Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTUIFrontEnd_CDKey

Extends
UTUIFrontEnd_CustomScreen

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. CD Key entry for UT3.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIFrontEnd
               |   
               +-- UTGame.UTUIFrontEnd_CustomScreen
                  |   
                  +-- UTGame.UTUIFrontEnd_CDKey

Variables Summary
OnlineAccountInterfaceAccountInterface
UIEditBoxCDKeyEditBox[4]
Inherited Variables from UTGame.UTUIFrontEnd_CustomScreen
bIsPasswordKeyboard, DescriptionLabel, DescriptionMap, KeyboardTargetEditBox
Inherited Variables from UTGame.UTUIFrontEnd
bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText

Enumerations Summary
Inherited Enumerations from UTGame.UTUIFrontEnd
EModImport

Structures Summary
Inherited Structures from UTGame.UTUIFrontEnd_CustomScreen
DescriptionMapping

Functions Summary
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function OnAccept ()))
functionbool OnButtonBar_Accept (UIScreenObject InButton, int InPlayerIndex))
functionbool OnButtonBar_Cancel (UIScreenObject InButton, int InPlayerIndex))
function OnCancel ()))
functionbool OnSubmitText (UIEditBox Sender, int PlayerIndex ))
event PostInitialize ()))
function SetupButtonBar ()))
Inherited Functions from UTGame.UTUIFrontEnd_CustomScreen
OnKeyboardInputComplete, OnNotifyActiveStateChanged, PostInitialize, ShowKeyboard, StripInvalidUsernameCharacters
Inherited Functions from UTGame.UTUIFrontEnd
BeginHideAnimation, BeginImportMod, BeginInstallPS3, BeginShowAnimation, CancelInstallPS3, CheckForFrontEndError, ChildSceneOpened, GetTitleLabel, HandleInputKey, ImportMod, InstallPS3, OnCancelInstallPS3, OnCancelMessageClosed, OnImportModFinished, OnInstallMessageClosed, OnLoginError_Confirm, OnMainRegion_Show_UIAnimEnd, OnPageActivated, OnRetryPasswordDialog_Closed, OnTabPage_Hide_UIAnimEnd, OnTabPage_Show_UIAnimEnd, PostInitialize, PromptForPassword, SavePassword, SceneActivated, SetTitle, SetupButtonBar, UpdateModState, UpdatePS3InstallState


Variables Detail

AccountInterface Source code

var transient OnlineAccountInterface AccountInterface;

CDKeyEditBox[4] Source code

var transient UIEditBox CDKeyEditBox[4];


Functions Detail

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnAccept Source code

function OnAccept ( ) )
Tries to create the user's account.

OnButtonBar_Accept Source code

function bool OnButtonBar_Accept ( UIScreenObject InButton, int InPlayerIndex) )

OnButtonBar_Cancel Source code

function bool OnButtonBar_Cancel ( UIScreenObject InButton, int InPlayerIndex) )
Buttonbar Callbacks.

OnCancel Source code

function OnCancel ( ) )
Callback for when the user wants to back out of this screen.

OnSubmitText Source code

function bool OnSubmitText ( UIEditBox Sender, int PlayerIndex ) )
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
@param Sender the editbox that is submitting text
@param PlayerIndex the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
@return if TRUE, the editbox will clear the existing value of its textbox.

PostInitialize Source code

event PostInitialize ( ) )
PostInitialize event - Sets delegates for the scene.

SetupButtonBar Source code

function SetupButtonBar ( ) )
Sets up the scene's button bar.


Defaultproperties

defaultproperties
{
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_CustomScreen:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_CustomScreen:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   Name="Default__UTUIFrontEnd_CDKey"
   ObjectArchetype=UTUIFrontEnd_CustomScreen'UTGame.Default__UTUIFrontEnd_CustomScreen'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:58.651 - Created with UnCodeX