UTGame.UTHeroBerserk
- Extends
- UTTimedPowerup
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- UTGame.UTInventory
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+-- UTGame.UTTimedPowerup
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+-- UTGame.UTHeroBerserk
Inherited Functions from UTGame.UTTimedPowerup |
AdjustPPEffects, BotDesireability, ClientGivenTo, ClientLostItem, ClientSetTimeRemaining, DenyPickupQuery, DetourWeight, DisplayPowerup, GetPowerupStatName, GivenTo, PostBeginPlay, TimeExpired, TimeRemaingUpdated |
var float FireRateMultiplier;
OverlayMaterialInstance Source code
simulated
function AdjustPawn (
UTPawn P,
bool bRemoveBonus) )
reliable
client function ClientGivenTo (
Pawn NewOwner,
bool bDoNotActivate) )
simulated event Destroyed ( ) )
simulated
function DisplayPowerup (
Canvas Canvas,
UTHud HUD,
float ResolutionScale,out
float YPos) )
function GivenTo (
Pawn NewOwner,
bool bDoNotActivate) )
ItemRemovedFromInvManager Source code
function ItemRemovedFromInvManager ( ) )
defaultproperties
{
OverlayMaterialInstance=Material'PICKUPS.Berserk.M_Berserk_Overlay'
FireRateMultiplier=1.700000
bDropOnDisrupt=False
bRenderOverlays=True
bReceiveOwnerEvents=True
bDropOnDeath=False
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTHeroBerserk"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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Creation time: sk 18-3-2018 10:00:52.776 - Created with
UnCodeX