UTGame.UTConsolePlayerInput
- Extends
- UTPlayerInput
- Modifiers
- within UTConsolePlayerController config ( Input ) native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.Interaction
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+-- Engine.Input
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+-- Engine.PlayerInput
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+-- GameFramework.GamePlayerInput
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+-- UTGame.UTPlayerInput
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+-- UTGame.UTConsolePlayerInput
var globalconfig float AutoCenterDelay;
var config float AutoPitchCenterSpeed;
AutoPitchStopAdjustingValue Source code
var config float AutoPitchStopAdjustingValue;
AutoVehicleCenterSpeed Source code
var globalconfig float AutoVehicleCenterSpeed;
bAppliedTargetFriction Source code
var protected bool bAppliedTargetFriction;
var config bool bAutoCenterPitch;
bAutoCenterVehiclePitch Source code
var config bool bAutoCenterVehiclePitch;
var config protected bool bDebugTargetFriction;
bDebugViewAcceleration Source code
var config protected bool bDebugViewAcceleration;
var private bool bIsLookingDown;
var private bool bIsLookingUp;
HoverBoardPitchMultiplier Source code
var config float HoverBoardPitchMultiplier;
var private float LastAdhesionAmtY;
var private float LastAdhesionAmtZ;
var private float LastAdjustY;
var private float LastAdjustZ;
var private
Vector LastCamLoc;
var private float LastDistFromAimY;
var private float LastDistFromAimYa;
var private float LastDistFromAimZ;
var private float LastDistFromAimZa;
var private float LastDistMultiplier;
var private float LastDistToTarget;
LastFrictionMultiplier Source code
var private float LastFrictionMultiplier;
var private
Pawn LastFrictionTarget;
LastFrictionTargetTime Source code
var private float LastFrictionTargetTime;
var private float LastTargetHeight;
var private float LastTargetRadius;
var float LastTurnTime;
LeftThumbStickDeadZoneThreshold Source code
var config float LeftThumbStickDeadZoneThreshold;
MagicScaleForSensitivityEdge Source code
var config float MagicScaleForSensitivityEdge;
MagicScaleForSensitivityMiddle Source code
var config float MagicScaleForSensitivityMiddle;
RightThumbStickDeadZoneThreshold Source code
var config float RightThumbStickDeadZoneThreshold;
var globalconfig float SlowTurnScaling;
TurningAccelerationMultiplier Source code
var float TurningAccelerationMultiplier;
ViewAccel_BackToCenterBoundary Source code
var config float ViewAccel_BackToCenterBoundary;
ViewAccel_BackToCenterSpeed Source code
var config float ViewAccel_BackToCenterSpeed;
ViewAccel_LookingUpOrDownBoundary Source code
var config float ViewAccel_LookingUpOrDownBoundary;
ViewAccel_MaxTurnSpeed Source code
var config float ViewAccel_MaxTurnSpeed;
ViewAccel_PitchThreshold Source code
var config float ViewAccel_PitchThreshold;
var config float ViewAccel_RampSpeed;
var private float ViewAccel_TimeHeld;
UTConsolePlayerInput
bTargetFrictionEnabled Source code
bViewAccelerationEnabled Source code
ViewAccel_BaseMultiplier Source code
ViewAccel_CurrMutliplier Source code
ViewAccel_DiagonalThreshold Source code
ViewAccel_TimeToHoldBeforeFastAcceleration Source code
ViewAccel_YawThreshold Source code
AdjustMouseSensitivity Source code
function AdjustMouseSensitivity ( float FOVScale) )
function ApplyTargetAdhesion (
float DeltaTime,
UTWeapon W, out
int out_YawRot, out
int out_PitchRot ) )
function ApplyTargetFriction (
float DeltaTime,
UTWeapon W ) )
function ApplyViewAcceleration ( float DeltaTime ) )
ApplyViewAutoPitchCentering Source code
function ApplyViewAutoPitchCentering ( float DeltaTime ) )
ApplyViewAutoVehiclePitchCentering Source code
function ApplyViewAutoVehiclePitchCentering ( float DeltaTime ) )
CheckForDoubleClickMove Source code
exec function DebugTargetAdhesion ( ) )
exec function DebugTargetFriction ( ) )
exec function DebugViewAcceleration ( ) )
simulated exec function Duck ( ) )
simulated event PostBeginPlay ( ) )
function PreProcessInput ( float DeltaTime ) )
exec function SmartJump ( ) )
defaultproperties
{
TurningAccelerationMultiplier=1.000000
bAutoCenterPitch=True
bAutoCenterVehiclePitch=True
bViewAccelerationEnabled=True
bTargetFrictionEnabled=True
AutoCenterDelay=2.000000
AutoVehicleCenterSpeed=12000.000000
SlowTurnScaling=0.100000
ViewAccel_YawThreshold=0.990000
ViewAccel_DiagonalThreshold=0.990000
ViewAccel_BaseMultiplier=1.100000
ViewAccel_TimeToHoldBeforeFastAcceleration=0.210000
ViewAccel_Twitchy=0.980000
Dodge_Threshold=0.800000
MagicScaleForSensitivityMiddle=2.400000
MagicScaleForSensitivityEdge=1.500000
ViewAccel_RampSpeed=0.100000
ViewAccel_MaxTurnSpeed=3.000000
ViewAccel_PitchThreshold=0.660000
ViewAccel_LookingUpOrDownBoundary=12000.000000
ViewAccel_BackToCenterBoundary=3000.000000
ViewAccel_BackToCenterSpeed=2.800000
AutoPitchCenterSpeed=0.200000
AutoPitchStopAdjustingValue=5.000000
HoverBoardPitchMultiplier=0.500000
bUsingGamepad=True
Name="Default__UTConsolePlayerInput"
ObjectArchetype=UTPlayerInput'UTGame.Default__UTPlayerInput'
}
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Creation time: sk 18-3-2018 10:00:49.299 - Created with
UnCodeX