defaultproperties
{
WeaponImpulse=200.000000
HoldDistanceMax=750.000000
ThrowImpulse=100.000000
ChangeHoldDistanceIncrement=50.000000
Begin Object Class=RB_Handle Name=RB_Handle0 ObjName=RB_Handle0 Archetype=RB_Handle'Engine.Default__RB_Handle'
LinearDamping=1.000000
LinearStiffness=50.000000
AngularDamping=1.000000
AngularStiffness=50.000000
Name="RB_Handle0"
ObjectArchetype=RB_Handle'Engine.Default__RB_Handle'
End Object
PhysicsGrabber=RB_Handle0
bExportMenuData=False
AmmoCount=15
LockerAmmoCount=15
MaxAmmoCount=35
InventoryGroup=154
AttachmentClass=Class'UTGame.UTAttachment_FlakCannon'
GroupWeight=0.500000
WeaponFireSnd(0)=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireCue'
WeaponFireSnd(1)=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltCue'
WeaponColor=(B=128,G=255,R=255,A=255)
PlayerViewOffset=(X=0.000000,Y=7.000000,Z=-9.000000)
CurrentRating=0.750000
WeaponFireTypes(0)=EWFT_Custom
WeaponFireTypes(1)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGame.UTProj_FlakShard'
WeaponProjectiles(1)=Class'UTGame.UTProj_FlakShell'
FireOffset=(X=16.000000,Y=10.000000,Z=0.000000)
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
SkeletalMesh=SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_1P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Physicsgun:MeshSequenceA'
AnimSets(0)=AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_1P_Base'
Rotation=(Pitch=0,Yaw=-16384,Roll=0)
Scale=0.500000
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
AIRating=0.750000
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'WP_FlakCannon.Mesh.S_WP_Flak_3P'
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-10.000000)
Rotation=(Pitch=0,Yaw=32768,Roll=0)
Scale=0.300000
Name="StaticMeshComponent1"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=StaticMeshComponent1
PickupFactoryMesh=StaticMeshComponent1
Components(0)=RB_Handle0
Name="Default__UTWeap_Physicsgun"
ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
}
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