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UTGame.UTConsolePlayerController

Extends
UTPlayerController
Modifiers
config ( Game ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- GameFramework.GamePlayerController
            |   
            +-- UTGame.UTPlayerController
               |   
               +-- UTGame.UTConsolePlayerController

Constants Summary
Inherited Contants from UTGame.UTPlayerController
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
boolbDebugTargetAdhesion
array<ProfileSettingToUE3BindingDatum>ProfileSettingToUE3BindingMapping360
array<ProfileSettingToUE3BindingDatum>ProfileSettingToUE3BindingMappingPS3
UTConsolePlayerController
boolbTargetAdhesionEnabled
Inherited Variables from UTGame.UTPlayerController
ActiveTTSSoundCues, Announcer, AutoObjectivePreference, bAcuteHearing, bAlreadyReset, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBeaconPulseDir, bBehindView, bCameraOutOfWorld, bCenteredWeaponFire, bCenterView, bConstructioningMeshes, bCurrentCamAnimAffectsFOV, bCurrentCamAnimIsDamageShake, bDebugFreeCam, bDisableQuickPick, bDontUpdate, BeaconPulseMax, BeaconPulseRate, BeaconPulseScale, bEnableDodging, bFirstPersonWeaponsSelfShadow, bForceBehindView, bFreeCamera, bHeroPPEffectsOn, bHideObjectivePaths, bInitialProcessingComplete, bIsTyping, bJustFoundVehicle, bKeyboardLook, bLandingShake, bLateComer, bLookUpStairs, bNoAutoTaunts, bNoCrosshair, bNoMatureLanguage, bNonlinearZoomInterpolation, bNoTextToSpeechVoiceMessages, bNotUsingOrb, bNoVoiceMessages, bNoVoiceTaunts, BoundEventsStringDataStore, bPopupMapOnDeath, bPulseTeamColor, bQuittingToMainMenu, bRetrieveSettingsFromProfileOnNextTick, bRotateMinimap, bServerMutedText, bSimpleCrosshair, bSmoothClientDemo, bSnapToLevel, bTextToSpeechTeamMessagesOnly, bUsePhysicsRotation, bUseVehicleRotationOnPossess, bViewingMap, bWasDefendingObjective, CalcEyeHeight, CalcViewActor, CalcViewActorLocation, CalcViewActorRotation, CalcViewLocation, CalcViewRotation, CalcWalkBob, CameraAnimPlayer, CameraEffect, CameraShakeLongWaveForm, CameraShakeShortWaveForm, CamOverridePostProcess, CommandMenu, CommandMenuTemplate, ConstructioningProgress, ConstructioningStatus, CurrentMapScene, DamageCameraAnim, DebugFreeCamRot, DesiredLocation, FOVLinearZoomRate, FOVNonlinearZoomInterpSpeed, IdentifiedTeam, LastAchievementIDUnlocked, LastAutoObjective, LastAutoObjectiveTime, LastBullseyeTime, LastCameraTimeStamp, LastCombatUpdateTime, LastConsoleDownloadMessageTime, LastFriendlyFireTime, LastIncomingMessageTime, LastKickWarningTime, LastShowPathTime, LastTauntAnimTime, LastTeamChangeTime, LastUseTime, LastWarningTime, MapListPublishGameClassName, MatineeCameraClass, MsgPlayerNotFound, MusicManager, NextAdminCmdTime, OldMessageTime, OnFootDefaultFOV, PawnShadowMode, PopupWaitTime, PostProcessModifier, PostProcessPresets, PotentiallyHiddenActors, ProgressMessageSceneClassName, PulseTimer, SavedServerID, SavedServerIP, SavedServerName, ShakeOffset, ShakeRot, StartObjective, TestSceneTemplate, VehicleCheckRadiusScaling, VehicleControlType, VoteRI, WeaponHand, WeaponHandPreference, ZoomRotationModifier

Enumerations Summary
Inherited Enumerations from UTGame.UTPlayerController
EAutoObjectivePreference, EPawnShadowMode, EWeaponHand

Structures Summary
ProfileSettingToUE3BindingDatum
ProfileSettingName, UE3BindingName
Inherited Structures from UTGame.UTPlayerController
ObjectiveAnnouncementInfo, PostProcessInfo

Functions Summary
functionfloat AimHelpModifier ()))
functionbool AimingHelp (bool bInstantHit))
function ClientSmartUse ()))
functionPawn GetTargetAdhesionFrictionTarget (FLOAT MaxDistance, const out vector CamLoc, const out Rotator CamRot ) con)
functionbool IsControllerTiltActive () con)
function LoadSettingsFromProfile (bool bLoadCharacter))
function NextWeapon ()))
functionbool PerformedUseAction ()))
function PrevWeapon ()))
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerWalking
function ResetPlayerMovementInput ()))
function SetControllerTiltActive (bool bActive)
function SetControllerTiltDesiredIfAvailable (bool bActive)
function SetOnlyUseControllerTiltInput (bool bActive)
function SetUseTiltForwardAndBack (bool bActive)
function UpdateControllerSettings_Worker (name TheName, string TheCommand ))
function UpdateRotation (float DeltaTime ))
Inherited Functions from UTGame.UTPlayerController
AchievementDone, AcknowledgePossession, AddModifierCard, AddOnlineDelegates, AddToFavorites, AddToFavourites, AdjustCameraScale, AdjustFOV, AdjustPersistentKey, Admin, AdminChangeMap, AdminChangeOption, AdminCmdOk, AdminForceTextMute, AdminForceTextUnMute, AdminForceVoiceMute, AdminForceVoiceUnMute, AdminKick, AdminKickBan, AdminLogin, AdminLogOut, AdminPlayerList, AdminPublishMapList, AdminRestartMap, AdminSessionBan, AimHelpModifier, AimingHelp, AllowTextMessage, AllowTTSMessageFrom, AlreadyInActionMusic, AtuallyShowQuickPickMenu, AutoContinueToNextRound, BasePath, BecomeActive, BeginState, BehindView, BullseyeMessage, CallServerMove, Camera, CancelPendingConnection, CanCommunicate, CanRestartPlayer, CharacterProcessingComplete, CharPolyCount, CheckAutoObjective, CheckBulletWhip, CheckJumpOrDuck, CheckPickedVehicle, CheckVehicleToDrive, CleanupOnlineSubsystemSession, ClearCameraEffect, ClearDoubleClick, ClearOnlineDelegates, ClearStringAliasBindingMapCache, ClientBecameActivePlayer, ClientEndZoom, ClientGameEnded, ClientHearSound, ClientIncrementAroundTheWorld, ClientIncrementLikeTheBackOfMyHand, ClientIncrementMixItUp, ClientMusicEvent, ClientPawnDied, ClientPlayAnnouncement, ClientPlayCameraAnim, ClientPlayTakeHit, ClientReset, ClientResetMapListPublish, ClientRestart, ClientRoundEnded, ClientSendNextMap, ClientSetAutoObjective, ClientSetBehindView, ClientSetGameHostNameAndId, ClientSetOnlineStatus, ClientSetProcessingComplete, ClientSetProgressMessage, ClientSetRequestedEntryWithFlag, ClientSetSpeechRecognitionObject, ClientSetViewTarget, ClientSmartUse, ClientSpawnCameraEffect, ClientSpawnGoreCameraEffect, ClientStopCameraAnim, ClientUpdateAchievement, ClientUpdateGetALife, ClientUpdateSpiceOfLife, ClientWasKicked, ClipChar, CommandMenuDeactivated, ConvolveTimeout, CreateTTSSoundCue, DamageShake, DebugMission, DemoFF, DemoSloMo, Destroyed, Disconnect, DisplayDebug, DoForcedRespawn, DrawHUD, DropFlag, EndState, EndZoom, EndZoomNonlinear, FellOutOfWorld, FindGoodView, FindProgressMessageScene, FindVehicleToDrive, FinishQuitToMainMenu, FixFOV, FlushDebug, ForceCloseProgressMessageScene, FOV, GetAdjustedAimFor, GetPlayerCustomCharData, GetPlayerLoc, GetPlayerViewPoint, GetSeamlessTravelActorList, GetSessionInfo, GetUIPlayerIndex, HasModifierCard, HasPersistentKey, HideQuickPick, InitInputSystem, IsEpicInternal, IsKeyboardAvailable, IsMouseAvailable, KickWarning, LandingShake, LimitViewRotation, LoadCharacterFromProfile, LoadSettingsFromProfile, LongClientAdjustPosition, Music, NextWeapon, NotifyConnectionError, NotifyInviteFailed, NotifyLanded, NotifyLoadedWorld, NotifyNotAllPlayersCanJoinInvite, NotifyNotEnoughSpaceInInvite, NotifyTakeHit, OnCharacterUnlocked, OnConnectionStatusChange, OnControllerChanged, OnDestroyOnlineGameComplete, OnEndOnlineGameComplete, OnFriendInviteReceived, OnFriendMessageReceived, OnGameInviteReceived, OnInviteJoinComplete, OnLinkStatusChanged, OnPlayCameraAnim, OnReadProfileSettingsComplete, OnStopCameraAnim, OnTTSAudioFinished, OnUnlockAchievement, OnUpdatePropertyFOVAngle, OpenProgressMessageScene, OpenUIScene, PawnDied, PerformedUseAction, PlayAnnouncement, PlayBeepSound, PlayCameraAnim, PlayerMove, PlayerTick, PlayStartupMessage, PlayVehicleHorn, PlayWinMessage, PopupMap, Possess, PrevWeapon, ProcessConvolveResponse, ProcessMove, ProjectileWarningTimer, PulseTeamColor, QuitToMainMenu, ReceiveBotVoiceMessage, ReceivedPlayer, ReceiveProjectileWarning, ReceiveTauntMessage, ReceiveWarning, RegisterPlayerDataStores, RemoveCameraEffect, Reset, ResetCameraMode, ResetProfileToDefault, Restart, RetrieveSettingsFromProfile, RoundHasEnded, SaveProfile, SaveServerToHistory, SendMessage, ServerAdmin, ServerAdminChangeOption, ServerAdminLogin, ServerAdminLogOut, ServerBecomeActivePlayer, ServerChangeMap, ServerChangeTeam, ServerDropFlag, ServerEndMapListPublish, ServerForceTextMute, ServerForceTextUnMute, ServerForceVoiceMute, ServerForceVoiceUnMute, ServerGetGameHostNameAndId, ServerKickBan, ServerPlayerPreferences, ServerPlayVehicleHorn, ServerProcessSpeechRecognition, ServerReceiveNextMap, ServerReStartGame, ServerRestartMap, ServerRestartPlayer, ServerSay, ServerSessionBan, ServerSetAlias, ServerSetAutoTaunt, ServerSetCharacterData, ServerSetClanTag, ServerSetHand, ServerSetProcessingComplete, ServerShowPathToBase, ServerSpectate, ServerStartMapListPublish, ServerTeamSay, ServerThrowWeapon, ServerTriggerHero, ServerUse, ServerViewingMap, ServerViewObjective, ServerViewPlayerByName, ServerViewSelf, SetAutoObjective, SetAutoTaunt, SetBehindView, SetCameraAnimStrength, SetCameraMode, SetFrontEndErrorMessage, SetFrontEndTravelRetryInfo, SetGamma, SetHand, SetHardwarePhysicsEnabled, SetPawnConstructionScene, SetServerViewNextPlayer, SetViewTarget, ShortServerMove, ShowAchievementToast, ShowCommandMenu, ShowHandMaps, ShowHudMap, ShowMap, ShowMenu, ShowMidGameMenu, ShowQuickPick, ShowScoreboard, ShowVoteMenu, SoakPause, SpawnCamera, SpeakTTS, SpeechRecognitionComplete, StartAltFire, StartFire, StartZoom, StartZoomNonlinear, StopCameraAnim, StopViewShaking, StopZoom, SwitchWeapon, Talk, Taunt, TeamMessage, TeamTalk, TestMenu, Timer, ToggleMelee, ToggleMinimap, ToggleQuickPickOff, ToggleScreenShotMode, ToggleSpeaking, ToggleTranslocator, TriggerHero, TriggerInteracted, TriggerProfileSave, Typing, UnregisterPlayerDataStores, UpdateAchievement, UpdateRotation, UpdateSex, UpdateVolumeAndBrightness, Use, UseModifierCard, UsingFirstPersonCamera, ViewNextBot, ViewObjective, ViewPlayerByName, ViewShake
Inherited Functions from GameFramework.GamePlayerController
ClientDisplayChapterTitle, DisplayChapterTitle, GetChapterStrings

States Summary
PlayerWalking Source code
state PlayerWalking
ProcessMove


Variables Detail

bDebugTargetAdhesion Source code

var config protected bool bDebugTargetAdhesion;

ProfileSettingToUE3BindingMapping360 Source code

var array<ProfileSettingToUE3BindingDatum> ProfileSettingToUE3BindingMapping360;

ProfileSettingToUE3BindingMappingPS3 Source code

var array<ProfileSettingToUE3BindingDatum> ProfileSettingToUE3BindingMappingPS3;

UTConsolePlayerController

bTargetAdhesionEnabled Source code

var(UTConsolePlayerController) config bool bTargetAdhesionEnabled;
Whether TargetAdhesion is enabled or not


Structures Detail

ProfileSettingToUE3BindingDatum Source code

struct ProfileSettingToUE3BindingDatum
{
var name ProfileSettingName;
var name UE3BindingName;
};



Functions Detail

AimHelpModifier Source code

function float AimHelpModifier ( ) )

@returns the distance from the collision box of the target to accept aiming help (for instant hit shots)

AimingHelp Source code

function bool AimingHelp ( bool bInstantHit) )

ClientSmartUse Source code

unreliable client function ClientSmartUse ( ) )

GetTargetAdhesionFrictionTarget Source code

native const function Pawn GetTargetAdhesionFrictionTarget ( FLOAT MaxDistance, const out vector CamLoc, const out Rotator CamRot ) con )
This will find the best AdhesionFriction target based on the params passed in.

IsControllerTiltActive Source code

native simulated const function bool IsControllerTiltActive ( ) con )

@returns whether the controller is active

LoadSettingsFromProfile Source code

function LoadSettingsFromProfile ( bool bLoadCharacter) )
Gathers player settings from the client's profile.

NextWeapon Source code

exec function NextWeapon ( ) )

PerformedUseAction Source code

simulated function bool PerformedUseAction ( ) )

PrevWeapon Source code

exec function PrevWeapon ( ) )

ProcessMove PlayerWalking Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )
needs to support switching from wall dodge attempt to double jump with air control

ResetPlayerMovementInput Source code

function ResetPlayerMovementInput ( ) )

SetControllerTiltActive Source code

native simulated function SetControllerTiltActive ( bool bActive )

SetControllerTiltDesiredIfAvailable Source code

native simulated function SetControllerTiltDesiredIfAvailable ( bool bActive )

SetOnlyUseControllerTiltInput Source code

native simulated function SetOnlyUseControllerTiltInput ( bool bActive )

SetUseTiltForwardAndBack Source code

native simulated function SetUseTiltForwardAndBack ( bool bActive )

UpdateControllerSettings_Worker Source code

private function UpdateControllerSettings_Worker ( name TheName, string TheCommand ) )

UpdateRotation Source code

function UpdateRotation ( float DeltaTime ) )
We need to override this function so we can do our adhesion code. Would be nice to have have a function or something be able to be inserted between the set up and processing.


Defaultproperties

defaultproperties
{
   bTargetAdhesionEnabled=True
   ProfileSettingToUE3BindingMapping360(0)=(ProfileSettingName="GamepadBinding_ButtonA",UE3BindingName="XboxTypeS_A")
   ProfileSettingToUE3BindingMapping360(1)=(ProfileSettingName="GamepadBinding_ButtonB",UE3BindingName="XboxTypeS_B")
   ProfileSettingToUE3BindingMapping360(2)=(ProfileSettingName="GamepadBinding_ButtonX",UE3BindingName="XboxTypeS_X")
   ProfileSettingToUE3BindingMapping360(3)=(ProfileSettingName="GamepadBinding_ButtonY",UE3BindingName="XboxTypeS_Y")
   ProfileSettingToUE3BindingMapping360(4)=(ProfileSettingName="GamepadBinding_Back",UE3BindingName="XboxTypeS_Back")
   ProfileSettingToUE3BindingMapping360(5)=(ProfileSettingName="GamepadBinding_Start",UE3BindingName="XboxTypeS_Start")
   ProfileSettingToUE3BindingMapping360(6)=(ProfileSettingName="GamepadBinding_RightBumper",UE3BindingName="XboxTypeS_RightTrigger")
   ProfileSettingToUE3BindingMapping360(7)=(ProfileSettingName="GamepadBinding_LeftBumper",UE3BindingName="XboxTypeS_LeftTrigger")
   ProfileSettingToUE3BindingMapping360(8)=(ProfileSettingName="GamepadBinding_RightTrigger",UE3BindingName="XboxTypeS_RightShoulder")
   ProfileSettingToUE3BindingMapping360(9)=(ProfileSettingName="GamepadBinding_LeftTrigger",UE3BindingName="XboxTypeS_LeftShoulder")
   ProfileSettingToUE3BindingMapping360(10)=(ProfileSettingName="GamepadBinding_RightThumbstickPressed",UE3BindingName="XboxTypeS_RightThumbstick")
   ProfileSettingToUE3BindingMapping360(11)=(ProfileSettingName="GamepadBinding_LeftThumbstickPressed",UE3BindingName="XboxTypeS_LeftThumbstick")
   ProfileSettingToUE3BindingMapping360(12)=(ProfileSettingName="GamepadBinding_DPadUp",UE3BindingName="XboxTypeS_DPad_Up")
   ProfileSettingToUE3BindingMapping360(13)=(ProfileSettingName="GamepadBinding_DPadDown",UE3BindingName="XboxTypeS_DPad_Down")
   ProfileSettingToUE3BindingMapping360(14)=(ProfileSettingName="GamepadBinding_DPadLeft",UE3BindingName="XboxTypeS_DPad_Left")
   ProfileSettingToUE3BindingMapping360(15)=(ProfileSettingName="GamepadBinding_DPadRight",UE3BindingName="XboxTypeS_DPad_Right")
   ProfileSettingToUE3BindingMappingPS3(0)=(ProfileSettingName="GamepadBinding_ButtonA",UE3BindingName="XboxTypeS_A")
   ProfileSettingToUE3BindingMappingPS3(1)=(ProfileSettingName="GamepadBinding_ButtonB",UE3BindingName="XboxTypeS_B")
   ProfileSettingToUE3BindingMappingPS3(2)=(ProfileSettingName="GamepadBinding_ButtonX",UE3BindingName="XboxTypeS_X")
   ProfileSettingToUE3BindingMappingPS3(3)=(ProfileSettingName="GamepadBinding_ButtonY",UE3BindingName="XboxTypeS_Y")
   ProfileSettingToUE3BindingMappingPS3(4)=(ProfileSettingName="GamepadBinding_Back",UE3BindingName="XboxTypeS_Back")
   ProfileSettingToUE3BindingMappingPS3(5)=(ProfileSettingName="GamepadBinding_Start",UE3BindingName="XboxTypeS_Start")
   ProfileSettingToUE3BindingMappingPS3(6)=(ProfileSettingName="GamepadBinding_RightBumper",UE3BindingName="XboxTypeS_RightShoulder")
   ProfileSettingToUE3BindingMappingPS3(7)=(ProfileSettingName="GamepadBinding_LeftBumper",UE3BindingName="XboxTypeS_LeftShoulder")
   ProfileSettingToUE3BindingMappingPS3(8)=(ProfileSettingName="GamepadBinding_RightTrigger",UE3BindingName="XboxTypeS_RightTrigger")
   ProfileSettingToUE3BindingMappingPS3(9)=(ProfileSettingName="GamepadBinding_LeftTrigger",UE3BindingName="XboxTypeS_LeftTrigger")
   ProfileSettingToUE3BindingMappingPS3(10)=(ProfileSettingName="GamepadBinding_RightThumbstickPressed",UE3BindingName="XboxTypeS_RightThumbstick")
   ProfileSettingToUE3BindingMappingPS3(11)=(ProfileSettingName="GamepadBinding_LeftThumbstickPressed",UE3BindingName="XboxTypeS_LeftThumbstick")
   ProfileSettingToUE3BindingMappingPS3(12)=(ProfileSettingName="GamepadBinding_DPadUp",UE3BindingName="XboxTypeS_DPad_Up")
   ProfileSettingToUE3BindingMappingPS3(13)=(ProfileSettingName="GamepadBinding_DPadDown",UE3BindingName="XboxTypeS_DPad_Down")
   ProfileSettingToUE3BindingMappingPS3(14)=(ProfileSettingName="GamepadBinding_DPadLeft",UE3BindingName="XboxTypeS_DPad_Left")
   ProfileSettingToUE3BindingMappingPS3(15)=(ProfileSettingName="GamepadBinding_DPadRight",UE3BindingName="XboxTypeS_DPad_Right")
   VehicleCheckRadiusScaling=1.500000
   InputClass=Class'UTGame.UTConsolePlayerInput'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPlayerController:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTPlayerController:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTPlayerController:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTPlayerController:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTConsolePlayerController"
   ObjectArchetype=UTPlayerController'UTGame.Default__UTPlayerController'
}

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Creation time: sk 18-3-2018 10:00:49.284 - Created with UnCodeX