UTGame.UTHeroDamage
- Extends
- UTTimedPowerup
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- UTGame.UTInventory
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+-- UTGame.UTTimedPowerup
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+-- UTGame.UTHeroDamage
Inherited Functions from UTGame.UTTimedPowerup |
AdjustPPEffects, BotDesireability, ClientGivenTo, ClientLostItem, ClientSetTimeRemaining, DenyPickupQuery, DetourWeight, DisplayPowerup, GetPowerupStatName, GivenTo, PostBeginPlay, TimeExpired, TimeRemaingUpdated |
var float LastUDamageSoundTime;
OverlayMaterialInstance Source code
simulated
function DisplayPowerup (
Canvas Canvas,
UTHud HUD,
float ResolutionScale,out
float YPos) )
function GivenTo (
Pawn NewOwner, optional
bool bDoNotActivate) )
ItemRemovedFromInvManager Source code
function ItemRemovedFromInvManager ( ) )
simulated function OwnerEvent ( name EventName) )
PlayUDamageFadingSound Source code
function PlayUDamageFadingSound ( ) )
defaultproperties
{
UDamageFireSound=SoundCue'A_Titan_Extras.Powerups.A_Powerup_UDamage_FireCue'
OverlayMaterialInstance=Material'PICKUPS.UDamage.M_UDamage_Overlay'
VehicleWeaponEffect=(Mesh=StaticMesh'Envy_Effects.Mesh.S_VH_Powerups',Material=Material'Envy_Effects.Energy.Materials.M_VH_UDamage')
DamageAmbientSound=SoundCue'A_Titan_Extras.Powerups.A_Powerup_UDamage_PowerLoopCue'
bDropOnDisrupt=False
bRenderOverlays=True
bReceiveOwnerEvents=True
bDropOnDeath=False
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTHeroDamage"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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Creation time: sk 18-3-2018 10:00:52.797 - Created with
UnCodeX