defaultproperties
{
TracerTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Beam'
TeamSkins(0)=Material'WP_SniperRifle.Materials.M_WP_SniperRifle'
TeamSkins(1)=MaterialInstanceConstant'WP_SniperRifle.Materials.M_WP_SniperRifle_Blue'
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0'
Begin Object Class=UTAnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA'
ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA'
End Object
SkeletalMesh=SkeletalMesh'WP_SniperRifle.Mesh.SK_WP_SniperRifle_3P_Mid'
Animations=UTAnimNodeSequence'UTGame.Default__UTAttachment_SniperRifle:SkeletalMeshComponent0.MeshSequenceA'
CullDistance=5000.000000
CachedCullDistance=5000.000000
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0'
End Object
Mesh=SkeletalMeshComponent0
MuzzleFlashSocket="MuzzleFlashSocket"
MuzzleFlashPSCTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_3P_MuzzleFlash'
bMakeSplash=True
MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight'
MuzzleFlashDuration=0.330000
ImpactEffects(0)=(MaterialType="Dirt",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(1)=(MaterialType="Gravel",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(2)=(MaterialType="Sand",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(3)=(MaterialType="Dirt_Wet",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMud_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(4)=(MaterialType="Energy",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactEnergy_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(5)=(MaterialType="WorldBoundary",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactEnergy_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(6)=(MaterialType="Flesh",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(7)=(MaterialType="Flesh_Human",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(8)=(MaterialType="Kraal",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(9)=(MaterialType="Necris",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(10)=(MaterialType="Robot",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(11)=(MaterialType="Foliage",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFoliage_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(12)=(MaterialType="Glass",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactGlass_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(13)=(MaterialType="Liquid",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(14)=(MaterialType="Water",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(15)=(MaterialType="ShallowWater",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(16)=(MaterialType="Lava",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(17)=(MaterialType="Slime",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(18)=(MaterialType="Metal",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(19)=(MaterialType="Snow",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactSnow_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(20)=(MaterialType="Wood",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWood_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
ImpactEffects(21)=(MaterialType="NecrisVehicle",Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
DefaultImpactEffect=(Sound=SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue',DecalWidth=16.000000,DecalHeight=16.000000,ParticleTemplate=ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact')
BulletWhip=SoundCue'A_Weapon_Enforcer.Cue.A_Weapon_Enforcer_AmmoWhip_Cue'
WeaponClass=Class'UTGame.UTWeap_SniperRifle'
Name="Default__UTAttachment_SniperRifle"
ObjectArchetype=UTWeaponAttachment'UTGame.Default__UTWeaponAttachment'
}
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