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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGreedFlag extends UTCTFFlag; event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { local Controller C; Super.Touch(Other, OtherComp, HitLocation, HitNormal); if ( Pawn(Other) != None ) { C = Pawn(Other).Controller; if ( C != None && !WorldInfo.GRI.OnSameTeam(self, C) ) { OpposingTeamTouch(C); } } } function bool ValidHolder(Actor Other) { // Flags in the Greed gametype should only act as a base, and cannot be carried return false; } function SameTeamTouch(Controller C) { } function OpposingTeamTouch(Controller C) { UTGreedGame(WorldInfo.Game).ScoreCoinReturn(C); } defaultproperties { Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh' End Object SkelMesh=TheFlagSkelMesh Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment' End Object LightEnvironment=FlagLightEnvironment Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent' ObjectArchetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent' End Object FlagLight=FlagLightComponent Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder' CollisionRadius=80.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder' End Object Components(0)=CollisionCylinder Components(1)=FlagLightComponent Components(2)=FlagLightEnvironment Components(3)=TheFlagSkelMesh CollisionComponent=CollisionCylinder Name="Default__UTGreedFlag" ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag' } |
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