecondsBeforeInactive=1.000000
      DepthPriorityGroup=SDPG_Foreground
      Name="DiskInEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   DiskEffect=DiskInEffect
   IconCoordinates=(V=461.000000,UL=122.000000,VL=54.000000)
   CrossHairCoordinates=(U=0.000000,V=0.000000)
   AttachmentClass=Class'UTGameContent.UTAttachment_Translocator'
   WeaponFireAnim(1)=
   ArmFireAnim(1)=
   ArmsAnimSet=AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Arms'
   WeaponFireSnd(0)=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Fire_Cue'
   WeaponFireSnd(1)=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Teleport_Cue'
   WeaponPutDownSnd=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Lower_Cue'
   WeaponEquipSnd=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Raise_Cue'
   MuzzleFlashSocket="MuzzleFlash"
   WeaponFireTypes(0)=EWFT_Projectile
   WeaponFireTypes(1)=EWFT_Custom
   FiringStatesArray(1)="RecallFire"
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_TransDisc_ContentRed'
   WeaponProjectiles(1)=Class'UTGameContent.UTProj_TransDisc_ContentBlue'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:FirstPersonMesh'
      FOV=55.000000
      SkeletalMesh=SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_1P'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Translocator_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Base'
      Materials(0)=Material'WP_Translocator.Materials.M_Gun_Ark'
      Materials(1)=Material'WP_Translocator.Materials.M_WP_Translocator_1P'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:PickupMesh'
      SkeletalMesh=SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Translocator:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Components(0)=DiskInEffect
   Name="Default__UTWeap_Translocator_Content"
   ObjectArchetype=UTWeap_Translocator'UTGame.Default__UTWeap_Translocator'
}

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Creation time: sk 18-3-2018 10:01:02.997 - Created with UnCodeX