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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTWeap_Redeemer_Content extends UTWeap_Redeemer; simulated function PreloadTextures(bool bForcePreload) { local array<Texture> Textures; local Texture2D CurrentTexture; local int i, j; Super.PreloadTextures(bForcePreload); if (WarheadClass != None) { for (i = 0; i < WarheadClass.default.TeamCameraMaterials.length; i++) { if (WarheadClass.default.TeamCameraMaterials[i] != None) { Textures = WarheadClass.default.TeamCameraMaterials[i].GetMaterial().GetTextures(); for (j = 0; j < Textures.Length; j++) { CurrentTexture = Texture2D(Textures[j]); if (CurrentTexture != None) { CurrentTexture.bForceMiplevelsToBeResident = bForcePreload; } } } } } } defaultproperties { WarHeadClass=Class'UTGameContent.UTRemoteRedeemer_Content' FlickerParamName="Redeemer_Power" RedRedeemerClass=Class'UTGameContent.UTProj_RedeemerRed' bSuperWeapon=True bNeverForwardPendingFire=True bSplashJump=True bRecommendSplashDamage=True bHasLocationSpeech=True AmmoCount=1 LockerAmmoCount=1 IconCoordinates=(U=453.000000,V=384.000000,UL=147.000000,VL=82.000000) CrossHairCoordinates=(U=320.000000) InventoryGroup=10 AttachmentClass=Class'UTGameContent.UTAttachment_Redeemer' PivotTranslation=(X=0.000000,Y=0.000000,Z=0.000000) GroupWeight=0.500000 ArmsAnimSet=AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms' WeaponFireSnd(0)=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue' WeaponFireSnd(1)=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue' WeaponPutDownSnd=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue' WeaponEquipSnd=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue' WeaponColor=(B=0,G=0,R=255,A=255) MuzzleFlashPSCTemplate=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF' MuzzleFlashColor=(B=64,G=64,R=200,A=255) CurrentRating=1.500000 NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheRedeemer') LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer' LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer' LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer' ShouldFireOnRelease(1)=1 WeaponFireTypes(0)=EWFT_Projectile WeaponFireTypes(1)=EWFT_Projectile WeaponProjectiles(0)=Class'UTGameContent.UTProj_Redeemer' WeaponProjectiles(1)=Class'UTGameContent.UTProj_Redeemer' FireInterval(0)=0.900000 FireInterval(1)=0.950000 EquipTime=2.000000 PutDownTime=1.600000 FireOffset=(X=15.000000,Y=5.000000,Z=0.000000) Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:FirstPersonMesh' FOV=60.000000 SkeletalMesh=SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA' AnimSets(0)=AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:FirstPersonMesh' End Object Mesh=FirstPersonMesh AIRating=1.500000 bDelayedSpawn=True RespawnTime=120.000000 MaxDesireability=1.500000 PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue' Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:PickupMesh' SkeletalMesh=SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeap_Redeemer:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTWeap_Redeemer_Content" ObjectArchetype=UTWeap_Redeemer'UTGame.Default__UTWeap_Redeemer' } |
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