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UTGame.UTPickupInventory

Extends
UTInventory

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- UTGame.UTInventory
         |   
         +-- UTGame.UTPickupInventory

Variables Summary
Inherited Variables from UTGame.UTInventory
bDropOnDisrupt
Inherited Variables from Engine.Inventory
bDelayedSpawn, bDropOnDeath, bPredictRespawns, bReceiveOwnerEvents, bRenderOverlays, DroppedPickupClass, DroppedPickupMesh, DroppedPickupParticles, Inventory, InvManager, ItemName, MaxDesireability, PickupFactoryMesh, PickupForce, PickupMessage, PickupSound, RespawnTime

Functions Summary
functionfloat BotDesireability (Actor PickupHolder, Pawn P, Controller C))
Inherited Functions from UTGame.UTInventory
AddWeaponOverlay, ClientLostItem, Destroyed, DropFrom
Inherited Functions from Engine.Inventory
ActiveRenderOverlays, AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager, OwnerEvent, RenderOverlays


Functions Detail

BotDesireability Source code

static function float BotDesireability ( Actor PickupHolder, Pawn P, Controller C) )


Defaultproperties

defaultproperties
{
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTInventory:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTInventory:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTPickupInventory"
   ObjectArchetype=UTInventory'UTGame.Default__UTInventory'
}

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Creation time: sk 18-3-2018 10:00:54.730 - Created with UnCodeX