defaultproperties
{
FamilyID="TWIF"
ArmMeshPackageName="CH_TwinSouls_Arms"
ArmMeshName="CH_TwinSouls_Arms.Mesh.SK_CH_TwinSouls_Arms_MaleA_1P"
ArmSkinPackageName="CH_TwinSouls_Arms"
RedArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VRed"
BlueArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VBlue"
NeckStumpName="SK_CH_RTeam_Female_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseFemale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
SoundGroupClass=Class'UTGame.UTPawnSoundGroup_HumanFemale'
VoiceClass=Class'UTGame.UTVoice_DefaultFemale'
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Female'
CharEditorIdleAnimName="CC_Human_Female_Idle"
bIsFemale=True
Name="Default__UTFamilyInfo_TwinSouls_Female"
ObjectArchetype=UTFamilyInfo_TwinSouls'UTGame.Default__UTFamilyInfo_TwinSouls'
}
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