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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIScreenObject
|
+-- Engine.UIObject
|
+-- UTGame.UTUI_Widget
|
+-- UTGame.UTDrawPanel
|
+-- UTGame.UTDrawCommandPanel
| Variables Summary | |
|---|---|
| string | AllCaption |
| array<CategoryInfo> | CategoryNames |
| ECmdListData | EmoteList |
| int | FocusedList |
| ECmdListData | GroupList |
| int | LastFocusedList |
| float | LastRenderTime |
| array<name> | Lookup |
| string | MoreCaption |
| UTHud | MyHud |
| ECmdListData | MyLists[3] |
| UTPlayerController | MyPlayerOwner |
| ECmdListData | PRIList |
| float | TransitionTimer |
| UTUIScene_Hud | UTHudScene |
| UTDrawCommandPanel | |
| color | BkgTexColor |
| TextureCoordinates | BkgTexCoords |
| texture2D | BkgTexture |
| Color | DisabledColor |
| Color | SelectedColor |
| color | SelTexColor |
| TextureCoordinates | SelTexCoords |
| texture2D | SelTexture |
| Color | TextColor |
| float | TransitionTime |
| Inherited Variables from UTGame.UTDrawPanel |
|---|
| bUseFullViewport, Canvas, pHeight, pLeft, pTop, pWidth, ResolutionScale |
| Inherited Variables from UTGame.UTUI_Widget |
|---|
| bRequiresTick, UTSceneOwner |
| Enumerations Summary | ||
|---|---|---|
| EListType ELT_Main, ELT_Ack, ELT_FriendlyFire, ELT_Order, ELT_Taunt, ELT_PlayerSelect, | ||
| Structures Summary | ||
|---|---|---|
| CategoryInfo Category, FriendlyName | ||
| ECmdData bDisabled, EmoteTag, PRI, Caption | ||
| ECmdListData Selection, Top, Values | ||
| Functions Summary | ||
|---|---|---|
![]() | AdjustListSelection (int Modification, int List)) | |
![]() | float | DrawList (float XPos, float PercX, float Alpha, bool bShowSelection, int Idx)) |
![]() | DrawPanel ())) | |
![]() | bool | EndOfChain ())) |
![]() | FillEmoteList (name Category)) | |
![]() | GetSupportedUIActionKeyNames (out array | |
![]() | InitGroupList ())) | |
![]() | InitPRIList ())) | |
![]() | UTPawn | MyPawn ())) |
![]() | bool | NeedsPRIList ())) |
![]() | NotifyGameSessionEnded ())) | |
![]() | bool | PerformCommand ())) |
![]() | PostInitialize ())) | |
![]() | bool | ProcessInputKey (const out SubscribedInputEventParameters EventParms )) |
| Inherited Functions from UTGame.UTDrawPanel |
|---|
| Draw2DLine, DrawPanel |
| Inherited Functions from UTGame.UTUI_Widget |
|---|
| FindDataStore, GetPlayerControllerId, NotifyGameSessionEnded |
| Variables Detail |
|---|
Which list has focus
The 3 lists
| Enumerations Detail |
|---|
| Structures Detail |
|---|
LOCALIZE ME
var bool bDisabled;};
var string Caption;
var name EmoteTag;
var UTPlayerReplicationInfo PRI;
| Functions Detail |
|---|
AdjustListSelection Source code
DrawList Source code
DrawPanel Source code
EndOfChain Source codeWhat this function does depends on the list in play. If it's the Emote list, then it will look to see if there the emote requires a player id. If this is the player list then it always returns true since there is no where else to go.
FillEmoteList Source code
GetSupportedUIActionKeyNames Source codeSetup Input subscriptions
InitGroupList Source code
InitPRIList Source code
MyPawn Source code
NeedsPRIList Source code
NotifyGameSessionEnded Source code
PerformCommand Source code
PostInitialize Source code
ProcessInputKey Source code| Defaultproperties |
|---|
defaultproperties
{
TextColor=(B=255,G=255,R=255,A=255)
SelectedColor=(B=0,G=255,R=255,A=255)
DisabledColor=(B=128,G=128,R=128,A=255)
SelTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
SelTexCoords=(U=622.000000,V=312.000000,UL=274.000000,VL=63.000000)
SelTexColor=(B=0,G=51,R=0,A=255)
BkgTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseD'
BkgTexCoords=(U=610.000000,V=374.000000,UL=164.000000,VL=126.000000)
BkgTexColor=(B=20,G=20,R=0,A=200)
TransitionTime=0.200000
LastFocusedList=50000
CategoryNames(0)=(Category="Order",FriendlyName="Orders")
CategoryNames(1)=(Category="Taunt",FriendlyName="Taunts")
CategoryNames(2)=(Category="Status",FriendlyName="Status")
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTDrawPanel:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTDrawPanel:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTDrawCommandPanel"
ObjectArchetype=UTDrawPanel'UTGame.Default__UTDrawPanel'
}
|
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