Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT3GoldGame.UTGreedFlag

Extends
UTCTFFlag

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTCarriedObject
      |   
      +-- UTGame.UTCTFFlag
         |   
         +-- UT3GoldGame.UTGreedFlag

Direct Known Subclasses:

UTGreedBlueFlag, UTGreedRedFlag

Variables Summary
Inherited Variables from UTGame.UTCTFFlag
bBringDownFromBright, bBringUpBright, bFadingOut, bRespawning, bWasClothEnabled, FlagMinViewDist, HoverboardingClothVelClamp, LastLocationPingTime, LightEnvironment, MICArray, RespawnEffect, RunningClothVelClamp, SkelMesh, SuccessfulCaptureSystem
Inherited Variables from UTGame.UTCarriedObject
Assists, bHome, bLastSecondSave, bLeavingDroppedState, BlueColor, bUseTeamColorForIcon, DefaultHeight, DefaultRadius, DroppedSound, FirstTouch, FlagLight, GameObjBone3P, GameObjOffset1P, GameObjOffset3P, GameObjRot1P, GameObjRot3P, GoldColor, HighlightScale, HighlightSpeed, Holder, HolderPRI, HomeBase, HomeBaseOffset, HUDLocation, IconCoords, IconTexture, LastAnchor, LastFlagSeeTime, LastHighlightUpdate, LastSeeMessageIndex, LastValidAnchorTime, MapSize, MaxDropTime, MaxHighlightScale, NeedToPickUpAnnouncements, OldBase, OldBaseBase, OldHolder, PickupSound, PickUpWaveForm, RedColor, ReturnedSound, TakenTime, Team, TossDistance

Functions Summary
function OpposingTeamTouch (Controller C))
function SameTeamTouch (Controller C))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
functionbool ValidHolder (Actor Other))
Inherited Functions from UTGame.UTCTFFlag
BeginState, bringUpBrightOff, ClientReturnedHome, CustomFadeOutEffects, CustomRespawnEffects, Drop, EndState, OnBaseChainChanged, PostBeginPlay, ReplicatedEvent, SameTeamTouch, SetFlagDynamicLightToNotBeDynamic, SetFlagPropertiesToStationaryFlagState, SetHolder, ShouldMinimapRenderFor, Tick, Timer, ValidHolder
Inherited Functions from UTGame.UTCarriedObject
AutoSendHome, BaseChange, BeginState, BroadcastDroppedMessage, BroadcastReturnedMessage, BroadcastTakenDroppedMessage, BroadcastTakenFromBaseMessage, CalcSetHome, CheckFit, CheckPain, CheckTouching, ClearHolder, ClientReturnedHome, DrawIcon, Drop, EndState, FellOutOfWorld, FlagUse, GetIconTexture, GetKismetEventObjective, GetTeamNum, HighlightOnMinimap, KismetSendHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, OnBaseChainChanged, PhysicsVolumeChange, Position, PostBeginPlay, RenderEnemyMapIcon, RenderMapIcon, ReplicatedEvent, Score, SendFlagMessage, SendHome, SetHolder, SetHUDLocation, ShouldMinimapRenderFor, TakeDamage, Timer, Touch, ValidHolder


Functions Detail

OpposingTeamTouch Source code

function OpposingTeamTouch ( Controller C) )

SameTeamTouch Source code

function SameTeamTouch ( Controller C) )

Touch Source code

event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) )

ValidHolder Source code

function bool ValidHolder ( Actor Other) )


Defaultproperties

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
   End Object
   SkelMesh=TheFlagSkelMesh
   Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment'
   End Object
   LightEnvironment=FlagLightEnvironment
   Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent'
      ObjectArchetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent'
   End Object
   FlagLight=FlagLightComponent
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder'
      CollisionRadius=80.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder'
   End Object
   Components(0)=CollisionCylinder
   Components(1)=FlagLightComponent
   Components(2)=FlagLightEnvironment
   Components(3)=TheFlagSkelMesh
   CollisionComponent=CollisionCylinder
   Name="Default__UTGreedFlag"
   ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:52.664 - Created with UnCodeX