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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ //============================= // UTJumppad - bounces players/bots up // //============================= class UTJumpPad extends NavigationPoint native placeable hidecategories(VehicleUsage); var vector JumpVelocity; var() PathNode JumpTarget; var() SoundCue JumpSound; var() float JumpTime; var() float JumpAirControl; var AudioComponent JumpAmbientSound; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { if ( (UTPawn(Other) == None) || (Other.Physics == PHYS_None) || UTPawn(Other).IsHero() ) return; PendingTouch = Other.PendingTouch; Other.PendingTouch = self; } event PostTouch(Actor Other) { local UTPawn P; P = UTPawn(Other); if (P == None || P.Physics == PHYS_None || P.DrivenVehicle != None) { return; } if ( P.bNotifyStopFalling ) { P.StoppedFalling(); } if ( UTBot(P.Controller) != None ) { if ( Other.GetGravityZ() > WorldInfo.DefaultGravityZ ) UTBot(P.Controller).Focus = UTBot(P.Controller).FaceActor(2); else P.Controller.Focus = JumpTarget; P.Controller.Movetarget = JumpTarget; if ( P.Physics != PHYS_Flying ) P.Controller.MoveTimer = 2.0; P.DestinationOffset = 50; } if ( P.Physics == PHYS_Walking ) { P.SetPhysics(PHYS_Falling); P.bReadyToDoubleJump = true; } P.Velocity = JumpVelocity; if ( (WorldInfo.WorldGravityZ != WorldInfo.DefaultGravityZ) && (Other.GetGravityZ() == WorldInfo.WorldGravityZ) ) { P.Velocity *= sqrt(Other.GetGravityZ()/WorldInfo.DefaultGravityZ); } P.AirControl = JumpAirControl; P.Acceleration = vect(0,0,0); if ( JumpSound != None ) P.PlaySound(JumpSound); } event bool SuggestMovePreparation(Pawn Other) { local Vehicle V; V = Vehicle(Other); if (V != None) { V.DriverLeave(false); } return false; } defaultproperties { JumpSound=SoundCue'A_Gameplay.JumpPad.Cue.A_Gameplay_JumpPad_Activate_Cue' JumpTime=2.000000 JumpAirControl=0.050000 Begin Object Class=AudioComponent Name=AmbientSound ObjName=AmbientSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Gameplay.JumpPad.JumpPad_Ambient01Cue' bAutoPlay=True bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="AmbientSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object JumpAmbientSound=AmbientSound bSpecialMove=True bDestinationOnly=True bBlockedForVehicles=True Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__NavigationPoint:CollisionCylinder' CollideActors=True ObjectArchetype=CylinderComponent'Engine.Default__NavigationPoint:CollisionCylinder' End Object CylinderComponent=CollisionCylinder GoodSprite=None BadSprite=None Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__NavigationPoint:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__NavigationPoint:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__NavigationPoint:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__NavigationPoint:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=DynamicLightEnvironmentComponent Name=JumpPadLightEnvironment ObjName=JumpPadLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' bCastShadows=False bDynamic=False Name="JumpPadLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(3)=JumpPadLightEnvironment Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'PICKUPS.jump_pad.S_Pickups_Jump_Pad' LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTJumpPad:JumpPadLightEnvironment' bUseAsOccluder=False CastShadow=False bForceDirectLightMap=True bCastDynamicShadow=False LightingChannels=(BSP=True,Static=True) CollideActors=False Translation=(X=0.000000,Y=0.000000,Z=-47.000000) Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Components(4)=StaticMeshComponent0 Begin Object Class=UTParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'PICKUPS.jump_pad.P_Pickups_Jump_Pad_FX' Translation=(X=0.000000,Y=0.000000,Z=-35.000000) Name="ParticleSystemComponent1" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object Components(5)=ParticleSystemComponent1 Components(6)=AmbientSound bStatic=False bMovable=False bCollideActors=True CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault Name="Default__UTJumpPad" ObjectArchetype=NavigationPoint'Engine.Default__NavigationPoint' } |
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