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UTGameContent.UTWeap_Redeemer_Content

Extends
UTWeap_Redeemer

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTWeap_Redeemer
                  |   
                  +-- UTGameContent.UTWeap_Redeemer_Content

Variables Summary
Inherited Variables from UTGame.UTWeap_Redeemer
bFlickerOn, FlickerParamName, PowerColors[2], RedRedeemerClass, WarHeadClass, WeaponMaterialInstance
Inherited Variables from UTGame.UTWeapon
AdditionalHintString, AimError, AimingHelpRadius[2], AmmoCount, AmmoDisplayType, AmmoPickupClass, AmmoRechargeRate, ArmFireAnim, ArmIdleAnims, ArmsAnimSet, ArmsEquipAnim, ArmsPutDownAnim, AttachmentClass, bAllowFiringWithoutController, bAutoCharge, bCanDestroyBarricades, bConsiderProjectileAcceleration, bDebugWeapon, bExportMenuData, bFastRepeater, bForceHidden, bHasLocationSpeech, bLeadTarget, bLockedAimWhileFiring, bMuzzleFlashAttached, bMuzzleFlashPSCLoops, bNeverForwardPendingFire, BobDamping, bPendingShow, bRecommendSplashDamage, bShowAltMuzzlePSCWhenWeaponHidden, bSmallWeapons, bSniping, bSplashJump, bSuperWeapon, bSuppressSounds, bTargetAdhesionEnabled, bTargetFrictionEnabled, bUseCustomCoordinates, bUsesOffhand, bUsingAimingHelp, bWarnIfInLocker, bWasLocked, bZoomedFireMode, CrosshairColor, CrossHairCoordinates, CrosshairImage, CrosshairScaling, CrouchHintString, CurrentLockedScale, CurrentRating, CustomCrosshairCoordinates, DroppedPickupOffsetZ, EffectSockets, FinalLockedScale, FireCameraAnim, GroupWeight, HiddenWeaponsOffset, HitEnemy, IconCoordinates, IconHeight, IconWidth, IconX, IconY, InventoryGroup, InventoryWeight, JumpDamping, JumpHintString, LastHitEnemyTime, LastRotation, LastRotUpdate, LastWeaponFireTime, LocationSpeech, LockedCrossHairCoordinates, LockedScaleTime, LockedStartTime, LockerAmmoCount, LockerOffset, LockerRotation, MaxAmmoCount, MaxPitchLag, MaxYawLag, MinReloadPct, MuzzleFlashAltPSCTemplate, MuzzleFlashColor, MuzzleFlashDuration, MuzzleFlashLight, MuzzleFlashLightClass, MuzzleFlashPSC, MuzzleFlashPSCTemplate, MuzzleFlashSocket, NeedToPickUpAnnouncement, OldLeadMag[2], OldMaxDiff[2], OldRotDiff[2], OverlayMesh, PartialCharge, PivotTranslation, PlayerViewOffset, PrimaryFireHintString, ProjectileSpawnOffset, QuickPickGroup, QuickPickWeight, ReturnChgSpeed, RotChgSpeed, SecondaryFireHintString, ShotCost, SimpleCrossHairCoordinates, SmallWeaponsOffset, StartLockedScale, SwitchAbortTime, TargetAdhesionAimDistY, TargetAdhesionAimDistZ, TargetAdhesionDistanceMax, TargetAdhesionPlayerVelocityMin, TargetAdhesionScaleAmountMin, TargetAdhesionScaleRange, TargetAdhesionTargetVelocityMin, TargetAdhesionTimeMax, TargetAdhesionZoomedBoostValue, TargetFrictionDistanceCurve, TargetFrictionDistanceMax, TargetFrictionDistanceMin, TargetFrictionDistancePeak, TargetFrictionMultiplierRange, TargetFrictionOffset, TargetFrictionPeakHeightScale, TargetFrictionPeakRadiusScale, TargetFrictionZoomedBoostValue, UseHintString, WeaponCanvasXPct, WeaponCanvasYPct, WeaponColor, WeaponEquipAnim, WeaponEquipSnd, WeaponFireAnim, WeaponFireSnd, WeaponFireWaveForm, WeaponIdleAnims, WeaponPutDownAnim, WeaponPutDownSnd, WideScreenOffsetScaling, WidescreenRotationOffset, ZoomedFireModeNum, ZoomedRate, ZoomedTargetFOV, ZoomedTurnSpeedScalePct, ZoomFadeTime, ZoomInSound, ZoomOutSound

Enumerations Summary
Inherited Enumerations from UTGame.UTWeapon
AmmoWidgetDisplayStyle, EZoomState

Functions Summary
function PreloadTextures (bool bForcePreload))
Inherited Functions from UTGame.UTWeap_Redeemer
AllowSwitchTo, BeginState, BestMode, ClientWeaponSet, CoversScreenSpace, Destroyed, EndState, Flicker, FlickerOff, GetAIRating, GetHand, GetProjectileClass, ProjectileFire, SetSkin, SuggestAttackStyle, SuggestDefenseStyle
Inherited Functions from UTGame.UTWeapon
Activate, ActiveRenderOverlays, AddAmmo, AdjustPlayerDamage, AdjustWeaponTimingForConsole, AllowSwitchTo, AmmoMaxed, AttachMuzzleFlash, AttachWeaponTo, BeginFire, BeginState, BestMode, BotDesireability, bReadyToFire, CalcInventoryWeight, CanAttack, CanHeal, CanThrow, CanViewAccelerationWhenFiring, CauseMuzzleFlash, CauseMuzzleFlashLight, ChangeVisibility, CheckZoom, ClientEndFire, ClientWeaponSet, ClientWeaponThrown, ConsumeAmmo, CoversScreenSpace, CreateOverlayMesh, DenyClientWeaponSet, DenyPickupQuery, DesireAmmo, Destroyed, DetachMuzzleFlash, DetachWeapon, DetourWeight, DisplayDebug, DrawKillIcon, DrawLockedOn, DrawWeaponCrosshair, DropFrom, EnableFriendlyWarningCrosshair, EndFire, EndState, EndZoom, EnsureWeaponOverlayComponentLast, FireAmmunition, FireHack, FireOnRelease, FiringPutDownWeapon, GetAmmoCount, GetArmAnimNodeSeq, GetEffectLocation, GetEquipTime, GetFireInterval, GetHand, GetOptimalRangeFor, GetOwnerName, GetPhysicalFireStartLoc, GetPowerPerc, GetViewAxes, GetWeaponRating, GetZoomedState, GivenTo, HasAmmo, HasAnyAmmo, HolderEnteredVehicle, InstantAimHelp, InstantFire, InstantFireEndTrace, InstantFireStartTrace, IsFullyCharged, LagRot, Loaded, MuzzleFlashTimer, NeedAmmo, OnAnimEnd, PerformWeaponChange, PlayArmAnimation, PlayFireEffects, PlayFiringSound, PlayWeaponAnimation, PlayWeaponEquip, PlayWeaponPutDown, PostBeginPlay, PreloadTextures, ProcessInstantHit, ProjectileFire, ReadyToFire, RefireCheckTimer, ReplicatedEvent, SendToFiringState, ServerReselectWeapon, ServerStartFire, SetMuzzleFlashParams, SetPosition, SetSkin, SetupArmsAnim, SetWeaponOverlayFlags, ShakeView, ShouldFireWithoutTarget, ShouldLagRot, ShouldSwitchTo, SplashJump, StartFire, StartZoom, StillFiring, StopFireEffects, StopMuzzleFlash, ThrottleLook, TimeWeaponEquipping, TimeWeaponPutDown, TryPutDown, WeaponEmpty, WeaponEquipAborted, WeaponPlaySound


Functions Detail

PreloadTextures Source code

simulated function PreloadTextures ( bool bForcePreload) )


Defaultproperties

defaultproperties
{
   WarHeadClass=Class'UTGameContent.UTRemoteRedeemer_Content'
   FlickerParamName="Redeemer_Power"
   RedRedeemerClass=Class'UTGameContent.UTProj_RedeemerRed'
   bSuperWeapon=True
   bNeverForwardPendingFire=True
   bSplashJump=True
   bRecommendSplashDamage=True
   bHasLocationSpeech=True
   AmmoCount=1
   LockerAmmoCount=1
   IconCoordinates=(U=453.000000,V=384.000000,UL=147.000000,VL=82.000000)
   CrossHairCoordinates=(U=320.000000)
   InventoryGroup=10
   AttachmentClass=Class'UTGameContent.UTAttachment_Redeemer'
   PivotTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
   GroupWeight=0.500000
   ArmsAnimSet=AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms'
   WeaponFireSnd(0)=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
   WeaponFireSnd(1)=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
   WeaponPutDownSnd=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue'
   WeaponEquipSnd=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue'
   WeaponColor=(B=0,G=0,R=255,A=255)
   MuzzleFlashPSCTemplate=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF'
   MuzzleFlashColor=(B=64,G=64,R=200,A=255)
   CurrentRating=1.500000
   NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheRedeemer')
   LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer'
   LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer'
   LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer'
   ShouldFireOnRelease(1)=1
   WeaponFireTypes(0)=EWFT_Projectile
   WeaponFireTypes(1)=EWFT_Projectile
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_Redeemer'
   WeaponProjectiles(1)=Class'UTGameContent.UTProj_Redeemer'
   FireInterval(0)=0.900000
   FireInterval(1)=0.950000
   EquipTime=2.000000
   PutDownTime=1.600000
   FireOffset=(X=15.000000,Y=5.000000,Z=0.000000)
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:FirstPersonMesh'
      FOV=60.000000
      SkeletalMesh=SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   AIRating=1.500000
   bDelayedSpawn=True
   RespawnTime=120.000000
   MaxDesireability=1.500000
   PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:PickupMesh'
      SkeletalMesh=SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTWeap_Redeemer_Content"
   ObjectArchetype=UTWeap_Redeemer'UTGame.Default__UTWeap_Redeemer'
}

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Creation time: sk 18-3-2018 10:01:02.904 - Created with UnCodeX