defaultproperties
{
FamilyID="TWIM"
ArmMeshPackageName="CH_TwinSouls_Arms"
ArmMeshName="CH_TwinSouls_Arms.Mesh.SK_CH_TwinSouls_Arms_MaleA_1P"
ArmSkinPackageName="CH_TwinSouls_Arms"
RedArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VRed"
BlueArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VBlue"
NeckStumpName="SK_CH_RTeam_Male_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
CharEditorIdleAnimName="CC_Human_Male_Idle"
Name="Default__UTFamilyInfo_TwinSouls_Male"
ObjectArchetype=UTFamilyInfo_TwinSouls'UTGame.Default__UTFamilyInfo_TwinSouls'
}
|