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UTGame.UTHeroBerserk

Extends
UTTimedPowerup

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- UTGame.UTInventory
         |   
         +-- UTGame.UTTimedPowerup
            |   
            +-- UTGame.UTHeroBerserk

Variables Summary
floatFireRateMultiplier
MaterialInterfaceOverlayMaterialInstance
Inherited Variables from UTGame.UTTimedPowerup
HudIndex, IconCoords, PowerupOverSound, PowerupStatName, PP_Scene_Desaturation, PP_Scene_HighLights, TimeRemaining, TransitionDuration, TransitionTime, WarningTime
Inherited Variables from UTGame.UTInventory
bDropOnDisrupt

Functions Summary
function AddWeaponOverlay (UTGameReplicationInfo GRI))
function AdjustPawn (UTPawn P, bool bRemoveBonus))
function ClientGivenTo (Pawn NewOwner, bool bDoNotActivate))
event Destroyed ()))
function DisplayPowerup (Canvas Canvas, UTHud HUD, float ResolutionScale, ut float YPos))
function GivenTo (Pawn NewOwner, bool bDoNotActivate))
function ItemRemovedFromInvManager ()))
Inherited Functions from UTGame.UTTimedPowerup
AdjustPPEffects, BotDesireability, ClientGivenTo, ClientLostItem, ClientSetTimeRemaining, DenyPickupQuery, DetourWeight, DisplayPowerup, GetPowerupStatName, GivenTo, PostBeginPlay, TimeExpired, TimeRemaingUpdated
Inherited Functions from UTGame.UTInventory
AddWeaponOverlay, ClientLostItem, Destroyed, DropFrom


Variables Detail

FireRateMultiplier Source code

var float FireRateMultiplier;
Multiplier applied to weapon fire rate

OverlayMaterialInstance Source code

var MaterialInterface OverlayMaterialInstance;
Overlay material applied to owner


Functions Detail

AddWeaponOverlay Source code

simulated static function AddWeaponOverlay ( UTGameReplicationInfo GRI) )

AdjustPawn Source code

simulated function AdjustPawn ( UTPawn P, bool bRemoveBonus) )
adds or removes our bonus from the given pawn

ClientGivenTo Source code

reliable client function ClientGivenTo ( Pawn NewOwner, bool bDoNotActivate) )

Destroyed Source code

simulated event Destroyed ( ) )

DisplayPowerup Source code

simulated function DisplayPowerup ( Canvas Canvas, UTHud HUD, float ResolutionScale,out float YPos) )

GivenTo Source code

function GivenTo ( Pawn NewOwner, bool bDoNotActivate) )

ItemRemovedFromInvManager Source code

function ItemRemovedFromInvManager ( ) )


Defaultproperties

defaultproperties
{
   OverlayMaterialInstance=Material'PICKUPS.Berserk.M_Berserk_Overlay'
   FireRateMultiplier=1.700000
   bDropOnDisrupt=False
   bRenderOverlays=True
   bReceiveOwnerEvents=True
   bDropOnDeath=False
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTHeroBerserk"
   ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}

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Creation time: sk 18-3-2018 10:00:52.776 - Created with UnCodeX