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UTGame.UTUITabPage_GameSettings

Extends
UTUITabPage_Options
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Tab page for a user's Game settings.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTUITabPage_Options
                     |   
                     +-- UTGame.UTUITabPage_GameSettings

Variables Summary
boolbAllowBotSelection
stringBotSelectionScene
stringCurModSettingsScene
stringMutatorScene
Inherited Variables from UTGame.UTUITabPage_Options
bAllowResetToDefaults, bIsPasswordKeyboard, DescriptionLabel, KeyboardTargetEditBox, OptionList, SafeRegionPanel, StringListDataStore
Inherited Variables from UTGame.UTTabPage
bRequiresTick

Functions Summary
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function OnBotSelection_Opened (UIScene OpenedScene, bool bInitialActivation))
function OnBotsSelected ()))
functionbool OnButtonBar_BotSelection (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_ModSettings (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_Mutators (UIScreenObject InButton, int PlayerIndex))
function OnOptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex))
function OnShowBotSelection ()))
function OnShowMutators ()))
event PostInitialize ()))
function SetupButtonBar (UTUIButtonBar ButtonBar))
Inherited Functions from UTGame.UTUITabPage_Options
ConditionallyAppendDefaultsButton, ConditionallyAppendKeyboardButton, OnButtonBar_ResetToDefaults, OnButtonBar_ShowKeyboard, OnKeyboardInputComplete, OnOptionList_AcceptOptions, OnOptionList_OptionChanged, OnOptionList_OptionFocused, OnResetToDefaults, OnResetToDefaults_Confirm, OnShowKeyboard, PostInitialize, SetupButtonBar, ShowKeyboard
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar


Variables Detail

bAllowBotSelection Source code

var transient bool bAllowBotSelection;
Whether or not we have the bot settings button visible.

BotSelectionScene Source code

var transient string BotSelectionScene;
String reference to the bot selection scene.

CurModSettingsScene Source code

var transient string CurModSettingsScene;
If a mod gametype has been selected, and the mod has specified a custom settings scene; this holds the value for loading that scene

MutatorScene Source code

var transient string MutatorScene;
String reference to the mutator scene.


Functions Detail

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBotSelection_Opened Source code

function OnBotSelection_Opened ( UIScene OpenedScene, bool bInitialActivation) )
Callback for when the bot scene has opened.
@param SceneRef Reference to the scene that was opened.
@param bInitialActivation Whether or not this is the first time the scene has been viewed since it has been opened.

OnBotsSelected Source code

function OnBotsSelected ( ) )
Callback for when the user selects a set of bots.

OnButtonBar_BotSelection Source code

function bool OnButtonBar_BotSelection ( UIScreenObject InButton, int PlayerIndex) )
Buttonbar Callbacks.

OnButtonBar_ModSettings Source code

function bool OnButtonBar_ModSettings ( UIScreenObject InButton, int PlayerIndex) )

OnButtonBar_Mutators Source code

function bool OnButtonBar_Mutators ( UIScreenObject InButton, int PlayerIndex) )

OnOptionChanged Source code

function OnOptionChanged ( UIScreenObject InObject, name OptionName, int PlayerIndex) )
Callback for when an option has changed.

OnShowBotSelection Source code

function OnShowBotSelection ( ) )
Shows the bot configuration scene.

OnShowMutators Source code

function OnShowMutators ( ) )
Shows the mutator scene.

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Sets up the button bar for the parent scene.


Defaultproperties

defaultproperties
{
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_GameSettings"
   ObjectArchetype=UTUITabPage_Options'UTGame.Default__UTUITabPage_Options'
}

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Creation time: sk 18-3-2018 10:00:59.620 - Created with UnCodeX