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UTGame.DemoRecSpectator

Extends
UTPlayerController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- GameFramework.GamePlayerController
            |   
            +-- UTGame.UTPlayerController
               |   
               +-- UTGame.DemoRecSpectator

Constants Summary
Inherited Contants from UTGame.UTPlayerController
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
floatAutoSwitchPlayerInterval
boolbAutoSwitchPlayers
boolbFindPlayer
boolbLockRotationToViewTarget
PlayerReplicationInfoMyRealViewTarget
Inherited Variables from UTGame.UTPlayerController
ActiveTTSSoundCues, Announcer, AutoObjectivePreference, bAcuteHearing, bAlreadyReset, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBeaconPulseDir, bBehindView, bCameraOutOfWorld, bCenteredWeaponFire, bCenterView, bConstructioningMeshes, bCurrentCamAnimAffectsFOV, bCurrentCamAnimIsDamageShake, bDebugFreeCam, bDisableQuickPick, bDontUpdate, BeaconPulseMax, BeaconPulseRate, BeaconPulseScale, bEnableDodging, bFirstPersonWeaponsSelfShadow, bForceBehindView, bFreeCamera, bHeroPPEffectsOn, bHideObjectivePaths, bInitialProcessingComplete, bIsTyping, bJustFoundVehicle, bKeyboardLook, bLandingShake, bLateComer, bLookUpStairs, bNoAutoTaunts, bNoCrosshair, bNoMatureLanguage, bNonlinearZoomInterpolation, bNoTextToSpeechVoiceMessages, bNotUsingOrb, bNoVoiceMessages, bNoVoiceTaunts, BoundEventsStringDataStore, bPopupMapOnDeath, bPulseTeamColor, bQuittingToMainMenu, bRetrieveSettingsFromProfileOnNextTick, bRotateMinimap, bServerMutedText, bSimpleCrosshair, bSmoothClientDemo, bSnapToLevel, bTextToSpeechTeamMessagesOnly, bUsePhysicsRotation, bUseVehicleRotationOnPossess, bViewingMap, bWasDefendingObjective, CalcEyeHeight, CalcViewActor, CalcViewActorLocation, CalcViewActorRotation, CalcViewLocation, CalcViewRotation, CalcWalkBob, CameraAnimPlayer, CameraEffect, CameraShakeLongWaveForm, CameraShakeShortWaveForm, CamOverridePostProcess, CommandMenu, CommandMenuTemplate, ConstructioningProgress, ConstructioningStatus, CurrentMapScene, DamageCameraAnim, DebugFreeCamRot, DesiredLocation, FOVLinearZoomRate, FOVNonlinearZoomInterpSpeed, IdentifiedTeam, LastAchievementIDUnlocked, LastAutoObjective, LastAutoObjectiveTime, LastBullseyeTime, LastCameraTimeStamp, LastCombatUpdateTime, LastConsoleDownloadMessageTime, LastFriendlyFireTime, LastIncomingMessageTime, LastKickWarningTime, LastShowPathTime, LastTauntAnimTime, LastTeamChangeTime, LastUseTime, LastWarningTime, MapListPublishGameClassName, MatineeCameraClass, MsgPlayerNotFound, MusicManager, NextAdminCmdTime, OldMessageTime, OnFootDefaultFOV, PawnShadowMode, PopupWaitTime, PostProcessModifier, PostProcessPresets, PotentiallyHiddenActors, ProgressMessageSceneClassName, PulseTimer, SavedServerID, SavedServerIP, SavedServerName, ShakeOffset, ShakeRot, StartObjective, TestSceneTemplate, VehicleCheckRadiusScaling, VehicleControlType, VoteRI, WeaponHand, WeaponHandPreference, ZoomRotationModifier

Enumerations Summary
Inherited Enumerations from UTGame.UTPlayerController
EAutoObjectivePreference, EPawnShadowMode, EWeaponHand

Structures Summary
Inherited Structures from UTGame.UTPlayerController
ObjectiveAnnouncementInfo, PostProcessInfo

Functions Summary
function BeginState (Name PreviousStateName))
Spectating
function BehindView ()))
Spectating
function ClientSetRealViewTarget (PlayerReplicationInfo NewTarget))
function DemoViewNextPlayer ()))
event GetPlayerViewPoint (out vector CameraLocation, out rotator CameraRotation))
event GetPlayerViewPoint (out vector CameraLocation, out rotator CameraRotation))
Spectating
function InitPlayerReplicationInfo ()))
function Pause ()))
event PlayerTick (float DeltaTime ))
Spectating
event PostBeginPlay ()))
event ReceivedPlayer ()))
function SendInitialViewTarget ()))
Spectating
function ServerViewSelf ()))
functionbool SetPause (bool bPause, optional delegate<CanUnpause> CanUnpauseDelegate))
function SetViewTarget (Actor NewViewTarget, optional ViewTargetTransitionParams TransitionParams))
function SloMo (float NewTimeDilation))
function StartFire (optional byte FireModeNum))
Spectating
event StartServerDemoRec ()))
function UpdateRotation (float DeltaTime))
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat ))
Inherited Functions from UTGame.UTPlayerController
AchievementDone, AcknowledgePossession, AddModifierCard, AddOnlineDelegates, AddToFavorites, AddToFavourites, AdjustCameraScale, AdjustFOV, AdjustPersistentKey, Admin, AdminChangeMap, AdminChangeOption, AdminCmdOk, AdminForceTextMute, AdminForceTextUnMute, AdminForceVoiceMute, AdminForceVoiceUnMute, AdminKick, AdminKickBan, AdminLogin, AdminLogOut, AdminPlayerList, AdminPublishMapList, AdminRestartMap, AdminSessionBan, AimHelpModifier, AimingHelp, AllowTextMessage, AllowTTSMessageFrom, AlreadyInActionMusic, AtuallyShowQuickPickMenu, AutoContinueToNextRound, BasePath, BecomeActive, BeginState, BehindView, BullseyeMessage, CallServerMove, Camera, CancelPendingConnection, CanCommunicate, CanRestartPlayer, CharacterProcessingComplete, CharPolyCount, CheckAutoObjective, CheckBulletWhip, CheckJumpOrDuck, CheckPickedVehicle, CheckVehicleToDrive, CleanupOnlineSubsystemSession, ClearCameraEffect, ClearDoubleClick, ClearOnlineDelegates, ClearStringAliasBindingMapCache, ClientBecameActivePlayer, ClientEndZoom, ClientGameEnded, ClientHearSound, ClientIncrementAroundTheWorld, ClientIncrementLikeTheBackOfMyHand, ClientIncrementMixItUp, ClientMusicEvent, ClientPawnDied, ClientPlayAnnouncement, ClientPlayCameraAnim, ClientPlayTakeHit, ClientReset, ClientResetMapListPublish, ClientRestart, ClientRoundEnded, ClientSendNextMap, ClientSetAutoObjective, ClientSetBehindView, ClientSetGameHostNameAndId, ClientSetOnlineStatus, ClientSetProcessingComplete, ClientSetProgressMessage, ClientSetRequestedEntryWithFlag, ClientSetSpeechRecognitionObject, ClientSetViewTarget, ClientSmartUse, ClientSpawnCameraEffect, ClientSpawnGoreCameraEffect, ClientStopCameraAnim, ClientUpdateAchievement, ClientUpdateGetALife, ClientUpdateSpiceOfLife, ClientWasKicked, ClipChar, CommandMenuDeactivated, ConvolveTimeout, CreateTTSSoundCue, DamageShake, DebugMission, DemoFF, DemoSloMo, Destroyed, Disconnect, DisplayDebug, DoForcedRespawn, DrawHUD, DropFlag, EndState, EndZoom, EndZoomNonlinear, FellOutOfWorld, FindGoodView, FindProgressMessageScene, FindVehicleToDrive, FinishQuitToMainMenu, FixFOV, FlushDebug, ForceCloseProgressMessageScene, FOV, GetAdjustedAimFor, GetPlayerCustomCharData, GetPlayerLoc, GetPlayerViewPoint, GetSeamlessTravelActorList, GetSessionInfo, GetUIPlayerIndex, HasModifierCard, HasPersistentKey, HideQuickPick, InitInputSystem, IsEpicInternal, IsKeyboardAvailable, IsMouseAvailable, KickWarning, LandingShake, LimitViewRotation, LoadCharacterFromProfile, LoadSettingsFromProfile, LongClientAdjustPosition, Music, NextWeapon, NotifyConnectionError, NotifyInviteFailed, NotifyLanded, NotifyLoadedWorld, NotifyNotAllPlayersCanJoinInvite, NotifyNotEnoughSpaceInInvite, NotifyTakeHit, OnCharacterUnlocked, OnConnectionStatusChange, OnControllerChanged, OnDestroyOnlineGameComplete, OnEndOnlineGameComplete, OnFriendInviteReceived, OnFriendMessageReceived, OnGameInviteReceived, OnInviteJoinComplete, OnLinkStatusChanged, OnPlayCameraAnim, OnReadProfileSettingsComplete, OnStopCameraAnim, OnTTSAudioFinished, OnUnlockAchievement, OnUpdatePropertyFOVAngle, OpenProgressMessageScene, OpenUIScene, PawnDied, PerformedUseAction, PlayAnnouncement, PlayBeepSound, PlayCameraAnim, PlayerMove, PlayerTick, PlayStartupMessage, PlayVehicleHorn, PlayWinMessage, PopupMap, Possess, PrevWeapon, ProcessConvolveResponse, ProcessMove, ProjectileWarningTimer, PulseTeamColor, QuitToMainMenu, ReceiveBotVoiceMessage, ReceivedPlayer, ReceiveProjectileWarning, ReceiveTauntMessage, ReceiveWarning, RegisterPlayerDataStores, RemoveCameraEffect, Reset, ResetCameraMode, ResetProfileToDefault, Restart, RetrieveSettingsFromProfile, RoundHasEnded, SaveProfile, SaveServerToHistory, SendMessage, ServerAdmin, ServerAdminChangeOption, ServerAdminLogin, ServerAdminLogOut, ServerBecomeActivePlayer, ServerChangeMap, ServerChangeTeam, ServerDropFlag, ServerEndMapListPublish, ServerForceTextMute, ServerForceTextUnMute, ServerForceVoiceMute, ServerForceVoiceUnMute, ServerGetGameHostNameAndId, ServerKickBan, ServerPlayerPreferences, ServerPlayVehicleHorn, ServerProcessSpeechRecognition, ServerReceiveNextMap, ServerReStartGame, ServerRestartMap, ServerRestartPlayer, ServerSay, ServerSessionBan, ServerSetAlias, ServerSetAutoTaunt, ServerSetCharacterData, ServerSetClanTag, ServerSetHand, ServerSetProcessingComplete, ServerShowPathToBase, ServerSpectate, ServerStartMapListPublish, ServerTeamSay, ServerThrowWeapon, ServerTriggerHero, ServerUse, ServerViewingMap, ServerViewObjective, ServerViewPlayerByName, ServerViewSelf, SetAutoObjective, SetAutoTaunt, SetBehindView, SetCameraAnimStrength, SetCameraMode, SetFrontEndErrorMessage, SetFrontEndTravelRetryInfo, SetGamma, SetHand, SetHardwarePhysicsEnabled, SetPawnConstructionScene, SetServerViewNextPlayer, SetViewTarget, ShortServerMove, ShowAchievementToast, ShowCommandMenu, ShowHandMaps, ShowHudMap, ShowMap, ShowMenu, ShowMidGameMenu, ShowQuickPick, ShowScoreboard, ShowVoteMenu, SoakPause, SpawnCamera, SpeakTTS, SpeechRecognitionComplete, StartAltFire, StartFire, StartZoom, StartZoomNonlinear, StopCameraAnim, StopViewShaking, StopZoom, SwitchWeapon, Talk, Taunt, TeamMessage, TeamTalk, TestMenu, Timer, ToggleMelee, ToggleMinimap, ToggleQuickPickOff, ToggleScreenShotMode, ToggleSpeaking, ToggleTranslocator, TriggerHero, TriggerInteracted, TriggerProfileSave, Typing, UnregisterPlayerDataStores, UpdateAchievement, UpdateRotation, UpdateSex, UpdateVolumeAndBrightness, Use, UseModifierCard, UsingFirstPersonCamera, ViewNextBot, ViewObjective, ViewPlayerByName, ViewShake
Inherited Functions from GameFramework.GamePlayerController
ClientDisplayChapterTitle, DisplayChapterTitle, GetChapterStrings

States Summary
Spectating Source code
auto state Spectating
BeginState, BehindView, GetPlayerViewPoint, PlayerTick, SendInitialViewTarget, StartFire


Variables Detail

AutoSwitchPlayerInterval Source code

var config float AutoSwitchPlayerInterval;
Interval to use if bAutoSwitchPlayers is TRUE

bAutoSwitchPlayers Source code

var config bool bAutoSwitchPlayers;
If set, automatically switches players every AutoSwitchPlayerInterval seconds

bFindPlayer Source code

var bool bFindPlayer;

bLockRotationToViewTarget Source code

var config bool bLockRotationToViewTarget;
if set, camera rotation is always forced to viewtarget rotation

MyRealViewTarget Source code

var PlayerReplicationInfo MyRealViewTarget;
local copy of RealViewTarget as the C++ code might clear it in some cases we don't want to for demo spectators


Functions Detail

BeginState Spectating Source code

function BeginState ( Name PreviousStateName) )

BehindView Spectating Source code

exec function BehindView ( ) )

ClientSetRealViewTarget Source code

reliable client function ClientSetRealViewTarget ( PlayerReplicationInfo NewTarget) )

DemoViewNextPlayer Source code

exec function DemoViewNextPlayer ( ) )

GetPlayerViewPoint Source code

simulated event GetPlayerViewPoint ( out vector CameraLocation, out rotator CameraRotation) )

GetPlayerViewPoint Spectating Source code

simulated event GetPlayerViewPoint ( out vector CameraLocation, out rotator CameraRotation) )

InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( ) )

Pause Source code

exec function Pause ( ) )

PlayerTick Spectating Source code

event PlayerTick ( float DeltaTime ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ReceivedPlayer Source code

simulated event ReceivedPlayer ( ) )

SendInitialViewTarget Spectating Source code

function SendInitialViewTarget ( ) )
used to start out the demo view on the local player - should be called when recording, not playback

ServerViewSelf Source code

unreliable server function ServerViewSelf ( ) )

SetPause Source code

function bool SetPause ( bool bPause, optional delegate<CanUnpause> CanUnpauseDelegate) )

SetViewTarget Source code

function SetViewTarget ( Actor NewViewTarget, optional ViewTargetTransitionParams TransitionParams) )

SloMo Source code

exec function SloMo ( float NewTimeDilation) )

StartFire Spectating Source code

exec function StartFire ( optional byte FireModeNum) )

StartServerDemoRec Source code

event StartServerDemoRec ( ) )

UpdateRotation Source code

function UpdateRotation ( float DeltaTime) )

ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat ) )


Defaultproperties

defaultproperties
{
   bBehindView=True
   bSmoothClientDemo=False
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPlayerController:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTPlayerController:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTPlayerController:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTPlayerController:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   RemoteRole=ROLE_AutonomousProxy
   bDemoOwner=True
   CollisionComponent=CollisionCylinder
   Name="Default__DemoRecSpectator"
   ObjectArchetype=UTPlayerController'UTGame.Default__UTPlayerController'
}

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Creation time: sk 18-3-2018 10:00:36.171 - Created with UnCodeX