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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTCTFBase extends UTGameObjective hidecategories(Objective,VoiceMessage,Announcements) abstract; /** audio component that should play when the flag has been taken */ var() AudioComponent TakenSound; var UTCTFFlag myFlag; var class<UTCTFFlag> FlagType; var() float MidFieldHighZOffset; var() float MidFieldLowZOffset; var() float NearBaseRadius; var() float BaseExitTime; // how long it takes to get entirely away from the base /** Particles to play while the flag is gone */ var ParticleSystemComponent FlagEmptyParticles; /** * The MICs for the flag base. We need to store the MIC we are referencing and then the one we * spawn at runtime. **/ var MaterialInstanceConstant FlagBaseMaterial; var MaterialInstanceConstant MIC_FlagBaseColor; /** Reference to the actual mesh base so we can modify it with a different material **/ var StaticMeshComponent FlagBaseMesh; var class<UTLocalMessage> CTFAnnouncerMessagesClass; var Array<SoundNodeWave> NearLocationSpeech; var Array<SoundNodeWave> MidfieldHighSpeech; var Array<SoundNodeWave> MidfieldLowSpeech; var AudioComponent AmbientSound; var SoundCue GreedAmbientSound; simulated function PostBeginPlay() { // local UTDefensePoint W; Super.PostBeginPlay(); if ( Role < ROLE_Authority ) return; if ( UTCTFGame(WorldInfo.Game) != None ) { myFlag = Spawn(FlagType, self); if (myFlag==None) { WarnInternal(Self$" could not spawn flag of type '"$FlagType$"' at "$location); return; } else { UTCTFGame(WorldInfo.Game).RegisterFlag(myFlag, DefenderTeamIndex); myFlag.HomeBase = self; } } //calculate distance from this base to all nodes - store in BaseDist[DefenderTeamIndex] for each node /* //@todo FIXMESTEVE SetBaseDistance(DefenderTeamIndex); // calculate visibility to base and defensepoints, for all paths SetBaseVisibility(DefenderTeamIndex); for ( W=DefensePoints; W!=None; W=W.NextDefensePoint ) if ( W.myMarker != None ) W.myMarker.SetBaseVisibility(DefenderTeamIndex); */ MIC_FlagBaseColor = new(Outer) class'MaterialInstanceConstant'; MIC_FlagBaseColor.SetParent( FlagBaseMaterial ); FlagBaseMesh.SetMaterial( 0, MIC_FlagBaseColor ); } event actor GetBestViewTarget() { if (myFlag.Holder != none) { return myFlag.Holder; } else if (!myFlag.bHome) { return MyFlag; } else { return super.GetBestViewTarget(); } } simulated function int GetLocationMessageIndex(UTBot B, Pawn StatusPawn) { local float Dist, ZDiff; Dist = VSize(StatusPawn.Location - Location); if ( Dist < BaseRadius ) { return 0; } if ( Dist < NearBaseRadius ) { return 1; } // Midfield high or low? ZDiff = StatusPawn.Location.Z - Location.Z; if ( ZDiff > MidFieldHighZOffset ) { return 2; } if ( ZDiff < MidFieldLowZOffset ) { return 3; } return 10; } simulated function SoundNodeWave GetLocationSpeechFor(PlayerController PC, int LocationSpeechOffset, int MessageIndex) { if ( MessageIndex == 0 ) { // inside the base return (LocationSpeechOffset < LocationSpeech.Length) ? LocationSpeech[LocationSpeechOffset] : None; } else if ( MessageIndex == 1 ) { // near the base return (LocationSpeechOffset < NearLocationSpeech.Length) ? NearLocationSpeech[LocationSpeechOffset] : None; } else if ( MessageIndex == 2 ) { // Midfield High return (LocationSpeechOffset < MidFieldHighSpeech.Length) ? MidFieldHighSpeech[LocationSpeechOffset] : None; } else if ( MessageIndex == 3 ) { // Midfield Low return (LocationSpeechOffset < MidFieldLowSpeech.Length) ? MidFieldLowSpeech[LocationSpeechOffset] : None; } return None; } /** * Handle flag events. */ function ObjectiveChanged() { local PlayerController PC; if (myFlag != None) { // Look to change the spectator foreach WorldInfo.AllControllers(class'PlayerController', PC) { if ( (PC.ViewTarget == self) || (PC.ViewTarget == myFlag) || ((PC.ViewTarget != None) && (PC.ViewTarget == myFlag.Holder)) ) PC.SetViewTarget(GetBestViewTarget()); } } } function UTCarriedObject GetFlag() { return myFlag; } simulated function SetAlarm(bool bNowOn) { bUnderAttack = bNowOn; if (WorldInfo.NetMode != NM_DedicatedServer) { if (bNowOn) { if (TakenSound != none) { TakenSound.Play(); } if(FlagEmptyParticles != none) { FlagEmptyParticles.SetActive(true); } } else { if (TakenSound != none) { TakenSound.Stop(); } if(FlagEmptyParticles != none && !ClassIsChildOf(WorldInfo.GRI.GameClass, class'UTGreedGame')) { FlagEmptyParticles.DeactivateSystem(); } } } } simulated event ReplicatedEvent(name VarName) { if (VarName == 'bUnderAttack') { SetAlarm(bUnderAttack); } else { Super.ReplicatedEvent(VarName); } } simulated event bool IsActive() { return true; } defaultproperties { MidFieldHighZOffset=250.000000 MidFieldLowZOffset=-250.000000 NearBaseRadius=4000.000000 Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="AmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AmbientSound=AmbientSoundComponent GreedAmbientSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitAmbient' MinimapIconScale=7.000000 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2' ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer' End Object Components(4)=PathRenderer Components(5)=AmbientSoundComponent CollisionComponent=CollisionCylinder Name="Default__UTCTFBase" ObjectArchetype=UTGameObjective'UTGame.Default__UTGameObjective' } |
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