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UT3GoldGame.UTGreedBlueFlag

Extends
UTGreedFlag

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTCarriedObject
      |   
      +-- UTGame.UTCTFFlag
         |   
         +-- UT3GoldGame.UTGreedFlag
            |   
            +-- UT3GoldGame.UTGreedBlueFlag

Variables Summary
Inherited Variables from UTGame.UTCTFFlag
bBringDownFromBright, bBringUpBright, bFadingOut, bRespawning, bWasClothEnabled, FlagMinViewDist, HoverboardingClothVelClamp, LastLocationPingTime, LightEnvironment, MICArray, RespawnEffect, RunningClothVelClamp, SkelMesh, SuccessfulCaptureSystem

Functions Summary
Inherited Functions from UT3GoldGame.UTGreedFlag
OpposingTeamTouch, SameTeamTouch, Touch, ValidHolder
Inherited Functions from UTGame.UTCTFFlag
BeginState, bringUpBrightOff, ClientReturnedHome, CustomFadeOutEffects, CustomRespawnEffects, Drop, EndState, OnBaseChainChanged, PostBeginPlay, ReplicatedEvent, SameTeamTouch, SetFlagDynamicLightToNotBeDynamic, SetFlagPropertiesToStationaryFlagState, SetHolder, ShouldMinimapRenderFor, Tick, Timer, ValidHolder


Defaultproperties

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UT3GoldGame.Default__UTGreedFlag:TheFlagSkelMesh'
      ObjectArchetype=SkeletalMeshComponent'UT3GoldGame.Default__UTGreedFlag:TheFlagSkelMesh'
   End Object
   SkelMesh=TheFlagSkelMesh
   Begin Object Class=ParticleSystemComponent Name=ScoreEffect ObjName=ScoreEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Blue'
      bAutoActivate=False
      Name="ScoreEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   SuccessfulCaptureSystem=ScoreEffect
   Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightEnvironment'
   End Object
   LightEnvironment=FlagLightEnvironment
   Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightComponent'
      ObjectArchetype=PointLightComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightComponent'
   End Object
   FlagLight=FlagLightComponent
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UT3GoldGame.Default__UTGreedFlag:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UT3GoldGame.Default__UTGreedFlag:CollisionCylinder'
   End Object
   Components(0)=CollisionCylinder
   Components(1)=FlagLightComponent
   Components(2)=FlagLightEnvironment
   Components(3)=TheFlagSkelMesh
   Components(4)=ScoreEffect
   CollisionComponent=CollisionCylinder
   MessageClass=Class'UTGameContent.UTCTFMessage'
   Name="Default__UTGreedBlueFlag"
   ObjectArchetype=UTGreedFlag'UT3GoldGame.Default__UTGreedFlag'
}

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Creation time: sk 18-3-2018 10:00:52.595 - Created with UnCodeX