defaultproperties
{
IdleAnim="WeaponIdle"
ChargedAnim="weaponchargedidle"
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0'
Begin Object Class=UTAnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA'
ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA'
End Object
SkeletalMesh=SkeletalMesh'WP_ImpactHammer.Mesh.SK_WP_Impact_3P_Mid'
Animations=UTAnimNodeSequence'UTGame.Default__UTAttachment_ImpactHammer:SkeletalMeshComponent0.MeshSequenceA'
AnimSets(0)=AnimSet'WP_ImpactHammer.Anims.K_WP_Impact_3P'
bForceRefpose=0
Scale=0.800000
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0'
End Object
Mesh=SkeletalMeshComponent0
MuzzleFlashSocket="MuzzleFlashSocket"
MuzzleFlashPSCTemplate=ParticleSystem'WP_ImpactHammer.Particles.P_WP_ImpactHammer_Primary_Hit'
MuzzleFlashAltPSCTemplate=ParticleSystem'WP_ImpactHammer.Particles.P_WP_ImpactHammer_Secondary_Hit'
MuzzleFlashDuration=0.330000
ImpactEffects(0)=(MaterialType="Metal",Sound=SoundCue'A_Weapon_ImpactHammer.ImpactHammer.A_Weapon_ImpactHammer_FireImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000)
ImpactEffects(1)=(MaterialType="Stone",Sound=SoundCue'A_Weapon_ImpactHammer.ImpactHammer.A_Weapon_ImpactHammer_FireImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000)
ImpactEffects(2)=(MaterialType="Wood",Sound=SoundCue'A_Weapon_ImpactHammer.ImpactHammer.A_Weapon_ImpactHammer_FireImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000)
ImpactEffects(3)=(MaterialType="Metal",Sound=SoundCue'A_Weapon_ImpactHammer.ImpactHammer.A_Weapon_ImpactHammer_FireImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000)
WeaponClass=Class'UTGame.UTWeap_ImpactHammer'
Name="Default__UTAttachment_ImpactHammer"
ObjectArchetype=UTWeaponAttachment'UTGame.Default__UTWeaponAttachment'
}
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