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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTCarriedObject | +-- UTGame.UTCTFFlag | +-- UT3GoldGame.UTGreedFlag
UTGreedBlueFlag, UTGreedRedFlag
Variables Summary |
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Functions Summary | ||
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![]() | OpposingTeamTouch (Controller C)) | |
![]() | SameTeamTouch (Controller C)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | bool | ValidHolder (Actor Other)) |
Functions Detail |
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Defaultproperties |
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defaultproperties { Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh' End Object SkelMesh=TheFlagSkelMesh Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment' End Object LightEnvironment=FlagLightEnvironment Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent' ObjectArchetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent' End Object FlagLight=FlagLightComponent Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder' CollisionRadius=80.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder' End Object Components(0)=CollisionCylinder Components(1)=FlagLightComponent Components(2)=FlagLightEnvironment Components(3)=TheFlagSkelMesh CollisionComponent=CollisionCylinder Name="Default__UTGreedFlag" ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag' } |
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