defaultproperties
{
WarHeadClass=Class'UTGameContent.UTRemoteRedeemer_Content'
FlickerParamName="Redeemer_Power"
RedRedeemerClass=Class'UTGameContent.UTProj_RedeemerRed'
bSuperWeapon=True
bNeverForwardPendingFire=True
bSplashJump=True
bRecommendSplashDamage=True
bHasLocationSpeech=True
AmmoCount=1
LockerAmmoCount=1
IconCoordinates=(U=453.000000,V=384.000000,UL=147.000000,VL=82.000000)
CrossHairCoordinates=(U=320.000000)
InventoryGroup=10
AttachmentClass=Class'UTGameContent.UTAttachment_Redeemer'
PivotTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
GroupWeight=0.500000
ArmsAnimSet=AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms'
WeaponFireSnd(0)=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireSnd(1)=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponPutDownSnd=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue'
WeaponEquipSnd=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue'
WeaponColor=(B=0,G=0,R=255,A=255)
MuzzleFlashPSCTemplate=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF'
MuzzleFlashColor=(B=64,G=64,R=200,A=255)
CurrentRating=1.500000
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheRedeemer')
LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer'
LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer'
LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer'
ShouldFireOnRelease(1)=1
WeaponFireTypes(0)=EWFT_Projectile
WeaponFireTypes(1)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGameContent.UTProj_Redeemer'
WeaponProjectiles(1)=Class'UTGameContent.UTProj_Redeemer'
FireInterval(0)=0.900000
FireInterval(1)=0.950000
EquipTime=2.000000
PutDownTime=1.600000
FireOffset=(X=15.000000,Y=5.000000,Z=0.000000)
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:FirstPersonMesh'
FOV=60.000000
SkeletalMesh=SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA'
AnimSets(0)=AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
AIRating=1.500000
bDelayedSpawn=True
RespawnTime=120.000000
MaxDesireability=1.500000
PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:PickupMesh'
SkeletalMesh=SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTWeap_Redeemer_Content"
ObjectArchetype=UTWeap_Redeemer'UTGame.Default__UTWeap_Redeemer'
}
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