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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIScreenObject
|
+-- Engine.UIObject
|
+-- UTGame.UTUI_Widget
|
+-- UTGame.UTDrawPanel
|
+-- UTGame.UTDrawMapPanel
| Variables Summary | |
|---|---|
| bool | bAllowTeleport |
| bool | bShowExtents |
| UTUIScene_Hud | UTHudSceneOwner |
| UTDrawMapPanel | |
| float | MapSizePerc |
| Inherited Variables from UTGame.UTDrawPanel |
|---|
| bUseFullViewport, Canvas, pHeight, pLeft, pTop, pWidth, ResolutionScale |
| Inherited Variables from UTGame.UTUI_Widget |
|---|
| bRequiresTick, UTSceneOwner |
| Delegates Summary | ||
|---|---|---|
![]() | OnActorSelected (Actor Selected, UTPlayerController SelectedBy) | |
| Inherited Delegates from UTGame.UTDrawPanel |
|---|
| DrawDelegate |
| Functions Summary | ||
|---|---|---|
![]() | ChangeCurrentActor (Vector V, int PlayerIndex)) | |
![]() | DrawPanel ())) | |
![]() | FindBestActor ())) | |
![]() | Actor | GetActorUnderMouse (UTPlayerController PlayerOwner)) |
![]() | UTMapInfo | GetMapInfo (optional out WorldInfo WI)) |
![]() | GetSupportedUIActionKeyNames (out array | |
![]() | bool | InputKey (const out InputEventParameters EventParms )) |
![]() | Actor | PickActorUnderCursor (int PlayerIndex)) |
![]() | PostInitialize ())) | |
![]() | SelectActor (UTPlayerController UTPC)) | |
![]() | SetCurrentActor (Actor NewCurrentActor)) | |
| Inherited Functions from UTGame.UTDrawPanel |
|---|
| Draw2DLine, DrawPanel |
| Inherited Functions from UTGame.UTUI_Widget |
|---|
| FindDataStore, GetPlayerControllerId, NotifyGameSessionEnded |
| Variables Detail |
|---|
How much of the panel's height will be used for the map
| Delegates Detail |
|---|
OnActorSelected Source codeCalled when a node is actually double-clicked on. @Param Selected The actor that was selected @Param SelectedBy The UTPlayerController that selected the node
| Functions Detail |
|---|
ChangeCurrentActor Source code
DrawPanel Source codeCalled from native code. This is the only point where Canvas is valid. we use this moment to setup the color fading
FindBestActor Source code
GetActorUnderMouse Source code@Returns the node currently under the mouse cursor.
GetMapInfo Source code
GetSupportedUIActionKeyNames Source codeSetup Input subscriptions
InputKey Source code
PickActorUnderCursor Source codeLook under the mouse cursor and pick the node that is there
PostInitialize Source codeGather Data and setup the input delegates
SelectActor Source codeThe player has attempted to select a node, Look it up and pass it along to the delegate if it exists
SetCurrentActor Source code| Defaultproperties |
|---|
defaultproperties
{
MapSizePerc=0.900000
DefaultStates(3)=Class'Engine.UIState_Active'
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTDrawPanel:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTDrawPanel:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTDrawMapPanel"
ObjectArchetype=UTDrawPanel'UTGame.Default__UTDrawPanel'
}
|
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