Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.DebugCameraController

Extends
PlayerController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- Engine.DebugCameraController

Constants Summary
Inherited Contants from Engine.PlayerController
CLIENTADJUSTUPDATECOST, MAXCLIENTUPDATEINTERVAL, MAXNEARZEROVELOCITYSQUARED, MAXPOSITIONERRORSQUARED, MAXVEHICLEPOSITIONERRORSQUARED
Inherited Contants from Engine.Controller
LATENT_MOVETOWARD

Variables Summary
boolbIsFrozenRendering
DrawFrustumComponentDrawFrustum
PlayerControllerOryginalControllerRef
PlayerOryginalPlayer
Inherited Variables from Engine.PlayerController
AcknowledgedPawn, bAdminExecPipeCheck, bAimingHelp, bCameraPositionLocked, bCheatFlying, bCheckRelevancyThroughPortals, bCheckSoundOcclusion, bCinemaDisableInputLook, bCinemaDisableInputMove, bCinematicMode, bClientDemo, bConfirmSetHUD, bDoubleJump, bDuck, bDynamicNetSpeed, bFrozen, bIgnoreLookInput, bIgnoreMoveInput, bIsControllerConnected, bIsExternalUIOpen, bIsUsingStreamingVolumes, BlendedTargetViewRotation, bLogHearSoundOverflow, bNeverSwitchOnPickup, bPendingDestroy, bPendingNotifyLoadedWorld, bPressedJump, bReceivedUniqueId, bReplicateAllPawns, bRun, bShortConnectTimeOut, bUpdatePosition, bUpdating, bWasSaturated, bWasSpeedHack, CameraClass, CheatClass, CheatManager, ClientCap, ClientHUDClass, ClientScoringClass, ClientUpdateTime, CurrentPlayerData, CurrentPlayerSettings, CurrentTimeStamp, CylinderComponent, DebugCameraControllerClass, DebugCameraControllerRef, DebugTextList, DefaultFOV, DesiredFOV, DoubleClickDir, DynamicPingThreshold, FailedPathStart, ForceFeedbackManager, ForceFeedbackManagerClassName, FOVAngle, FreeMoves, GameplayVoiceMuteList, GroundPitch, HashResponseCache, HearSoundActiveComponents, HearSoundPoolComponents, HiddenActors, HUDResetCount, InputClass, InputRequests, InteractDistance, Interactions, LastAckedAccel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastGoodMoveAckTime, LastPingUpdate, LastSpectatorStateSynchTime, LastSpeedHackLog, LastUpdateTime, LODDistanceFactor, MaxClientNetSpeed, MaxConcurrentHearSounds, MaxResponseTime, MaxTimeMargin, MinRespawnDelay, MyCoverReplicator, myHUD, NetPlayerIndex, NoPauseMessage, OldFloor, OldPing, OnlinePlayerData, OnlineSub, OwnCamera, PendingAdjustment, PendingMapChangeLevelNames, PendingMove, Player, PlayerCamera, PlayerInput, PlayerOwnerDataStoreClass, ProgressMessage[2], ProgressTimeOut, QuickSaveString, RealViewTarget, SavedMoveClass, SavedMoves, ServerTimeStamp, SpectatorCameraSpeed, TargetEyeHeight, TargetViewRotation, TimeMargin, ViewingFrom, ViewTarget, VoiceInterface, VoiceMuteList, VoicePacketFilter, WaitDelay
Inherited Variables from Engine.Controller
AdjustLoc, bAdjusting, bAdvancedTactics, bAffectedByHitEffects, bCanDoSpecial, bFire, bForceDesiredRotation, bForceStrafe, bGodMode, bIsPlayer, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreciseDestination, bPreparingMove, bSeeFriendly, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bUsingPathLanes, CurrentPath, CurrentPathDir, Destination, Enemy, FailedMoveTarget, FailedReachLocation, FailedReachTime, FocalPoint, Focus, GoalList[4], GroundPitchTime, HighJumpNodeCostModifier, InUseNodeCostMultiplier, LaneOffset, LastFailedReach, LastRouteFind, MinHitWall, MoveFailureCount, MoveTarget, MoveTimer, NextController, NextRoutePath, OldBasedRotation, Pawn, PendingMover, PlayerNum, PlayerReplicationInfo, RespawnPredictionTime, RouteCache, RouteDist, RouteGoal, ShotTarget, SightCounter, SightCounterInterval, StartSpot, Target, ViewX, ViewY, ViewZ, VisiblePortals

Enumerations Summary
Inherited Enumerations from Engine.PlayerController
EInputMatchAction, EInputTypes, EProgressMessageType

Structures Summary
Inherited Structures from Engine.PlayerController
ClientAdjustment, DebugTextInfo, InputEntry, InputMatchRequest
Inherited Structures from Engine.Controller
VisiblePortalInfo

Functions Summary
function DisableDebugCamera ()))
function MoreSpeed ()))
function NormalSpeed ()))
function OnActivate (PlayerController PC ))
function OnDeactivate (PlayerController PC ))
event PostBeginPlay ()))
function SetFreezeRendering ()))
Inherited Functions from Engine.PlayerController
AcknowledgePossession, AddCheats, AddDebugText, AdjustFOV, AimHelpDot, AimingHelp, AllowTextMessage, AskForPawn, BeginState, CallServerMove, Camera, CameraLookAtFinished, CameraShake, CanAllPlayersPlayOnline, CanRestartPlayer, CanUnpauseControllerConnected, CanUnpauseExternalUI, CanViewUserCreatedContent, CauseEvent, CE, ChangeTeam, CheckJumpOrDuck, CheckSpeedHack, CleanOutSavedMoves, CleanUpAudioComponents, CleanupPRI, ClearAckedMoves, ClearDoubleClick, ClearInviteDelegates, ClearOnlineDelegates, ClearProgressMessages, ClientAckGoodMove, ClientAdjustMusicTrackVolume, ClientAdjustPosition, ClientArbitratedMatchEnded, ClientCapBandwidth, ClientClearProgressMessages, ClientCommitMapChange, ClientConvolve, ClientCrossFadeMusicTrack_PlayTrack, ClientDrawCoordinateSystem, ClientFadeOutMusicTrack, ClientFlushLevelStreaming, ClientForceGarbageCollection, ClientGameEnded, ClientGotoState, ClientHearSound, ClientIgnoreLookInput, ClientIgnoreMoveInput, ClientInitializeDataStores, ClientMessage, ClientMutePlayer, ClientPlayActorFaceFXAnim, ClientPlayForceFeedbackWaveform, ClientPlaySound, ClientPrepareMapChange, ClientRegisterForArbitration, ClientRegisterHostStatGuid, ClientReset, ClientRestart, ClientSeamlessTravel, ClientSetBlockOnAsyncLoading, ClientSetCameraMode, ClientSetCinematicMode, ClientSetHostUniqueId, ClientSetHUD, ClientSetOnlineStatus, ClientSetProgressMessage, ClientSetProgressTime, ClientSetTravelGuid, ClientSetViewTarget, ClientStartNetworkedVoice, ClientStopForceFeedbackWaveform, ClientStopNetworkedVoice, ClientTravel, ClientTravelTimeExpired, ClientUnmutePlayer, ClientUpdateLevelStreamingStatus, ClientUpdatePosition, ClientVoiceMessage, ClientWasKicked, ClientWriteArbitrationEndGameData, ClientWriteOnlinePlayerScores, CompressAccel, ConditionalPause, ConsoleCommand, ConsoleKey, ConvolveTimeout, CopyToClipboard, DebugPause, DelayedClientSetViewTarget, DelayedPrepareMapChange, DemoPlaybackNotify, DemoSetHUD, DemoSyncPawn, Destroyed, Disconnect, DisplayDebug, DrawDebugTextList, DrawHUD, DualServerMove, EnableCheats, EnableDebugCamera, EndState, EnterStartState, FellOutOfWorld, FindGoodView, FindStairRotation, FindVehicleToDrive, FixFOV, ForceDeathUpdate, FOV, GameHasEnded, GameplayMutePlayer, GameplayUnmutePlayer, GetAdjustedAimFor, GetDefaultURL, GetFOVAngle, GetFreeMove, GetPlayerControllerFromNetId, GetPlayerNetworkAddress, GetPlayerViewPoint, GetPooledAudioComponent, GetRumbleScale, GetSeamlessTravelActorList, GetServerNetworkAddress, GetTriggerUseList, GetUIController, GetViewTarget, GivePawn, HandlePickup, HandleWalking, HasClientLoadedCurrentWorld, HearSoundFinished, IgnoreLookInput, IgnoreMoveInput, IncrementNumberOfMatchesPlayed, InitInputSystem, InitUniquePlayerId, InviteHasEnoughSpace, IsControllerTiltActive, IsDead, IsKeyboardAvailable, IsLocalPlayerController, IsLookInputIgnored, IsMouseAvailable, IsMoveInputIgnored, IsPaused, IsPlayerMuted, IsShowingSubtitles, IsSpectating, Jump, KickWarning, Kismet_ClientPlaySound, Kismet_ClientStopSound, LevelStreamingStatusChanged, LimitSpectatorVelocity, LimitViewRotation, ListCE, ListConsoleEvents, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, NextWeapon, NotifyChangedWeapon, NotifyConnectionError, NotifyDirectorControl, NotifyInviteFailed, NotifyLanded, NotifyLoadedWorld, NotifyNotAllPlayersCanJoinInvite, NotifyNotEnoughSpaceInInvite, NotifyPhysicsVolumeChange, NotifyTakeHit, OldServerMove, OnArbitrationRegisterComplete, OnConsoleCommand, OnControllerChanged, OnDestroy, OnDestroyForInviteComplete, OnEndForInviteComplete, OnExternalUIChanged, OnForceFeedback, OnGameInviteAccepted, OnInviteJoinComplete, OnRegisterHostStatGuidComplete, OnSetCameraTarget, OnToggleCinematicMode, OnToggleHUD, OnToggleInput, PasteFromClipboard, Pause, PawnDied, PerformedUseAction, PlayBeepSound, PlayerMove, PlayerTick, Possess, PostBeginPlay, PreClientTravel, PreRender, PrevWeapon, ProcessConvolveResponse, ProcessDrive, ProcessMove, ProcessViewRotation, QuickLoad, QuickSave, ReceivedPlayer, ReceiveLocalizedMessage, RegisterPlayerDataStores, RegisterPlayerRanking, RemoveDebugText, ReplicatedEvent, ReplicateMove, Reset, ResetCameraMode, ResetFOV, ResetPlayerMovementInput, ResetTimeMargin, Restart, RestartLevel, SaveActorConfig, SaveClassConfig, Say, SeamlessTravelFrom, SeamlessTravelTo, SendClientAdjustment, SendToConsole, ServerAcknowledgePossession, ServerCamera, ServerCauseEvent, ServerChangeName, ServerChangeTeam, ServerConfirmSetHUD, ServerDestroy, ServerDrive, ServerGivePawn, ServerMove, ServerMutate, ServerMutePlayer, ServerNotifyLoadedWorld, ServerPause, ServerProcessConvolve, ServerRegisterClientStatGuid, ServerRegisteredForArbitration, ServerRegisterPlayerRanking, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSendMusicInfo, ServerSetClientDemo, ServerSetNetSpeed, ServerSetSpectatorLocation, ServerSetUniquePlayerId, ServerShortTimeout, ServerSpeech, ServerSuicide, ServerTeamSay, ServerThrowWeapon, ServerUnmutePlayer, ServerUpdateLevelVisibility, ServerUpdatePing, ServerUse, ServerUTrace, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewPrevPlayer, ServerViewSelf, ServerWritenArbitrationEndGameData, SetAllowMatureLanguage, SetAudioGroupVolume, SetCameraMode, SetCinematicMode, SetControllerTiltActive, SetControllerTiltDesiredIfAvailable, SetFOV, SetHUD, SetName, SetNetSpeed, SetOnlyUseControllerTiltInput, SetPause, SetPlayerDataProvider, SetProgressMessage, SetProgressTime, SetRumbleScale, SetShowSubtitles, SetUseTiltForwardAndBack, SetViewTarget, ShortClientAdjustPosition, ShowMenu, SoakPause, SpawnCoverReplicator, SpawnDefaultHUD, SpawnPlayerCamera, Speech, StartAltFire, StartClientDemoRec, StartFire, StartServerDemoRec, StopAltFire, StopFire, Suicide, SwitchLevel, SwitchTeam, TeamMessage, TeamSay, ThrowWeapon, Timer, TriggerInteracted, UnPossess, UnregisterPlayerDataStores, UpdatePing, UpdateRotation, UpdateStateFromAdjustment, UpdateURL, Use, UsingFirstPersonCamera, UTrace, VeryShortClientAdjustPosition, ViewAPlayer, ViewShake
Inherited Functions from Engine.Controller
ActorReachable, AllowDetourTo, BeginState, BeyondFogDistance, CanSee, CanSeeByPoints, CheckNearMiss, CleanupPRI, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, CurrentLevelUnloaded, Destroyed, DisplayDebug, EndClimbLadder, EnemyJustTeleported, EnemyNotVisible, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GamePlayEndedState, GetActorEyesViewPoint, GetAdjustedAimFor, GetHumanReadableName, GetKillerController, GetPlayerViewPoint, GetRouteGoalAfter, GetTeamNum, HandlePathObstruction, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, IsAimingAt, IsDead, IsInCombat, IsLocalPlayerController, IsSpectating, LandingShake, LineOfSightTo, LongFall, MayFall, MoverFinished, MoveTo, MoveToward, MoveUnreachable, NotifyAddInventory, NotifyBump, NotifyChangedWeapon, NotifyCoverAdjusted, NotifyCoverClaimViolation, NotifyCoverDisabled, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyProjLanded, NotifyTakeHit, OnCauseDamage, OnMakeNoise, OnPossess, OnTeleport, OnToggleAffectedByHitEffects, OnToggleGodMode, OnToggleHidden, PawnDied, PickTarget, PickWallAdjust, PointReachable, Possess, PostBeginPlay, RatePickup, ReadyForLift, ReceiveProjectileWarning, ReceiveWarning, ReplicatedEvent, Reset, Restart, RoundHasEnded, RouteCache_AddItem, RouteCache_Empty, RouteCache_InsertItem, RouteCache_RemoveIndex, RouteCache_RemoveItem, SeeMonster, SeePlayer, SendMessage, ServerGivePawn, ServerRestartPlayer, SetCharacter, SetupSpecialPathAbilities, StopFiring, StopLatentExecution, SwitchToBestWeapon, UnderLift, UnPossess, UpdateSex, WaitForLanding, WaitForMover, WarnProjExplode


Variables Detail

bIsFrozenRendering Source code

var bool bIsFrozenRendering;

DrawFrustum Source code

var DrawFrustumComponent DrawFrustum;

OryginalControllerRef Source code

var PlayerController OryginalControllerRef;

OryginalPlayer Source code

var Player OryginalPlayer;


Functions Detail

DisableDebugCamera Source code

function DisableDebugCamera ( ) )

MoreSpeed Source code

exec function MoreSpeed ( ) )

NormalSpeed Source code

exec function NormalSpeed ( ) )

OnActivate Source code

function OnActivate ( PlayerController PC ) )

OnDeactivate Source code

function OnDeactivate ( PlayerController PC ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

SetFreezeRendering Source code

exec function SetFreezeRendering ( ) )


Defaultproperties

defaultproperties
{
   InputClass=Class'Engine.DebugCameraInput'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PlayerController:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__PlayerController:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PlayerController:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__PlayerController:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   bHidden=False
   bHiddenEd=False
   CollisionComponent=CollisionCylinder
   Name="Default__DebugCameraController"
   ObjectArchetype=PlayerController'Engine.Default__PlayerController'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:35.982 - Created with UnCodeX