BonusPack.xLastManStandingGame
- Extends
- xDeathMatch
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
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+-- XGame.xDeathMatch
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+-- BonusPack.xLastManStandingGame
Inherited Variables from UnrealGame.DeathMatch |
AdjustedDifficulty, ADR_Kill, ADR_KillTeamMate, ADR_MajorKill, ADR_MinorBonus, ADR_MinorError, AltEndGameSoundName[2], bAdjustSkill, bAllowPlayerLights, bAllowTaunts, bAllowTrans, bAlwaysShowLoginMenu, bAutoNumBots, bColoredDMSkins, bCustomBots, bDefaultTranslocator, bEpicNames, bFinalStartup, bFirstBlood, bForceDefaultCharacter, bForceNoPlayerLights, bForceRespawn, bKillBots, bMustHaveMultiplePlayers, bOverrideTranslocator, bOverTimeBroadcast, bPlayerBecameActive, bPlayersMustBeReady, bQuickStart, bReviewingJumpSpots, bSkipPlaySound, bStartedCountDown, bTournament, bWaitForNetPlayers, CountDown, DefaultEnemyRosterClass, DefaultMaxLives, DMHints, DMPropDescText[DMPROPNUM], DMPropsDisplayText[DMPROPNUM], DMSquadClass, ElapsedTime, EndGameFocus, EndGameSoundName[2], EndMessageCounter, EndMessageWait, EnemyRoster, EnemyRosterName, EpicNames[21], EpicOffset, FemaleBackupNameOffset, FemaleBackupNames[32], InitialBots, LastPlayerStartSpot, LastStartSpot, LateEntryLives, LevelRules, LevelRulesClass, LoginMenuClass, MaleBackupNameOffset, MaleBackupNames[32], MinNetPlayers, NameNumber, NamePrefixes[10], NameSuffixes[10], NetWait, NumRounds, PlayerDeaths, PlayerKills, RemainingBots, RemainingTime, RestartWait, SinglePlayerWait, SpawnProtectionTime, StandalonePlayer, StartupStage, TotalEpic, YouDestroyed, YouDestroyedTrailer |
Structures Summary |
LMSDataEntry PC, LocationHistory[10], NextLocHistSlot, bWarmedUp, ReWarnTime |
Inherited Functions from UnrealGame.DeathMatch |
AcceptInventory, AcceptPlayInfoProperty, AddBot, AddBots, AddDefaultInventory, AddGameSpecificInventory, AddNamedBot, AdjustSkill, AllowBecomeActivePlayer, AllowTransloc, AtCapacity, BecomeSpectator, beginstate, CanSpectate, ChangeLoadOut, ChangeName, ChangeTeam, CheckEndGame, CheckMaxLives, CheckReady, CheckScore, EndGame, EndSpree, FillPlayInfo, FindPlayerStart, FindTeamFor, ForceAddBot, GetAllLoadHints, GetBotTeam, GetDescriptionText, GetDisplayText, GetMinPlayers, GetNextLoadHint, GetServerDetails, InitGame, InitGameReplicationInfo, InitializeBot, InitLogging, InitPlacedBot, InitTeamSymbols, JustStarted, KillBot, KillBots, Killed, Login, Logout, NeedPlayers, NeverAllowTransloc, NotifySpree, OverrideInitialBots, PlayEndOfMatchMessage, PlayStartupMessage, PlayWinMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, Reset, RestartPlayer, ReviewJumpSpots, ScoreKill, ScoreObjective, SetGrammar, ShouldRespawn, SpawnBot, StartMatch, Timer, TooManyBots, TweakSkill, VehicleScoreKill, WantsPickups |
const LMSPROPNUM = 8;
var config bool bAllowAdrenaline;
var config bool bAllowPickups;
var config bool bAllowSuperweapons;
var config bool bCamperAlarm;
var config bool bFullAmmo;
var config bool bHealthForKill;
var config float CampThreshold;
LMSPropDescText[LMSPROPNUM] Source code
var localized string LMSPropDescText[LMSPROPNUM];
LMSPropsDisplayText[LMSPROPNUM] Source code
var localized string LMSPropsDisplayText[LMSPROPNUM];
var config int ReCamperWarnInterval;
AcceptPlayInfoProperty Source code
static event bool AcceptPlayInfoProperty ( string PropertyName) )
AddGameSpecificInventory Source code
function AddGameSpecificInventory (
Pawn p) )
static function FillPlayInfo (
PlayInfo PI) )
static event string GetDescriptionText ( string PropName) )
static function string GetDisplayText ( string PropName) )
event InitGame ( string Options, out string Error ) )
PrecacheGameAnnouncements Source code
static function PrecacheGameAnnouncements (
AnnouncerVoice V,
bool bRewardSounds) )
static function PrecacheGameTextures (
LevelInfo myLevel) )
function
Bot SpawnBot ( optional
string botName) )
function Timer ( ) )
simulated function UpdateAnnouncements ( ) )
defaultproperties
{
CampThreshold=600.000000
ReCamperWarnInterval=10
bHealthForKill=True
bAllowSuperweapons=True
bCamperAlarm=True
bAllowPickups=True
bAllowAdrenaline=True
LMSPropsDisplayText(0)="Camping Threshold"
LMSPropsDisplayText(1)="Camper Warning Interval"
LMSPropsDisplayText(2)="Gain Health For Kills"
LMSPropsDisplayText(3)="Allow SuperWeapons"
LMSPropsDisplayText(4)="Camper Alarm"
LMSPropsDisplayText(5)="Allow Pickups"
LMSPropsDisplayText(6)="Allow Adrenaline"
LMSPropsDisplayText(7)="Full Ammo"
LMSPropDescText(0)="Determines how long a player can stand in one spot before triggering a camper warning."
LMSPropDescText(1)="Specifies how often the camper warning is played"
LMSPropDescText(2)="If this option is enabled, a player gains health after killing another player."
LMSPropDescText(3)="If checked, super weapons are included in the player load out."
LMSPropDescText(4)="Enable this option to cause an alarm to be played if a player stands in one spot too long."
LMSPropDescText(5)="If checked, pickups will be available in the map."
LMSPropDescText(6)="If checked, adrenaline combos will be enabled."
LMSPropDescText(7)="If checked, players start with max ammo for all weapons."
DefaultMaxLives=3
bWeaponStay=False
ScoreBoardType="BonusPack.ScoreBoardLMS"
HUDType="BonusPack.HudLMS"
MapListType="BonusPack.MapListLastManStanding"
GoalScore=0
MaxLives=20
TimeLimit=0
MutatorClass="BonusPack.MutLastManStanding"
BroadcastHandlerClass="BonusPack.LMSBroadcastHandler"
GameName="Last Man Standing"
Description="Each player starts with a limited number of lives. The goal is to be the last player left when the smoke clears."
ScreenShotName="UT2004Thumbnails.LMSShots"
DecoTextName="BonusPack.LastManStandingGame"
Acronym="LMS"
}
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Creation time: sk 18-3-2018 09:50:00.326 - Created with
UnCodeX