| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Base class for all actions which operate on UITabControl, UITabButton, or UITabPage. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_TabControl
UIAction_ActivatePage, UIAction_EnablePage, UIAction_GetPageCount, UIAction_GetPageReference, UIAction_InsertPage, UIAction_RemovePage, UIAction_ReplacePage
| Variables Summary | |
|---|---|
| UIAction_TabControl | |
| UITabControl | TabControl |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Reference to the tab control to act on
| Defaultproperties |
|---|
defaultproperties
{
bCallHandler=False
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
OutputLinks(1)=(LinkDesc="Failure")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Player Index",PropertyName=,bWriteable=True,bHidden=True)
VariableLinks(1)=(LinkDesc="Gamepad Id",PropertyName="GamepadID")
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Tab Control",PropertyName="TabControl",bWriteable=False,bHidden=False)
ObjName="Tab Control Action"
ObjCategory="Tab Control"
Name="Default__UIAction_TabControl"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
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