UTGame.UTUIFrontEnd_Settings
- Extends
- UTUIFrontEnd_BasicMenu
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Settings scene for UT3.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIFrontEnd
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+-- UTGame.UTUIFrontEnd_BasicMenu
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+-- UTGame.UTUIFrontEnd_Settings
Inherited Variables from UTGame.UTUIFrontEnd |
bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText |
Inherited Functions from UTGame.UTUIFrontEnd |
BeginHideAnimation, BeginImportMod, BeginInstallPS3, BeginShowAnimation, CancelInstallPS3, CheckForFrontEndError, ChildSceneOpened, GetTitleLabel, HandleInputKey, ImportMod, InstallPS3, OnCancelInstallPS3, OnCancelMessageClosed, OnImportModFinished, OnInstallMessageClosed, OnLoginError_Confirm, OnMainRegion_Show_UIAnimEnd, OnPageActivated, OnRetryPasswordDialog_Closed, OnTabPage_Hide_UIAnimEnd, OnTabPage_Show_UIAnimEnd, PostInitialize, PromptForPassword, SavePassword, SceneActivated, SetTitle, SetupButtonBar, UpdateModState, UpdatePS3InstallState |
const SETTINGS_OPTION_AUDIO = 1;
SETTINGS_OPTION_CREDITS Source code
const SETTINGS_OPTION_CREDITS = 6;
const SETTINGS_OPTION_HUD = 5;
const SETTINGS_OPTION_INPUT = 2;
SETTINGS_OPTION_INSTALL Source code
const SETTINGS_OPTION_INSTALL = 7;
SETTINGS_OPTION_NETWORK Source code
const SETTINGS_OPTION_NETWORK = 3;
const SETTINGS_OPTION_VIDEO = 0;
SETTINGS_OPTION_WEAPONS Source code
const SETTINGS_OPTION_WEAPONS = 4;
var private bool bDirty;
var transient bool bFromMidGameMenu;
var string CreditsScene;
var transient int SelectedPage;
var string SettingsPanelsScene;
ConditionalSaveProfile Source code
function ConditionalSaveProfile ( ) )
function UILabel GetTitleLabel ( ) )
final function MarkDirty ( optional bool bIsDirty=true ) )
function MidGameMenuSetup ( ) )
function OnBack ( ) )
function OnPanelsSceneOpened (
UIScene OpenedScene,
bool bInitialActivation) )
OnSaveProfileCompleted Source code
function OnSaveProfileCompleted ( ) )
function OnSelectItem ( int PlayerIndex=0) )
function OnSettingValueChanged (
UIScreenObject InObject,
name OptionName,
int PlayerIndex) )
event SceneActivated ( bool bInitialActivation) )
defaultproperties
{
CreditsScene="UI_Scenes_FrontEnd.Scenes.Credits"
SettingsPanelsScene="UI_Scenes_ChrisBLayout.Scenes.SettingsPanels"
bSaveSceneValuesOnClose=False
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_BasicMenu:SceneEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_BasicMenu:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
Name="Default__UTUIFrontEnd_Settings"
ObjectArchetype=UTUIFrontEnd_BasicMenu'UTGame.Default__UTUIFrontEnd_BasicMenu'
}
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Creation time: sk 18-3-2018 10:00:58.954 - Created with
UnCodeX