Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTCarriedObject | +-- UTGame.UTCTFFlag | +-- UT3GoldGame.UTGreedFlag | +-- UT3GoldGame.UTGreedBlueFlag
Variables Summary |
---|
Functions Summary |
---|
Inherited Functions from UT3GoldGame.UTGreedFlag |
---|
OpposingTeamTouch, SameTeamTouch, Touch, ValidHolder |
Defaultproperties |
---|
defaultproperties { Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UT3GoldGame.Default__UTGreedFlag:TheFlagSkelMesh' ObjectArchetype=SkeletalMeshComponent'UT3GoldGame.Default__UTGreedFlag:TheFlagSkelMesh' End Object SkelMesh=TheFlagSkelMesh Begin Object Class=ParticleSystemComponent Name=ScoreEffect ObjName=ScoreEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Blue' bAutoActivate=False Name="ScoreEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object SuccessfulCaptureSystem=ScoreEffect Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightEnvironment' End Object LightEnvironment=FlagLightEnvironment Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightComponent' ObjectArchetype=PointLightComponent'UT3GoldGame.Default__UTGreedFlag:FlagLightComponent' End Object FlagLight=FlagLightComponent Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UT3GoldGame.Default__UTGreedFlag:CollisionCylinder' ObjectArchetype=CylinderComponent'UT3GoldGame.Default__UTGreedFlag:CollisionCylinder' End Object Components(0)=CollisionCylinder Components(1)=FlagLightComponent Components(2)=FlagLightEnvironment Components(3)=TheFlagSkelMesh Components(4)=ScoreEffect CollisionComponent=CollisionCylinder MessageClass=Class'UTGameContent.UTCTFMessage' Name="Default__UTGreedBlueFlag" ObjectArchetype=UTGreedFlag'UT3GoldGame.Default__UTGreedFlag' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |